FoonLudum Dare ExplorerUsers → iarwain

iarwain

Games

YearLDThemeGameDivisionRankOvFuInThGrAuHuMo
202251Every 10 seconds👥Cypurr Menacejam3.603.402.903.503.403.003.20
202149Unstable👥Quantum Arenajam4.004.003.004.003.003.503.00
202046Keep it alive👥Railroad Lanternjam6853.713.633.343.633.823.542.753.37
201944Your life is currencyLifetrisjam6393.353.763.402.403.282.343.18

Performance over time

overall score (left axis) percentile (right axis)

Scatterplots

Fun vs Overall

Innovation vs Overall

Theme vs Overall

Graphics vs Overall

Audio vs Overall

Humor vs Overall

Mood vs Overall

Comments by iarwain

LD44 — Your life is currency

PathOfForest by ThiefViolinist 2019-05-04T08:40:35Z

Very nice entry. Really appreciated the art/ambiance but I wish there were some sound effects as well. As a side note, I ran into a bug where I had one fully grown tree left available but I couldn't turn it into an ent nor a gardener.

PathOfForest by ThiefViolinist 2019-05-05T06:35:06Z

@vlad-shish Ah I see. I did have a couple of ents around though, I wanted to get a gardener in order to try to grow back.

A day at the farm by ZenriS 2019-05-04T08:19:40Z

Always impressed with people able to make compo entries, congrats! Similar to @worai, it took me a couple of tries in order to understand all the ins and outs. The procedurally generated music became annoying to me after a while so thank you for the music volume slider, much appreciated! :)

Path of Redemption by Simon Rahnasto 2019-05-04T10:10:13Z

Impressive entry. The controls felt quite good and I liked the inertia on the enemies which made dashing around them even more fun. The mix of puzzle and combat elements was well done.

I also appreciated small polish details such as the cursor animation when clicking.

My (minor) gripe was about the windowed mode, I wish there were some way to capture the cursor or at least that the game would pause when out of focus as I kept clicking a lot outside of the window boundaries and had to alt-tab back in panic during the frenzy of combat encounters!

The game felt a bit on the easy side or, more likely, I got lucky with the weapon drops. =)

Lastly, I was very pleased to see that you used Löve and not Unity!

Overall, a great entry, thanks!

Knight Time by Kodiqi 2019-05-04T08:02:58Z

Nice work, I really like the concept however I wish I had a clearer driving goal rather than just walking around trying to balance my "stats". Is there any keyboard shortcuts om the HTML5 version by any chance? My mouse settings are much too fast for me to be able to precisely and painlessly click on each cell.

Also, loved the tentacle in all its evil purpleness, or lack thereof. :)

Till Breath Do Us Part by DataGreed 2019-05-04T09:32:27Z

Very nice compo entry! Really enjoyed the variety of enemies and the music, albeit a bit loud. Wish there were some sound effects though.

Blood and goods by selewi 2019-05-04T09:43:09Z

Very impressive entry, with a tremendous amount of polish for a gamejam entry, congrats, I loved it! One minor gripe for me though: the game over screen is quite long, I wish I could restart faster. :)

Pilling Debt by MasterProject 2019-05-04T08:30:25Z

Nice entry. The physics is a bit too floaty to my taste and a summary on the gameover screen would have been a nice addition as well. I ran into a couple of issues with the WebGL version (UI elements placement in fullscreen, for example), but nothing major. Congrats!

Lifetris by iarwain 2019-05-01T19:58:21Z

@youpeoples @luis-j-benitez Thanks for the kind words!

@andidebob Thanks! Regarding the theme the idea was: the height of your playfield represent your life, the higher it is, the less life you have. In order to be able to rotate tetrominoes, you need to spend some life, ie. lose one line of your playfield, so basically you use your playfield remaining free space (your life) as a currency in order to buy the option of rotating new tetrominoes. Does it make more sense?

@kodiqi Thank you! Indeed, as mentioned above, we don't see the rotation itself as life, but as what you trade your life for, the new line at the bottom being the actual representation of the loss of life. Regarding the spawning, it is indeed completely random, both for the choice of the tetromino and its initial orientation. We thought about having something more controlled, like different probabilities/round robin approach when spawning new pieces but didn't have time to look into the matter deeper. It's an interesting suggestion though, so we'll keep it in mind if we ever make a new version at some point. :)

Lifetris by iarwain 2019-05-03T03:57:51Z

@castrolol @carlsonandpeeters @kylazaur Thank you for the kind comments!

@simon-rahnasto Wow, I'm very happy you enjoy our little entry that much, I have to say it's very rewarding. The other person behind Lifetris got 206 as highscore, I personally haven't done any yet, I was too busy trying to implement/debug the game itself. ;)

Also, we're planning to fix some of the bugs and add a couple of features to the game on its itch.io page, *post* LD judgment period. So if you encounter bugs or have any enhancement in mind (like keeping highscores), feel free to post them here. :)

Lifetris by iarwain 2019-05-03T04:48:45Z

@ransom Merci bien!

LD46 — Keep it alive

Tumble Baby by 01010111 2020-04-21T18:02:37Z

Excellent idea and execution, congrats! (I'm ashamed to admit it took me a while to realize the game was actually embedded in the web page...)