jlelez 2019-04-30 02:42
Hello !
Very very interesting ! The graphics, animations are very cool, and the gameplay is good.
Really good job ! :)
Foon → Ludum Dare Explorer → LD44 → Where There's Smoke
By samlecreator
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 133 | 3.90 | 27 | |
| Fun | 463 | 3.38 | 27 | |
| Innovation | 106 | 3.76 | 27 | |
| Theme | 133 | 3.90 | 27 | |
| Graphics | 81 | 4.36 | 28 | |
| Audio | 146 | 3.78 | 27 | |
| Humor | 721 | 2.52 | 23 | |
| Mood | 20 | 4.34 | 27 |
Hello !
Very very interesting ! The graphics, animations are very cool, and the gameplay is good.
Really good job ! :)
Nice! Played through it, a relaxing little walk through a visually pleasant environment. Artwork was definitely the highlight through this one.
Very moody, good job!
Awesome :) I love the characters and the artwork, and exploring the forest.
This was an interesting game ! I loved the graphics of it !
You did a wonderful job whit the artsyle and the atmosphere, congrats. However I didn't manage to complete the game...
The mood it set was immersive and the game-play style was interesting. Would love to see this expanded upon
Awesome entry, immersive and relaxing, i love the feeling of hidding from the rain and wait until it ends ... The ambience is also nicely synced with the rain.
You could enhance the feeling of hiding from the rain, maybe by turning down the lighting of the environment as the rain approachs and shrinks the light gradually to surround just the protagonist and its furnace, while you change some of the scenario elements, like making some trees fall, and change objects positions to strengthen the storm and even add more dynamics to the user behaviour : "Should I hide and look for cover, or try to pass trough this path before it gets messy after the storm?" ... even add some lightning and thunders to add more drama and tension, maybe some mechanics like trees being struck by lightnings and use them to restore your furnace in the midle of the storm.
The sfx of some UI interactions with the other characters is weird and i think that you could just replace by something more like steam, pistoms, and metal squeaking and slams to ressemble vapor machines.
The character footsteps do not add weight to him, maybe you could add some idle steam engine loop and as the character walks you could change the pitch to go up when walking and go down as the character stops, with some steam and metal slams for the footsteps.
The damage sfx is also waky, you could ad the sfx of a water dripping over the fire and releasing the steam, it would really reflect the heat of the furnace;
Maybe add some idle flamesloop with the volume gradualy fading as the health goes away.
Some vfx could also be added to the character like a small trail of smoke and some smalls sparks and flaming charcoals falling away from the furnace...
There's also some problem with the UX of your scenario, it's hard to say when something could be used as a cover to hide from the rain and even if it's a walkable path or not. the silhouette of the graphical elements of the forest got too blended and it's hard to recognize what's a tree or bush or grass...
The leaves vfx are awesome and they reinforce the direction of the wind but you should maybe add to them the same collision you've added to the rain, so the user could notice clearly the collision shapes.
Very relaxing game, loved how you need to hide from the elements
I would fix one thing, when you are reading a sign, you shouldn't be able to fire, I lost like 3 Hp doing so... hahahaha
That's a solid entry, nice job!
First of all, the thought of playing as a furnace sounded silly (in a good way) and fun, so that's really why I chose to try this game. I think the gameplay was pretty fun and the music was great. The art was really good for setting a sort of ''I'm lost'' mood, too. Really liked how your life is presented in this game and how you have to use it to pass obstacles.
This is the on of the moodiest game in the whole Jam. I really loved that. The graphics are beautiful, music and sound are amazing a pretty solid entry. Gameplay felt a bit to weak, specially since the wind can kill you super fast! and you end up repeating the same sections over and over. Maybe It'll be cool to have static mode where you character can't move but can block the wind. You're not always near cover and it can be a bit frustrating. Also cover is not super effective. I loved how you give machines a lot of personality, text a very well written. Overall, an amazing job!
Make sure to play and rate others so you can make it to 20!! It's a really cool game!! you can easily make it
PS: If you have the chance, make an html version of it! It'll help you reach more ppl
This is an interesting, atmospheric game.
I think, in the second area, you should tell people to press space to shoot fire. It took me a while to figure out how to do that.
I also feel like the weather effects should occur more briefly, or be easier to dodge. It forces a lot of just sitting and waiting.
Cool art palette. Nice work.
By the way, your smart balance rating is super low — it's actually in the negatives. If you want people to rate your game, play and rate others, and it will bump yours up in the ranks for more people to see.
What a beautiful game guys! Zak, the graphics really got my attention, the game looks like a tapestry, I loooved your style. I enjoyed the music as well. At first I thought I had to move horizontally and the shape of the map wasn't very evident, took me a moment. Loved the light effect around the character but it was hard to tell what it actually was (I point this out just to give you tips for improvement but I loved the graphic style, really :)) I liked the way you integrated the concept into menus and the general tone of voice of the game. The smart copywriting is something I found on your website also, loved it and can make you stand out in future, sure of it! Loved your dragon sheep, btw and wish her/him to fly high. Sam, are you a writer who learnt how to code in order to create your world and stories? If yes, this is great and wish you to build a solid foundation so that you have time to create great storytelling on it. Alana your work will be crucial to grow an audience and I love to read you are an artist and coder as well. Never wrote a review addressing every single person before :D But this must be because you have "that special thing". Sincerely good luck to you all with this LD and with your successful game studio!
@tommyflower Such an amazing review! Thanks so much. We're really glad to have published something we can be proud of. Yeah actually, I love the opportunity writing affords for world building, and games do it even better! I think the addressing every person review style is fantastic by the way. :D Thanks again, have a great day!
I must say that mood, graphics and audio are top-notch. I think that wind should occur more often but last less amount of time to increase challenge and reduce time when player is just standing still. Also after returning the piston I wasn't sure what to do. But besides that I think the game was really well done. Great job!
Absolutely gorgeous, it's full of almost palpable atmosphere and creative vision. I'll be looking forward to more of your work!