snufkinshat 2019-04-30 14:48
Screen Shot 2019-04-30 at 10.46.55 AM.png
I can't get past this screen -- neither clicking with my mouse nor pressing any key on my keyboard seems to work. (Mac, Safari)
Foon → Ludum Dare Explorer → LD44 → Deadline
By evan-minto and derwin
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 256 | 3.72 | 26 | |
| Fun | 199 | 3.68 | 26 | |
| Innovation | 297 | 3.41 | 26 | |
| Theme | 198 | 3.79 | 26 | |
| Graphics | 316 | 3.94 | 27 | |
| Audio | 205 | 3.66 | 20 | |
| Humor | 607 | 2.73 | 21 | |
| Mood | 484 | 3.38 | 24 |
Screen Shot 2019-04-30 at 10.46.55 AM.png
I can't get past this screen -- neither clicking with my mouse nor pressing any key on my keyboard seems to work. (Mac, Safari)
Nice game!, I think that the would be better there was a fight system and checkpoints.
@snufkinshat Oh it's a Pico-8 game so you need to press arrow keys or Z or X while focused on the player window. Sorry, we should have made that clearer!
@evan-minto Ah! I'll try that and give it a play through.
The art style impressed me.
Scrolled down and saw @evan-minto and I'm like "hey I know this person!" Nice work.
I got my teammates for the jam to crowd around the game for a replay, but I used the in-game restart, and it made the end text not appear.
@khaoz-fang thank you.
I love the retro graphics and gameplay mechanics! Amazing job!
Really fun, but really unforgiving in places - I agree with @odlog-oglog that a checkpoint system would be a nice addition.
I like the take on the theme and how it's implemented, and you managed to do a great job using Pico-8 to it's fullest to nail the retro aesthetic.
here are some ways you could improve the dynamics of the game * adjust jump height according to battery level * add a way to knock enemies * improve graphics by few pixels
**i like the concept**
4 stars
Super tough, but really cool! Proud of myself that I managed to beat it eventually. Great use of theme, strong core concept, and nice aesthetics all around. Platforming was maybe a little too tight for my liking, but the game was short enough that you could forgive the punishing aspect. Great job!
The graphics are really impressive for a pico 8 game ! The music was nice but a bit repetitive when playing too long. The level design was sometimes more hard than I would like it to be (platform that you can not see before jumping and really small platform with big moving enemies on it (it was really hard to avoid their high hitbox)) I also did not really understand why I respawned in different places, sometimes with my life and battery full, sometimes not. Good job anyway :)
A rather fun strait-forward idea, keeps with the theme at all times. Something I like on jam games.
While overall simple game-play, there where a few areas that just felt quite unfair, as the enemies where placed in a way that made them almost impossible to avoid. Still, lovely retro style game!
fun and simple like a pico8 game should be : D Ignoring the fact that level design is sometimes annoying and simply unfair i had a lot of fun playing your game good work! The idea of converting one thing into another is very good in terms of theme and innovation... i always put everything into battery... i know you had to keep the idea of "your life..." but i would love to see converting movement speed into jump strength and vice-versa but in return be oneshoted... also it would be cool if u could kill enemies mario-like jumping on them ^^
That was awesome! The platforming and jumping controls were spot on. Very intuitive and satisfying. I had some issues with collision control, especially when navigating the balconies, but thats basically it for criticism. The art was coherent and good looking, the soundtrack a but repetetive but also fitting.
The gameplay twist with battery/health-exchange seemed a little tacked on, but worked nontheless. I basically rushed through the level and didn't really need to use the mechanic aside from 2-3 short occasions. There seemed to be no bugs, at least I didn't find any, and the game seems very polished in gerneral.
Well done!
The base gameplay for this game was pretty solid and anytime I took damage it really seemed fair, although I wish there was less rectangular collision so I could fit farther under ledges. The base gameplay for the game seems so solid that my only gripe with it was the lack of additions or mechanics. In particular the health/energy swap works so well I wish there were other ways to use energy or have much of a reason to keep switching energy back and forth, rather than switching energy to health being a bit of a last resort. Overall great submission!
Nice work on the graphics. I like how there's music included too, though it could use some percussion. Trading health for your battery and vise versa is interesting, but it didn't seem like there was much reason to do anything other than keep the two balanced. If you had more uses for your health and your battery, that would add some interesting strategy.
Good game, nice twist with health/energy parameter, but it would benefit from having a checkpoint or two. Otherwise it's getting pretty grindy.
This is a neat concept, a rather interesting way of doing a puzzle-platformer. One that still puts an emphasis on the platforming half as well, both in terms of feel, as well as general platforming difficulty. I quite liked the vertical ledge-climbing sections in particular, they always felt perilous.
The trade-off mechanic is pretty cool, but for the most part you can get away with putting nearly all of your energy into Battery (and for some jumps you really have to). I'm trying to think of ways you can increase the necessity of health besides just adding more enemies or combat (both of which I don't think would really fit well with the current aesthetic going on, you've got no time to fight!!)--perhaps damage boosting could be used as an actual puzzle mechanic?
Aesthetics are good, love the toxic sunset palette going on, and I'm always impressed to see things coming out of PICO-8 and other fantasy consoles.
It's a very interesting theme realization!!
I liked the idea of a manual balance between Health and Battery! I'm not sure but movement (right or left) very sharp.