All You Can Eat by Joshua W 2019-05-05T22:11:58Z
The multiplayer should work, we tested it out a bit but there might be some synchronization bugs that we didn't catch
Foon → Ludum Dare Explorer → Users → waylon531
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2021 | 48 | Deeper and deeper | 👥 | The Miracle Mineral | jam | 1590 | 3.05 | 1.94 | 2.15 | 3.57 | 3.40 | 2.33 | 3.86 | |
| 2020 | 46 | Keep it alive | 👥 | Keep IT Alive | jam | 1089 | 3.55 | 3.23 | 3.52 | 3.42 | 3.90 | 3.97 | 3.63 | |
| 2019 | 44 | Your life is currency | 👥 | All You Can Eat | jam | 745 | 3.25 | 3.38 | 3.15 | 3.50 | 3.13 | 3.41 | 2.77 | 3.33 |
| 2016 | 37 | One room | Colorado Steve | jam |
The multiplayer should work, we tested it out a bit but there might be some synchronization bugs that we didn't catch
The game ended up being a bit too difficult, we've got a patch for lowering the difficulty a bit but we're waiting until after the ludum dare is over to publish it
This game looks really nice, I liked the map and sound effects as well. I figured out that you can continually kite enemies around, it'd be cool if there was another type of enemy that would charge at you to make it harder to just walk around
This was a very interesting take on the block-falling genre, usually I'm not a fan of this genre but this game was surprisingly engaging. I really liked how the game wasn't real-time, it made the game less of a reflex game and more about calculation
That was surprisingly addictive! I definitely ran into lag issues as well, especially when there were a lot of health orbs on the screen. The 0 cooldown dash seemed a little OP, but it was definitely fun to infinitely dash through enemies :P
That was a surprisingly fun clicker game! I enjoyed watching the entire world start to worship Cthulhu :P There did seem to be some balance issues, it might be worth tweaking the game to make it scale a little slower
Was it intentional to let the user jump in the air? I can jump out of the screen but I get stress with each jump
The balance was definitely a bit off, after the first few waves there wasn't much of a sense of danger. Maybe make enemies scale faster or the players health scale slower. All in all it was a lot of fun, it's good to see an ascii game (written in C no less) in the ludum dare
Wow, this one is good. The puzzles were fun, especially the last couple of levels. The only thing I had trouble with was the obstacles, I died a lot because of some mistimed jumps. Great concept though and the game is just about the perfect length for a game jam game, I had a lot of fun with this one
This game is great, the birds movement feels ridiculously satisfying. The gameplay isn't too challenging but it's pretty relaxing and the game doesn't overstay its welcome at all. Thanks for making this!
The game was fun! The puzzle was fairly challenging but not ridiculously hard to figure out. Execution was a bit tricky, there's enough moves where it's easy to make a missstep and to lose the game. It took me a couple tries to actually beat the game after I figured out the strategy.
It looks like the game never ends though, all the threats are off screen except for the cultist who's stuck on the river. Is the game supposed to end after a set number of turns?
The music was perfect, it felt just like I was playing a flash game from 2008
The movement feels very good. Liking the expansive caverns. The crossbow doesn't feel very satisfying to use so I just parkoured around all the spiders
What keyboard layout did you make this for? Q is left for me and D is right
I think I'm stuck on the first level, not sure what to do. Very good theme though I was enjoying exploring the room