FoonLudum Dare ExplorerLD44 → BulletLife

BulletLife

By temsei

View on ldjam.com

CategoryRankScoreCount
Overall8533.1226
Fun7823.0225
Innovation10982.2825
Theme8223.0025
Humor8802.1324
Mood9862.6325

Comments

caorjavier 2019-04-29 23:43

:D

thermacon 2019-04-30 00:00

I would like to clarify that there is not a Mac version, despite the download link.

evan-m 2019-04-30 00:20

Pretty good but a few things, the turn radius is a little to big and feels weird, and sometimes the enemies spawn right in front of you, which subtracts lives, it is very unapparent what the "years" mechanic does and I only saw "upgrades" until my 4th try. Overall pretty good for a game jam.

temsei 2019-04-30 00:30

@evan-m Thanks for the feedback! Enemies will only spawn at the edge of the arena, right next to the bushes, so you should be in the clear unless you're moving too close to the edges during a wave.

killedbyapixel 2019-04-30 00:37

Cool game! I got to wave 7 after a few tries but i never manage to save up enough money for any upgrades. The movement was a bit wonky, I think I understand what you were going for but it makes it harder to control.

ldjsq 2019-04-30 01:07

nice game overall, fun to play :)

justcamh 2019-04-30 11:32

Cool game! The idea of shooting with your health was cool, but it was maybe a bit convoluted calling your health 'years'. The movement was a bit of a pain, since it took time to turn, and the upgrades were almost useless since I always died immediately after getting them. Maybe make them cheaper?

Otherwise, great stuff! It was nice all of the details in the environment, which was very unusual for a Ludum Dare game, so good job, you managed time well!

temsei 2019-04-30 12:01

@ldjsq @killedbyapixel Thank you! I' m glad you liked it.

@justcamh Thank you! Yeah, it can be confusing at fist since there's no real direction given within the game itself. I'm sure the upgrade pricing still needs a little tuning, but I think it's at a pretty decent spot right now. Granted, for you to be able to effectively progress and purchase new upgrades you can't afford to make many mistakes during waves, but I think that's what's fun about a game like this. :)

shp 2019-04-30 12:44

Not too bad, I think technical issues and general polish hold the game back the most, I found myself quite entertained trying to position the enemies to kill them all in one spot but getting stuck on the obstacles got me a few times, the movement has something weird going on in it

dusho 2019-04-30 13:51

nice art and music, the movement with its inertia is kind of hard, also getting stuck in everything around doesn't help.. it's really hard game

liauj 2019-04-30 14:03

The difficulty curve could probably increase quicker, and the character's movement could do without the extra little push you get once you release the direction keys, but the rest of the game is solid!

I've never really thought about increasing field-of-view as an upgrade for a top-down shooter, that's pretty clever.

gastricsparrow 2019-04-30 14:17

Sweet game. Only gripe I have: I would have liked to be able to slide off of obstacles, hated getting stuck whenever I'm blocked. Other than that it plays really smoothly. Good job!

catangens 2019-04-30 14:19

I really liked your idea use jam theme this way! I agree with the comment above game is hard but It's clear what to do (this is a big plus I thing)

scott-redrup 2019-04-30 14:27

Nice little entry! I to found the controls to feel a little sluggish e.g. when turning around. It might also help if there were fewer obstacles or at least if these could be destroyed to make navigation easier. The bullet/year mechanic is a nice idea but it feels a bit out of place in a soldier vs orc enviornment. Great entry, well done.

generalanimal 2019-05-01 08:56

An ok game, The movement felt off to me, it felt like the character was sliding instead of stopping, which got annoying really fast.

mrstari 2019-05-07 15:59

the movement is a little bit annoying. the graphic and the sound are really nice. :hearts:

temsei 2019-05-08 19:40

@mrstari that's largely the feedback I've gotten. I've changed it since then to be more robust, but too late to change the submission, unfortunately! Thanks for playing. :)