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Wizards Bane
Wizards Bane
By saladon
View on ldjam.com
| Category | Rank | Score | Count |
|
|---|
| Overall | 308 | 3.24 | 58 | |
| Fun | 276 | 3.13 | 58 | |
| Innovation | 376 | 2.76 | 58 | |
| Theme | 295 | 3.20 | 58 | |
| Graphics | 294 | 3.21 | 58 | |
| Audio | 212 | 3.09 | 56 | |
| Humor | 312 | 2.36 | 52 | |
| Mood | 375 | 2.76 | 57 | |
Comments
joe-bell
2019-04-29 07:47
Hi there, the art style for the game really nice. It suits the calm manner of the game. The game play is simplistic to learn and would be a great idea for a tablet based casual game. To improve, I would recommend using a Coroutine to act as a counting system, tracking the amount of time the player has been and using said variable to increase the spawn rate of the enemies. This would improve the challenge scaling and create more replay-ability as the challenge would create a sense of competition, along with the high-score system already included.
grllle
2019-04-29 07:47
Nice concept! I dig the music :)
Mine got stuck on load (web)
Now I probably can't be objective because any time I see hands floating it instantly makes me think of thing-thing and that already scores bonus points with me hahaha :D Overall very competently put together, but it did leave me wanting more, which is a really good thing, nice work!
exewin
2019-04-29 09:16
Damn, I sneezed and wizard died, 101 points. Overall pretty good.
The game is nice and relaxing and very intuitive. I really liked the game feel of killing those enemies, with the screen shake and meaty sounds. The only thing I'm really missing here is challenge. I think it's easy to just keep playing this game for an infinite amount of time, without getting a gameover. Overall, nice little game!
Nice and enjoyable game. Cute art and nice music. Good job
martynas
2019-04-29 10:53
Easy to learn and fun to play!
Nice game! The music got a bit on my nerves, but other than that it was good!
morg
2019-04-29 11:02
Website does not load at the moment :( Both web and the non-web versions.
Cute graphics and cool gameplay, but after a while it felt like it just dragged on. Overall a good game!
Nice game. The music was good.
saladon
2019-04-29 11:39
@morg I've uploaded it to itch.io now. Hope that fixes it
morg
2019-04-29 11:42
@saladon it works now! Really funny little game, gameplay is simple to understand and the graphics are really cute.
xsupah
2019-04-29 11:54
Its a simple concept but a lovely execution. I really enjoyed the game. The art style is simple but gets the job done! Overall a very nice game :D
halfmule
2019-04-29 12:01
With more spells this could be a hit. For example a spell that just does 1 damage to all enemies at once, regardless of weaknesses and where you aimed, would spice up the strategic spending a lot.
By the way: It works great on itch.io. Very fun, visually appealing, and easy to understand. I died at 130.
mantou
2019-04-29 12:29
Simple and addictive mechanism. I like it! Just a little easy.
As everyone else has been saying, this is simple, elegant, fun to play. Thanks for sharing it.
Having the spell type indicators on the bottom sometimes blocks incoming enemies, so it might be nice to have those on the left or right of the screen. And as others are mentioning, scaling difficulty would be interesting. Also upgrading your spells could add an entirely new level of choice to the game.
That said, this is a solid game as it stands. If I may reiterate another comment, the fact we want more from this game speaks to how good the core is. Well done.
liauj
2019-04-29 14:30
An increase in difficulty over time would be a well received addition to this great core concept. Toss in a leaderboard after that, and you'd have a real winner here.
Fun game. Feels like it needs to pick up sooner. I found it too slow after a couple of minutes.
saladon
2019-04-29 16:55
@thepelranthean @xeke-death I've got a version 2.0 ready to go with a wave system implemented :D Obviously the rules mean I cant change it here, but I have a it as a seperate project here: https://rodritter.itch.io/wizards-bane-20
The game worked great!
Some random thoughts; - The difficulty could ramp up quicker - The GUI elements on the bottom covers the enemies - Great artwork - Enemies could be themed by their element instead of carrying a symbol over their head
I am pressing the correct buttons, but the enemies don't die. Perhaps you can display the range of the spells and not make all of the enemies walk up to the wizard in one big group. If you plan on expanding the game, I would make the player protecting the castle and be able to walk around.
@mika-la-grand Are you selecting the spell and clicking on the enemies you wan to use it on?
Great game. +1
@saladon Very nice. I like 2.0. The difficulty definitely ramped up around score 100. :smile:
kntenshi
2019-04-30 00:42
I'd suggest explicitly telling the player to click where they want the spell to go. Other than that, good job!
faiorb
2019-04-30 02:43
The concept here is cool. I imagine the complexity this would get with more mobs. One little thing I would make is a little sound play when you change spells. I think it would be cool for the player
Fun little game. Simple and straightforward. Difficult with a trackpad, much better with a mouse.
gimblll
2019-04-30 10:30
Basic simple fun, fun look to it. Needs a bit more depth maybe. Good work!
flamus
2019-04-30 11:31
Simple game but at the same time fun to play. Sounds and graphics are maybe too simple, but as for 1 person team, congrats! My highscore:118
anstabo
2019-04-30 18:28
Fun and simple
I like it, feels very polished and pretty fun. I saw another submission that was very similar to this one, albeit less polished than yours: https://ldjam.com/events/ludum-dare/44/sacrifies-life-to-save Is the design based on an existing game I'm not aware of?
saladon
2019-04-30 18:43
@david-markham No, I think they got their idea from me XD Thanks for playing
team-on
2019-04-30 23:37
Nice game. I think that it can become cool rhytm based game
lmb
2019-05-01 02:18
Nice, easy to grasp, fun to play. Simple, but feels like a complete game. I missed a bit of "strategic thinking" ("depth" as others said): as it is, the game consists of memorizing which key corresponds to which spell and then doing some hand-eye coordination to hit the monsters. Someone already suggested more spells, like one damaging all enemies on the screen; this would help on this "strategic thinking" I am asking for (though you may want to think of other ways to achieve it).
Anyway, nice job. The implementation feels solid, I didn't find any bug. Graphics and audio are nice.
bar
2019-05-02 00:27
Nice game. It could use a pause button (maybe hiding the screen you you don't ready your next spell).
bradur
2019-05-05 05:59
Well polished game, could be a little harder! I gave up after around 115 points because the game didn't seem to get any more difficult.