Foon → Ludum Dare Explorer → LD44 → Blood and Doubt

Blood and Doubt

By nocturnal-block-art, teemu-pulkkinen, candykitten and r3messa

Percentile
CategoryRankCountLD44Ever
Overall2.672.6678
Fun2.502.5008
Innovation3.173.1678
Theme3.803.8007
Graphics3.603.6007
Audio2.382.3756
Humor2.882.8756
Mood2.502.5007

Comments received (8)

mantaraytv-games 2019-04-29 17:16 ♥ 1

It's really great! Meaby a bit too hard at some points, but great none the less

vertuga32 2019-04-29 19:09 ♥ 1

Cool music, interesting idea. Blood runs out too quickly. Monotonous levels.

draedrus 2019-04-30 10:55 ♥ 0

I couldn't move a meter (some pixels in fact) in the first level :( is that a bug or something ?

teemu-pulkkinen 2019-04-30 11:41 ♥ 0

@draedrus That sounds odd to me (I made the code). As I just tested it again and was able to finish the current build. Were you able to move at all? It's a gameplay mechanic that you move using your health, and if health ends, you die. Arrow keys should respond as moving in different directions.

jin47 2019-04-30 11:57 ♥ 1

Really great game. The art and animation are really good (If I have to be critic, it is difficult to have a sense of depth). The music and gameplay is also nice but it is really difficult as the health really decrease too quickly maybe a more slow decrease/and slower recover could balance it a bit more nicely. Other than that really good entry ! good job!

draedrus 2019-04-30 12:19 ♥ 1

@teemu-pulkkinen Yes but I had to hit the keys a lot, the ratio bloodlost/meter was harsh, so if I pressed the key a second roughly I died. Is that intended ? Here we thought about something related to framerates but maybe not :(

kai 2019-04-30 12:20 ♥ 1

The character animations was the only good thing about this. It's slidy, the levels look mishmashed together and it controls poorly.

teemu-pulkkinen 2019-04-30 12:30 ♥ 0

@draedrus I am sorry that you feel like the difficulty level of the game is very steep. If we get plenty of comments about it, we might adjust it a bit lower eventually. But from designer's perspective we felt like the game length compensates well for the amount that you can move at one time. The game has only 4 levels in the end so it isn't that long.