week-of-the-agents 2019-04-29 07:35
Vary good but for tryhards Kappa
Foon → Ludum Dare Explorer → LD44 → MoneyBag
By lexyvil
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 46 | 3.88 | 57 | |
| Fun | 38 | 3.85 | 58 | |
| Innovation | 73 | 3.67 | 58 | |
| Theme | 6 | 4.33 | 58 | |
| Graphics | 130 | 3.71 | 59 | |
| Audio | 41 | 3.77 | 57 | |
| Humor | 45 | 3.65 | 56 | |
| Mood | 118 | 3.51 | 54 |
Vary good but for tryhards Kappa
I feel like the empty bag sprite daily and I don't know what to do about it
Super cute money bag! I love the way he disentegrates (does that make me evil?) haven't played the updated version yet but i'm about to.
Closest call you will ever see !
Great job !
You've got some really great classic vibes going on in this game; the audio and visuals all came together really nice. Life as a Money Bag, wanting to escape before he gets completely spent... I know the feels. :D
I love the sound of the game it reminds me the childhood and the gameplay idea is neat too.
Great job, it was fun! I made it with 23 golds in 59 seconds
I loooove your music :D I only made it to like ~1500 distance, cause i was bad :D
Thank you for the feedbacks!
The tear sprite is golden. Nice level layout.
I tried this again after work today and I still couldn't make it past that second room. This was super fun and it feels like an expert could speedrun it!
It's a really fun game and I love how you took the theme literally. I think the controls could have used a little polishing and it was nearly impossible for me to get out of the pit at the beginning. The restart feature was a great idea considering how easily I got stuck or to close to death to continue. I really liked how the bag would shrink and would coins would fly as you lost money. Overall, well done.
Really impressive project. My initial take was this is really good for a Jam game.. but holy moly this is a wonderful accomplishment; creating something unique and as creative as this is a feat in itself.
The most impressive thing is the stickiness of the controls and the desire to "try 1 more time". The entire fit of all the elements of the project makes me think I'll be seeing this on Steam / in a production build sometime in the future.
Very well done
This was simple but great. Very challenging with (what felt like) a unique control scheme that took some time to get used to and master, but it felt fair and consistent. The visuals were great, only thing letting it down was the font and text presentation. I know time was short, but it does cheapen the look when you've done so well with all the other visuals in the game! Great job overall, an interesting take on limiting how many "steps" a player can take in a platformer.
This is so hard but so fun, great job! :)
Noooooo, so close money-bag.png
Thank you for submitting your game to be played on my stream!
Once the stream is finished you can find the video here: https://www.twitch.tv/ursagames/videos If you want to know when it was played you can find your game in the queue here: https://tinyurl.com/y5rdokvp
Tough, but in just the right way. And really cute visuals on the moneybag. I really enjoyed this, one of my faves for sure. Great stuff! And thanks for tuning into the stream!
Really loved this game apart from not having any air control but i feel that it adds to the game in a goodway anyway so keep up the good work and continue to make awesome games <3
I really like this concept!
I played this game on stream, you can find the timestamp at https://docs.google.com/spreadsheets/d/14MpruNv7RN4pVCr4go77VXJuePogxHuI9intx5phEqk/edit?usp=sharing
well mastered concept and rather fun
Fun game, good controls, but my favorite part was the bag. The design, how it deflated and got sad over time, and especially how it lost coins only when it was upside down! Some of the spring placements were so diabolical, but at least they were in a fun way. Thanks for sharing (twice lol)!
Very cute. The art and animation was adorable. I'm not very good at platformers so I did struggle a bit. Overall I was amused. Good job!
Thanks for hanging out on the stream, as well. Here's the Here's the [link to the stream](https://www.twitch.tv/videos/419787348). Your game should start around [02:17:35].
Cute little game! It took a few tries, but starting with 500 gold, I made it out with 198 in 38s. I think it could be improved with a little more mid-air acceleration and steering.
Nice work.
I don't want to talk about it.... XD
This game quickly became another addiction!
Here is my gameplay from the other day [Money Bag By Lexyvil](https://www.twitch.tv/videos/420803801)
AND after about an hour straight of playing.... [Money Bag The Speed Run Edition](https://www.twitch.tv/carbs/clip/CuriousFaithfulKiwiHeyGuys)
Very nice idea and graphics.
@lexyvil Nice work! I like the physics-based movement and the fact that you're penalized for being clumsy, or rather, NOT penalized for being smooth and mastering the mechanics. I also dig the music/sound. Cool submission!!
123 Gold and 50s. I take that :smile: Really well done. I love the gameplay and all the small but important details like that you only lose coins when you are upside-down or bump into walls. It just makes sense but it's very cool and pressuring that you implemented it! I had a lot of fun, really nice work :ok_hand:
Thanks for submitting your game for me to play on my livestream!
If you’d like to rewatch the playthrough, you can find it here: https://www.twitch.tv/videos/421756423?t=02h23m44s
Good luck on your ratings, see you next LD! :D
💜 Elysia Griffin AKA Button Feedback Lady
https://www.twitch.tv/elysiagriffin
Nice little game there! Very challenging and fast enough to keep you enthused. :clap:
https://www.twitch.tv/videos/419497157?t=06h58m43s
Great take on the theme with terribly well done physics-based controls. The controls themselves are slightly frustrating, but it goes with the level design so well. The jump over-spring-bounce from the platform sequence is so satisfying every time and it's not even that hard to get it down. And the bag is freaking adorable!
My best run is 23s/326g.
money_bag.gif
Small nitpicks: - the music could probably continue playing on restart - I've restarted many times and the music reset was getting on my nerves - there should probably be a threshold of how much gold you can lose per second - a few times I've managed to fall between an obstacle and a wall and by bouncing between them I've lost ridiculous amounts of gold/hp (or at least it seemed like it
BTW. What are the yellow obstacles? Are they bricks of gold or sticks of butter? :laughing:
295 gold, 27 seconds! How about that? :-)
Wow, a really cool game! I love the mechanics, you can only control the money bag while on the ground, which both makes sense and makes the game play really interesting.
Also you really hit the theme and this is hilarious at the same time! Great job overall, the graphics and sound are so cool and arcady. The level is fun, it has different backgrounds and objects, really great job for a 48 hour game!
This definitely is surprisingly fun and addictive for a physics-based platformer. Cute music too!
Thank you all for playing!
The controls were responsive and mostly smooth. I like the simplicity behind the concept as well. The gradual loss of the coins wasn't too punishing, though it was a bit more rapid than I expected. And I'm glad the quick restart button exists, since I abused the heck out of it.
As a physics based platformer, though, I didn't like the clumsiness in the game. It probably comes down to taste, but I felt less in control than I would have liked, especially with the lack of aerial controls and short jumps. Everything, consequently, becomes a strict commitment: I'm looking at you, evil stairs! I can see this game as requiring a sort of mastery to its physics, but I didn't feel compelled to replay it often. The game simply didn't feel like it was for me.
https://www.youtube.com/watch?v=299GvZrjyZk