Foon → Ludum Dare Explorer → Users → iarwain

iarwain

View on ldjam.com

Games

YearLDThemeGameDivisionRankOvFuInThGrAuHuMo
202251Every 10 seconds👥Cypurr Menacejam3.603.402.903.503.403.003.20
202149Unstable👥Quantum Arenajam4.004.003.004.003.003.503.00
202046Keep it alive👥Railroad Lanternjam6853.723.633.353.633.833.542.753.37
201944Your life is currencyLifetrisjam6393.353.763.412.413.292.343.18

Performance over time

overall score (left axis) percentile (right axis)

Correlations

Feedback left by iarwain

iarwain leaves an average of 4.0 feedback comments each event.

LD46 — Keep it alive (1)

Tumble Baby by 01010111 2020-04-21T18:02:37Z ♥ 2

Excellent idea and execution, congrats! (I'm ashamed to admit it took me a while to realize the game was actually embedded in the web page...)

LD44 — Your life is currency (7)

Path of Redemption by Simon Rahnasto 2019-05-04T10:10:13Z ♥ 5

Impressive entry. The controls felt quite good and I liked the inertia on the enemies which made dashing around them even more fun. The mix of puzzle and combat elements was well done.

I also appreciated small polish details such as the cursor animation when clicking.

My (minor) gripe was about the windowed mode, I wish there were some way to capture the cursor or at least that the game would pause when out of focus as I kept clicking a lot outside of the window boundaries and had to alt-tab back in panic during the frenzy of combat encounters!

The game felt a bit on the easy side or, more likely, I got lucky with the weapon drops. =)

Lastly, I was very pleased to see that you used Löve and not Unity!

Overall, a great entry, thanks!

Blood and goods by selewi 2019-05-04T09:43:09Z ♥ 2

Very impressive entry, with a tremendous amount of polish for a gamejam entry, congrats, I loved it! One minor gripe for me though: the game over screen is quite long, I wish I could restart faster. :)

Till Breath Do Us Part by DataGreed 2019-05-04T09:32:27Z ♥ 0

Very nice compo entry! Really enjoyed the variety of enemies and the music, albeit a bit loud. Wish there were some sound effects though.

PathOfForest by ThiefViolinist 2019-05-04T08:40:35Z ♥ 1

Very nice entry. Really appreciated the art/ambiance but I wish there were some sound effects as well. As a side note, I ran into a bug where I had one fully grown tree left available but I couldn't turn it into an ent nor a gardener.

Pilling Debt by MasterProject 2019-05-04T08:30:25Z ♥ 1

Nice entry. The physics is a bit too floaty to my taste and a summary on the gameover screen would have been a nice addition as well. I ran into a couple of issues with the WebGL version (UI elements placement in fullscreen, for example), but nothing major. Congrats!

A day at the farm by ZenriS 2019-05-04T08:19:40Z ♥ 0

Always impressed with people able to make compo entries, congrats! Similar to @worai, it took me a couple of tries in order to understand all the ins and outs. The procedurally generated music became annoying to me after a while so thank you for the music volume slider, much appreciated! :)

Knight Time by Kodiqi 2019-05-04T08:02:58Z ♥ 0

Nice work, I really like the concept however I wish I had a clearer driving goal rather than just walking around trying to balance my "stats". Is there any keyboard shortcuts om the HTML5 version by any chance? My mouse settings are much too fast for me to be able to precisely and painlessly click on each cell.

Also, loved the tentacle in all its evil purpleness, or lack thereof. :)