rockhoppergames 2018-04-24 15:17
Wow, this is truly impressive! I'm curious just what you were able to use that let you develop not only a full rpg in the 48 hour period, but so many 3d assets!
Foon → Ludum Dare Explorer → LD41 → Busker-Move : Where's Dinner?
By paradox-er
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 3.00 | 4 | ||
| Fun | 2.50 | 4 | ||
| Innovation | 2.25 | 4 | ||
| Theme | 1.50 | 4 | ||
| Graphics | 2.50 | 5 | ||
| Audio | 2.75 | 4 | ||
| Humor | 2.00 | 3 | ||
| Mood | 2.50 | 4 |
Wow, this is truly impressive! I'm curious just what you were able to use that let you develop not only a full rpg in the 48 hour period, but so many 3d assets!
Smile Game Builder came equip with default assets that is a majority of the game. All mobs/animations are all default to (SGB). I added some trees and plants via a collection of fbx files I've never used before via 3rd party assets. I bought some DLC packs that contain SGB specific assets as well that I just whipped together. I really only just created the events, theory, and mild story. The rest is good ol SGB! thanks for checking it out!
If you're using stock assets, I think this should be a Jam game, not compo (and even then, opt out of the Graphics category).
https://ldjam.com/events/ludum-dare/rules
Alright I didn't see that there. Thanks for telling me!