Myrrh by bwalter 2019-05-02T10:01:09Z
A really visually stunning game! The execution of the topic and storytelling were superb. The lack of any tutorial /dialogue for me wasn't an issue - because the core was simple enough to figure out myself. However I have some remarks about what should be changed. Firstly and most importantly - fix the collision detection. Either snap the player to the absolute grid values (as your whole game is based around the grid) or make more space to move in. Trying to fit in the pixel-perfect spaces made this game not hard, but frustrating. And that's never a good thing - especially if you're throwing around dozens of enemies. Also - the full randomness of the standard roaming enemy was the second source of frustration. I think you should either decrease their number or make them more predictable by level design - as I found myself waiting for them to line up just perfectly before I could progress. Lastly - I'm not a big fan of ultra-low-pixel art but your graphics (especially these story screens) made me appreciate this form of art a little bit more. However, the idea to make the grass and trees wave a little bit just made my eyes hurt, because it caused these nasty pixel seams on the sprites. I think you should either try to apply some filtering to this waving effect or get rid of it completely. Okay, that's enough, I really like this game and if it wasn't as frustrating as it is now, it would easily fit in my top 3 jam games so far. Anyways, keep up the great work!