FoonLudum Dare ExplorerLD44 → Pilling Debt

Pilling Debt

By masterproject, soujd, A Random Programmer and Risada

View on ldjam.com

CategoryRankScoreCount
Overall9622.9631
Fun8442.9431
Innovation7592.9132
Theme4693.4632
Graphics6673.3532
Audio4053.2531
Humor3943.0631

Comments

jam373 2019-04-30 02:38

I'm stuck on the pill choosing screen :( sorry, not sure how to proceed.

masterproject 2019-04-30 11:50

Slide the slider at the lower-half part of the screen. When you're done, press the circle at the center.

admiralspacekraken 2019-04-30 23:57

The game was really fun, and the graphics and music were very nice as well!

maggardjosh 2019-05-04 01:43

Once I figured out how to play and why I was dying, it was pretty good. Could use some better in game explanation. Having to choose how many pills to use per level was an interesting challenge. Good game!

gward2489 2019-05-04 02:02

Nice work, took a minute to figure out the flow of the game, but once I got it I found it pretty fun! The bandit noise was funny

soujd 2019-05-04 02:05

Hi @maggardjosh! Lots of players had trouble with the pill-gambling mechanic, and we're working on it to make it better explained! Thank you for playing our game ^^

logicon211 2019-05-04 02:34

Couldn't make it past the second level but it was pretty satisfying to land all the jumps when I did. Whoo boy it's a tough one

hwaet 2019-05-04 02:41

Nice. It took me a while to get used to the flow, but it's really fun once you get it. Maybe consider changing the color on a few of the hazards. They are really similar in color to the background which makes them too hard to see when moving at high speeds.

soujd 2019-05-04 03:17

@hwaet yeah, the game pace is indeed really fast and confusing for the first couple of times when playing it, but once you figure out the strategy it becomes a lot easier! About the color scheme, some of the props really do blend into the background and we're trying to find a better color palette for they, so it becomes a little bit more user friendly on a later version! Thanks for your feedback and for playing our game!

waylon531 2019-05-04 04:30

Was it intentional to let the user jump in the air? I can jump out of the screen but I get stress with each jump

harark 2019-05-04 05:28

Took a while for me to figure things out. I think it would have felt better if the jump was less floaty. Was a bit hard to time the jumps. Still a playable game. Good work!

iarwain 2019-05-04 08:30

Nice entry. The physics is a bit too floaty to my taste and a summary on the gameover screen would have been a nice addition as well. I ran into a couple of issues with the WebGL version (UI elements placement in fullscreen, for example), but nothing major. Congrats!

miltonsilva 2019-05-04 08:36

It's cool the game but I think it was akgo more sound very good art ok congratulations.

tangiblegames 2019-05-04 10:20

At first I was very disappointed by the jump physics. But after playing some more I sort of understood why you chose to do the jump like that. This game was hard, and I wanted to quit several times. But persevered and beat it. Well, I am a lowly accountant now, but still alive! :wink:

soujd 2019-05-04 12:55

@waylon531 the jumps were intentional, the more you jump, more stress you get! But I guess we went a little overboard with it, and we'll do some fixing on it! Thanks for your feedback!

soujd 2019-05-04 12:59

@harark timing the jumps is a very strategic part of the game! We'll fix some bugs to make it look less like the character is flying! Thanks for playing ^^

soujd 2019-05-04 13:15

@iarwain, @tangiblegames, hi!

Our team is working on fixing the issues with the Web version and with the physics mechanic, that is mostly intentional but got out of thw way and, as many players stated, started to feel weird. The executable files seem to work better than the web version, too.

With some more time, we'll try to make the game more playable, user-friendly and fun! This was our first entry, and we, as a begginer development team, are very glad with the repercurssion we had! Thanks for playing and for your feedback, you're helping to make this game a lot better!

soujd 2019-05-04 13:16

@miltonsilva Thank you! Hope you had a nice time playing!

akand 2019-05-04 19:17

Flying is so stressful :thinking:

ursagames 2019-05-05 01:08

Thank you for submitting your game to be played on my stream!

Once the stream is finished you can find the video here: https://www.twitch.tv/ursagames/videos If you want to know when it was played you can find your game in the queue here: https://tinyurl.com/y5rdokvp

masterproject 2019-05-05 01:36

First of all, thanks for all the feedback, everyone.

We're working on a less "floaty" jump and making some adjustments to the Pills screen (I don't know what was I thinking when I wrote "Current" instead of "Remaining"). Additionally, we might add a sliding mechanic to the game, which was originally cut due to me getting ill. We'll see what the future holds.

carlsonandpeeters 2019-05-09 05:26

Took me a little while to realize how I was supposed to be jumping, but once I got that down it was fun to zoom through the levels. The pill gambling mechanic wasn't super clear to me; like I still don't know when I should be betting pills. But its a cool concept that I'd love to see expanded on. Great stuff!

aileron 2019-05-09 09:05

Nice, I had some troubles in the beginning (okay, I'd skipped the walls of text) but I loved the theme! Graphics-wise I would sometimes not actually notice certain obstacles, but the sound was solid.

daria-toni 2019-05-11 13:47

Spent time to understand how the game works. It causes difficulties, but challenges. The graphics and sounds are nice. The idea is very funny :)