FoonLudum Dare ExplorerLD44 → PathOfForest

PathOfForest

By kostya, thiefviolinist and Vlad Shish

View on ldjam.com

CategoryRankScoreCount
Overall4513.5328
Fun6753.1429
Innovation703.8329
Theme3143.6528
Graphics2873.9830
Audio3363.4029
Humor4702.9526
Mood2433.6829

Comments

gekko 2019-04-30 09:09

Pretty decent game. I love the art and the atmosphere of the game, it fun to send ents to destory those bulldoser thingies. If you have time, check out my game: https://ldjam.com/events/ludum-dare/44/life-hunter

zesix 2019-05-03 18:21

Oh wow, I wasn't expecting another team to have a similar idea to ours haha. I like the humorous take on the idea. Well done!

blacklambert 2019-05-03 18:39

Impressive! Fun to play. Lovely models and animations. Had some problems with the controls in the beginning. But got used to it after a while. My opinion on bull-dozers was neutral before. Now I am not so sure anymore. :D

japes 2019-05-03 18:44

Nice game, like the theme and I think with a bit of polish it could be great.

Main feedback I can give is that you need to make it more intuitive to play. It took me a while to figure out how it worked, and even when I did I found the controls unintuitive, I had to keep looking back to remind myself what did what. A way to cancel orders would be nice maybe, and maybe lanes or something to prevent the inevitable clump of chaos that arises in the centre lol.

But despite these issues I did play it for quite a while, and had fun! nice entry.

nyri0 2019-05-03 19:24

Interesting idea and nice atmosphere! The AI of the ents is pretty stupid though: the builders don't go to the closest flag, so sometimes there's builder B_a in point P_a, builder B_b in point P_b, and builder B_a goes to P_b, builder B_b goes to P_a

thiefviolinist 2019-05-04 06:50

.

scott-redrup 2019-05-04 08:27

I don't really understand what's going on, I'm mashing all of the buttons and nothing happens. The ents look cool though.

iarwain 2019-05-04 08:40

Very nice entry. Really appreciated the art/ambiance but I wish there were some sound effects as well. As a side note, I ran into a bug where I had one fully grown tree left available but I couldn't turn it into an ent nor a gardener.

jsd 2019-05-04 08:42

Took me a bit to get used to the resource system and how it actually worked but I liked the idea and how you made a kind of strategy/tower defense system related to the theme. Good job!

flaterectomy 2019-05-04 11:28

I could not quite tell if what I was doing was working or not, but since a 'Game Over!' screen suddenly appeared I assume I did poorly. I had a bunch of ents attacking bulldozers, but we were still in the midst of battle when it all just ended.

What's missing is clear feedback as to what is happening. There are attack animations, and the bulldozers start blinking sometimes, and then at times the ent just stands there next to the bulldozer and nothing happens even though there's an attack marker on the bulldozer. I think at some point I didn't have a worker anymore and couldn't plant new trees, is that right?

The art is a nice low-poly style, the palette is fine. The music is pleasant, but I wish there were sound effects for further feedback.

johnnydalvi 2019-05-04 13:49

Nice Entry! I really like the concept of the game and the overall execution. The only two things that I thought it's a bit confusing is the Ent's AI (which is a bit dumb imho), you could make them respond automatically to the bulldozers nearby, and I also think that the controls are a bit misleading since wasd usually are the keys to move the camera.

138 2019-05-04 13:54

This game looks really good. Nice animations and choice of style and colors. Couldn't quite get the hang of the gameplay in it's current form. Workers die too easily and no real way of protecting them. What the hell are you doing, ents?

I think there is good potential in this concept. This could become a great game if expanded on. Something along the lines of They are Billions where RTS meets tower defense, but a lot more original than zombies.

hijomo 2019-05-04 15:17

It was a joy to watch the ents lumber about. As the game progressed it was hard to tell how I was doing with all the smoke and waving tree branches. It was a good design to keep the one tree at the start too young to convert.

vlad-shish 2019-05-04 19:48

@iarwain > I had one fully grown tree left available but I couldn’t turn it into an ent nor a gardener

It is not a bug. It's feature :) Forest must have at least one tree. If you don't have any tree, you are lost. So you can not turn the last tree to Ent :) Thanks a lot for your feedback.

vlad-shish 2019-05-04 20:09

@flaterectomy > I had a bunch of ents attacking bulldozers, but we were still in the midst of battle when it all just ended.

It is because you had no tree left (ents don't taken into account)

> hen at times the ent just stands there next to the bulldozer and nothing happens even though there’s an attack marker on the bulldozer

Yes, I agree with you, the biggest problem of this game it is AI, so we will fix it at first. But unfortunately, we cannot upload fixed version.

Thank you for the long answer. Such comments make the product better.

vlad-shish 2019-05-04 20:19

@138 > Workers die too easily and no real way of protecting them

Yes, It is a problem, We will think about of solution

> This could become a great game if expanded on

We think the same. Thank a lot for your reply.

yohsk13 2019-05-04 21:26

Yay ! Finnaly won against those horrible machine trying to get in the way of my beautifull living totally not dangerous forest taking over the wor.. I mean, survive. Trying to survive. Anyway, I enjoyed a lot defending to the last tree standing and it was quite fulfilling to finally survive... after losing 4-5 times (~^^)~. And being able to continue after the end turned the game allowed my 20 ents and 2 druids that survived to plant a real forest afterware (with more than 3 trees not moving around I mean). So. In the end, Great game :). Well Done.

Now for the "bad" points... Hum... As others said before me, it took me some times to get used to the commands, and I had to refer to this page 2-3 time trying to figure how to use the "plant" action and the "attack" flag. The create ent/druid action was quite easy to get, even if I would have sometime liked to be able to choose wich tree I wish to transform. After that... I didn't really understood how to use the attack flag correctly and ended up spamming them on the Bull-Dozers... leading to probably more and more confused ents running around.

As I probably already wrote too much, so I will just end with a little bug report (if it is one :p ) : it seems that the Bull-Dozers only need to attack the position where the gardener grew up to kill it (and not the position where the gardener is).

iarwain 2019-05-05 06:35

@vlad-shish Ah I see. I did have a couple of ents around though, I wanted to get a gardener in order to try to grow back.

waveform-modulations 2019-05-16 17:25

I looove me some low poly trees.

sebity 2019-05-16 23:10

This game has potential. I really like the concept and this game could turn into a great RTS with further development. Well Done!

king-kujito 2019-05-17 12:57

This is a really interesting idea. I had a difficult time playing this but the game clearly has potential to be fleshed out into a great product.

loveapplegames 2019-05-17 21:17

Nice game! Nice presentation, and the mechanics seem rich enough for an addictive RTS. It does suffer from some problems though. You get no feedback about how effective the ent attack is, so I had no idea what I was doing and was quickly overrun by the dozers. I also found the controls hard to get into. I had to keep looking at the hard-to-read text at the top left to operate the game.

tamail 2019-05-19 13:37

Such a beautiful game! I loved the combination of visuals, animations and the music. I really liked it a lot, awesome entry.