FoonLudum Dare ExplorerLD41 → Nightclub Showdown

Nightclub Showdown

By deepnight

View on ldjam.com

CategoryRankScoreCount
Overall424.1757
Fun224.2257
Innovation934.0257
Theme2264.0457
Graphics534.4857
Audio923.9455
Mood394.2357

Comments

reuno 2018-04-24 05:26

Awesome as usual mate :) Great visuals, great music, and shooting is so satisfying. I loved the very wide ratio, felt just like John Wick.

achebit 2018-04-24 14:59

Very cool idea dude. And loved the execution!

Favorite game so far.

gaming-night 2018-04-24 18:18

As usual, very neat game. Music is simple, but yet awesome. The same goes for graphics and animation, I'm a huge fan. The gameplay works well, but I found it hard to understand what is turn based and what is real time exactly. Everything happens so fast !

dragonxvi 2018-04-24 19:10

Fast paced, lot of quick tactical options too! Got to wave 7 before it all went wrong :D

colisan 2018-04-24 20:23

Awesome game as always =D Couldn't get past the level where all box explodent though... but I had fun trying again and again anyway!

nicmagnier 2018-04-25 11:12

It's really addictive. I kept dying in wave 6 but I restarted so many time to at least reach wave 7. Super well done.

aeveis 2018-04-26 05:47

Very nice. I liked the moment when there's no crates and you can figure out how to get out of the scenario since it's turned based. It feels like fast paced decision making. great job!

goat-toaster-games 2018-04-26 11:10

Overall I very much enjoyed this! Nice take on the theme and fantastic visuals. Great work!

pimpampoum 2018-04-26 15:47

Du très haut niveau !

raiponz 2018-04-26 19:38

Probably the best game I ever play in this ludum ( except mine). awesome music , graphics and gameplay. if i can suggest an improvement, maybe turns could be based on the rythm( like in crypt of the necrodancer)

joqlepecheur 2018-04-27 06:27

Feels like john wick ^^

gamedevbynight 2018-04-27 06:58

Wow this is my favourite game by now. The graphics, the mood, the game. Everything well done.

draedrus 2018-04-27 10:18

This is gold ^^ I loved it !

flaterectomy 2018-04-28 16:52

A really cool execution of the idea. It kinda felt like a neon cyberpunk Flashback, visually. Nice details in throwing away the empty clips.

I would have liked a gun-is-empty audio cue, as that's where I kept messing up. The time slow-down and resuming of action also could have benefited from audio cues as well.

foolmoron 2018-04-28 17:30

Really good balance of body and headshots, I didn't expect the difference to matter that much. Crates were also interesting from the beginning but introducing grenades made them really cool. The slowmo worked super well with the bloody pixel explosions. Graphics are sweet but I wish the foreground and background were better integrated instead of 2 clearly separate things. The driving deep beat of the music was super cool, but I think the main melody sounded a bit too "default instrument" and out of place. There was a point in wave 7 or something where all the boxes just exploded when they came down so I couldn't last much more than that :/

jajakeim 2018-04-28 20:26

Really well done, hat down. Love the art, the effects, the music. simple but effective gameplay, nice job sir !

swav-gav 2018-04-28 21:20

Really enjoyed playing this, the core mechanics were solid. I felt like I could have done with some more feedback on the enemy turns. The grenade enemy was a nice touch to force me out of cover. Very clever game and well made. Congrats!

Check out and rate my team's game if you get the chance :smile: https://ldjam.com/events/ludum-dare/41/check-please

team-yarn 2018-04-29 10:19

Very polished. Loved the graphics and the overall vibe. Having this incorperated in a fleshed out game with more gameplay elements would be excellent

automatonvx 2018-04-29 13:25

Very stylish, the art was well done, reminded me a bit of the old another world and flashback game. The turn based game play was fun, although the choices are a bit limited. Slowdown was also very cool. Only criticism is just the endless wave based restart from the beginning again genre always feels a bit unsatisfying to me. For the time though you can't ask too much. At the beginning I thought maybe I would need to advance to the end of the level or something, which would maybe have been cool. Great job

hermeses 2018-04-29 13:26

Good and fun game, fast and easy to play but difficult to master xD and I like that. Loved the pixel art, the music is a bit repeitive but it fits. Awesome work!

tommislav 2018-04-29 20:03

Have played several real time turn based games this LD, but this one really nailed it! The game is really fun to play! Well done!

wert 2018-04-30 17:47

very neat music.

flatgub 2018-05-01 21:17

This was SO well made! I really really enjoyed this, its so polished in fun! Well done!

ddrkirbyisq 2018-05-03 01:04

Always a pleasure getting to try your works. No complaints here; this was awesome.

moonlightbomber 2018-05-04 10:21

This combination of genres lets players enhance their tactical thinking as opposed to mindless running and gunning.

mowztouch 2018-05-05 00:58

pretty hard but good one :) nice concept!

nedstormfish 2018-05-05 01:14

Really difficult, but very good

darthwaxus 2018-05-05 07:17

Whoa! Like it much. I'm working on a little similar gameplay in my game https://ldjam.com/events/ludum-dare/41/sword-step but to be honest yours execution is much better as for me.

wdebowicz 2018-05-05 19:35

One of my favourites entry this ld. I manage to go to wave 7, had a lot of fun!

peachtreeoath 2018-05-06 17:15

Brilliant way of bringing in the chaos of John Wick into an understandable setting. Capping knees to disable people while handling the rest of the scene is straight out of the movies. A bit like SuperHot but better theming, awesome work.

ted 2018-05-06 19:51

Brilliant again! Well done. My only minor quibble is not being able to detect when the turns would advance. Either it was too subtle to notice, or I was too focused to care. :) Great stuff.

stardynamic 2018-05-12 17:47

Hi @deepnight. This game is difficult but I am determined to beat it. When I played the game the first time a week ago I got stuck on level 7. All the cover is destroyed! I noticed you drew inspiration from the john wick movie so I went and watched the movie. Seeing as you had the two mechanics of body shots and headshots and john using his first shots to stun I used a body shot heavy strategy. That works well but I'm still overrun with grenadiers. I still plan on beating the game. :) Anyways.. Excellent game as most of your entries are.

After receiving feedback on my last ludum dare I decided on using a framework that built to html5. Last year I played around with superpowers. http://superpowers-html5.com I made two small games in preparation for the ludum dare this time last year but didn't have the time. I compared superpowers with haxe and found it easier to develop in initially. Especially for my teammates who aren't coders. This year I decided to revisit haxe and came across your games. Using some of the haxe-flixel demos, I was able to get up to speed with using the language quickly. I wanted to use the source for your games as a learning tool as well but I wasn't able to compile any of the project due to missing libraries. I'd like to use haxe for future ludum dares as it fits my use case in almost every category and is wicked fast! My next goal is to take a look at heaps. Would you mind including those libraries in your source projects and/or help me understand what I've done wrong to compile your projects? Your help would be greatly appreciated.

ps. Check out the game we made in haxe+flixel! This is our second LD and first for two of our members. https://ldjam.com/events/ludum-dare/41/dinerbash-1

kack3y 2018-05-14 19:22

Hi @deepnight I played your game and it's awesomely good ;) solid entry here but I am sure that someone above me already said that ^^