sanavesa 2019-04-30 18:12
Nice game! Fits the theme. I still wanted to reap that dear in the pond :<
Foon → Ludum Dare Explorer → LD44 → For A Bike
By hwaet
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 977 | 2.94 | 53 | |
| Fun | 934 | 2.80 | 53 | |
| Innovation | 868 | 2.77 | 53 | |
| Theme | 549 | 3.36 | 52 | |
| Humor | 348 | 3.16 | 53 | |
| Mood | 960 | 2.69 | 50 |
Nice game! Fits the theme. I still wanted to reap that dear in the pond :<
Nice work. Was funny to play. :-)
I wish more creatures/trees spawned, after I got the faster-cooldown item I just found myself moving around without much to reap. The gameplay is lacking a little, I wish I could chain abilities and makle tactical choices. I was disappointed when a new purchase replaced the previous one rather than add to my abilities.
The graphics are basic, but everything is clear. You do have a player character and a house sprite that are differently scaled from the other art, which is a pet peeve of mine. The scheme is also pretty bright.
All in all, the basic concept is decent but I am missing some depth.
the game looks nice (is it terry pratchett inspired?) but somehow when I click on animals nothing happens
hey, nice game. Our child have to work for his bike but why do you kill rabbits and deer XD !? was fun to play.
Thank you all for the feedback! It's super helpful. This has been so much fun.
@sanavesa only one upgrade should be able to reach the island.
@flaterectomy yeah, we ran out of time so the graphics were a mix of stuff we made and stuff we already had. If we release a bigger game, we'll definitely tweak the upgrade uses as well.
@ldjsq could be a bug. Are you in range and the cool-down timer is back to black?
The game got a lot more fun after a couple of upgrades.. I was nearly on the verge of quitting, but I thought I should check the house before I go.. then things got better.
For a game jam, it's a risky strategy making gameplay slow and unfun out of the gate. I imaging a lot of potential players will never get so far as to purchase an upgrade. I figure you've got about 1 minute to wow someone.
Definitely could use some audio.
@hwaet ok I tried again and now it works. But I bought the 2nd upgrade, then the 3rd and then the first. When buying the first my range went back to very small unfortunately (range is the white circle around you I suppose)
The beggining is a little boring but it gets fun when you play for a little while
I like diving into a game like this and playing to see where it takes you. The game needs better graphics and graphic tweaks. But it has a great feeling and put a smile on my face a few times. Thanks for making a fun game!
I liked the graphics, was a bit disappointed when I spent my souls to buy another upgrade and it replaced my previous upgrade. Also it seems like animals/plants just don't spawn fast enough sometimes. Good entry though, enjoyed it!
Like others, I didn't realize I was trading upgrades instead of combining them, so I ran out of souls. Gotta feed that hungry Death. Nice graphics!
This is a silly little game. I have a few critiques though, that I think could help.
It's not really clear how much the bike costs. Showing it would add an incentive to continue playing.
It's sometimes hard to click on the animals. Maybe the click should just swing, even if there's nothing there. That, or the animal hitbox could be larger.
You should also explain the game's bartering mechanics, at least in the description on this page. It took me a while to figure out that I could even buy anything.
I like the idea of replacing the scythe with other harvesting tools; that's creative. The pixel art is charming too. Nice work on that.
Definitely a lot more fun once I understood the time limit and the upgrades. Do plants and animals tend to spawn near others of the same kind? Meaning, is it poor strategy to reap all animals or plants of the same kind? I hope that is true, for strategy reasons. And I'd like to see the effect highlighted better so the strategy concerns become more clear. Maybe reaping an animal would like seedlings behind that turn into plants later or something?
How much does that bike cost?? Nice job. Could use audio. I'm glad I discovered the upgrades. I thought I could stack upgrades, but realized I couldn't.
Cool little game! The story behind it is pretty funny too XD! The graphics were nice but I wish that there were some kind of sound affects when you clicked on something.
Thanks everyone for the feedback!
@coatline We ran out of time for lots of things, especially audio. Maybe future Ludum Dares we'll prioritize a few SFX.
@maggardjosh @dorblin7z7 @heyycap We meant to have the upgrade text read "Rent" instead of "Purchase". It will definitely stack in future versions, but we thought making players pay more souls for this particular instance highlighted the currency/cost of life a bit better. Sorry we didn't make it clearer upfront.
@plexsoup That's a good point about pacing. We'll make a faster tutorial version in the future and make the house more noticeable.
@ransom Those are all really good points. In particular, we totally should have checked that the bike cost was up there. >_< We definitely need to tweak bounding boxes and fine tune interactions.
@michaelsonbritt At the moment, it's all random, but we do want seeding and extinction in future versions.
Nice idea and I really liked the simple visual style. Would've loved more creature types (gimme some humans), and it would've been nice to know what the upgrades did before I bought them. Good stuff!
This was a good idea, i really liked the whole game plot n' everything, but i feel like the game is not done justice without some music. Overall nice game :)...
Neat idea but it definitely feels pretty one-note right now. I really wish I could stack the upgrades and that I knew how many more souls I needed, as others mentioned. And yeah, the spawn rate is too low, I found myself milling around a lot.
A little bit slow but the game is fun and the graphics are simple but i like it. Good job.
Had no idea about the upgrades, was spam clicking and ran into it by accident. I wish the upgrades could stack as others had mentioned. Also the death mower should be more expensive as it is a bit over powered as it is now. An upgrade to increase spawn rate would be nice. Maybe even just going full idle game and adding like automatic soul harvesters.