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Paradox ER

Games

YearLDThemeGameDivisionRankOvFuInThGrAuHuMo
201841Combine 2 Incompatible GenresBusker-Move : Where's Dinner?jam3.002.502.251.502.502.752.002.50

Performance over time

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Mood vs Overall

Comments by Paradox ER

LD41 — Combine 2 Incompatible Genres

Hack & Turn by Chatchai Saratakij 2018-04-24T02:12:57Z

So I had a little too much fun with this one. I my roommate take the other side and it went on for about a good hour and a half of back and forth. There was a slight talk in meta game 45 minutes through it which led to a big ant hill fire of conversation. Thanks for the effort and GG! Well done!

Twine Walker by RockhopperGames 2018-04-24T14:21:25Z

I really dig this. It had the "Goosebumps" vibe to with the story branching and using the controls to really read all the text is pretty clever considering the theme. Well done!

Rogue Pawn by Arden 2018-04-26T03:51:05Z

Really hard, but once you get the hang of it there begins a rewarding factor which made me play this for a good extra hour or so. I will have to come back to this one to beat it as others are already way ahead of the game! Good job/fantastic concept!

Busker-Move : Where's Dinner? by Paradox ER 2018-04-24T15:36:22Z

Smile Game Builder came equip with default assets that is a majority of the game. All mobs/animations are all default to (SGB). I added some trees and plants via a collection of fbx files I've never used before via 3rd party assets. I bought some DLC packs that contain SGB specific assets as well that I just whipped together. I really only just created the events, theory, and mild story. The rest is good ol SGB! thanks for checking it out!

Busker-Move : Where's Dinner? by Paradox ER 2018-05-06T17:13:58Z

Alright I didn't see that there. Thanks for telling me!