The Corridor by rancoud 2014-12-08T13:57:00
I gave you a tips: touch E or Enter are usable for interact.
Foon → Ludum Dare Explorer → Users → rancoud
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | Co | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2019 | 44 | Your life is currency | 👥 | Life is Currency | jam | 717 | 3.28 | 2.82 | 3.13 | 3.59 | 3.63 | 3.36 | 2.38 | 3.69 | |
| 2017 | 39 | Running out of Power | Hoover Simulator | jam | 791 | 2.71 | 2.61 | 2.51 | 3.25 | 2.11 | 2.24 | 2.94 | 2.15 | ||
| 2014 | 31 | Entire Game on One Screen | The Corridor | jam | 908 | 2.67 | 2.47 | 2.45 | 2.12 | 2.23 | 3.19 | 100 |
I gave you a tips: touch E or Enter are usable for interact.
Too short but very nice :)
The colission box for pushing customers out of the bridge can be improved :)
Very nice concept :)
Shadow will be usefull :)
Nice and addictive.
Only music is missing.
Awesome Game, Great Work!
Collision Box can be improved by scaling down it :)
Forget my comment I didn't see the the power of quantum!
Simple and nice!
Well done! Funny game over screen! Voice is perfect! Object unsual!
Just controller is for me a little hard to master
Sorry but The link is not working
Very good and well done executed! I have just a little problem with the wall jump controller.
A little sad to have nothing here...
Well done! It will be useful to have a tutorial for explaining some gameplay.
Well done! In the future it will be usefull to support arrow keys for moving :)
It remains me hackertype with scoring :) Nice
The end was unexpected :)
It's a nice game but the camera and the movement is to improve
Great work What you can improve: * make a little tutorial for explaing the sharing fuel concept and destroy followers * add a little cross on red button (use for destroy followers) * a little more big the height of the followers fuel bar * when hovering a followers fuel bar, add a little focus feedback * try to add a percentage on fuel bar
What you can improve: * add a little music for the mood * fix sfx when you want to buy ammos but you don't have gold, it has the sounds of buying something * fix some typo (tipps) * fix weapons management, sometimes the weapons are in hand at the same time * be careful with randomizing audio on sword attacks, sometimes when I do an attack on nothing is the same sound that I touched enemy, so I don't know when the feedback is correct * add more time between spawn * make the shop corridor as a sanctuary, like that no monsters can enter * explain why it's important to upgrade the crossbow and add a cap on it, by the way why can't we upgrade the sword? * upscale the hitbox for the taking the blood from enemy * add a victory condition after passed all the waves, it seems blocks to a wave with 11 enemies
What you can improve: * add more interactions, like new towns, news shops, etc... like that you avoid linearity * add a little frame around your game, like that young people will understand it's an old CRT display
Nice graphics and concept. You can improve the beginning with a tutorial, like a job interview, for understand where is the interactions, and how to use forge. You can also add a visual feedback on where to put objects, because the first ime I put plate under the melting cast
Good job! Jump scare with the music when ennemy detect you is good. But It's was too easy after the first soul, because I understand the mechanics.
I like the humor and the fourth wall breaking
Good concept and humor ;)
Good writing! I made two runs with different options and I'm glad to discover another story.
Great work :) It's remind me Llamatron! So much nostalgia :v:
Very good puzzle game, too bad there is no audio
What you can improve: * add audio * fix bug jump is sometimes blocked * fix wall jump, I cut all the map to the top because I spam jump in the direction of the wall
I have nothing to say, just perfect
What you can improve: * stop showing tutorial when you restart after joining the first station * differentiate shot and move in space shooter part
What you can improve: * audio * larger canvas, if you want to keep this size, maybe move items from up to down * add more words and differents words at specific range
What you can improve: * add cpu when you play alone * add multiplayer on internet * refactor the control movement, I was not comfortable with that and so I lose a bit fun
What you can improve: * add more interactions with environment and people * be careful with physics on objects because the stack of mugs slow down pc * when scamming, use a second screen with the response to click, it's more immersive * invert walk and run, so use a button for walking and always running
@frostbyte4k missing download link
What you can improve: * more balancing between souls retrieive after kill monsters, I switch a lot between menu and game because I reached the soul cap too quickly * some typo (last scythe is 19 souls and not 20) * add stats for scythe because at first I don't understand why it was important to upgrade * add more levels * specify the amount of souls to spent for upgrading player
Audio sounds were very funny, good work!
@norris-eldridge Thanks for playing and your comment :)
Thanks @sahoskins1 The chair blocking after the door is intentional for adding stress to player
@mrstari thanks :)
Good work, it's a cool interesting concept
It's ending too soon! I was in the game and wanted to have more story to have! Great work :)
What you can improve: * explain at the begining what is the dot line and blue arrow
It's very special
What you can improve: * use sounds with low acute * add a victory condition
Good job! Relaxing, it was a pleasure to see you on Twitch You need to improve balancing It's really a good start for a tower defense game :)
Althougth you made it in 3 hours before the deadline, I think you can add a victory condition for knowing when the goal is reach
Good graphics and sfx
What you can improve: * add delay between enemy's spawn and enemy's attack * add feedbacks when you hit enemy * add feedback when enemy hit you
I don't feel the theme
What you can improve: * add audio * improve hitbox for the first truck at the top * delay the coming of trucks after 30 seconds, like that player have the time to work with grass * add visual hint on grass for knowing where you use fertilizer when you put dna
Very special atmosphere
What you can improve: * show a topology map in the mini map * for the lore, add in background a kind of broken spatial habitate * augment speed of the game, I was able to go to bathroom while turrets killed enemies * maybe a music more intense will be more suitable
Good job
What you can improve: * use a real music loop, here I know when it will finish * vary environment and monster, I just see 2 types of enemys * make the upgrades useful with some balancing, even after buying upgrades I don't feel the rush to buy it
I reached round 18 and after game crashed
Good work! I think it will be a good idea to put tutorial inside the main game.
What you can improve: * add sounds * add random pattern for spawning enemy * vary enemy and environment
What you can improve: * reset bullets when you change room, they can kill enemy when you switch * add sfx when shooting * add feeback when player hit enemy * add more spawn pattern in each room * vary envirnoment and enemy * map overlap on UI information, move it on the other side of the screen * add a victory condition, I doon't know if I have to continue after 15 minutes or not
What you can improve: * add a title screen different from the in game menu * more balancing between planets and type of npc: for example blue is easy but less gold than orange or purple npc * set a cap on upgrades and visualize it * change working "speed boost" by "parking time", it's more explicit
Good job I like atmosphere, shotgun and manage inputs changing
What you can improve: * add crosshair * better music, more intense
I like the map concept
Very fun to play, good work team :) Keys highlighted for commands explantion in the beginning is really a good idea! Mini games are fun but I understand too late how the practice mode works
It's fun where the bullets came out I like how the game keep to be difficult even you choose to spent money to restore the life
What you can improve: * adding sounds ^^ * add pattern for enemys * vary environment, not always a corridor
What you can improve: * add audio * need a little more balancing between waves when you don't pick upgrades early
@taspavelproductions download is missing
I try to play and I had this error ``` Error
classes/events/RaiderPanic.lua:17: attempt to index local 'hostage' (a nil value)
Traceback
classes/events/RaiderPanic.lua:17: in function 'applyMod' classes/events/RaiderPanic.lua:42: in function 'trigger' classes/handlers/EventHandler.lua:50: in function 'update' gamestates/game.lua:77: in function 'update' [C]: in function 'xpcall' ```
What you can improve: * add a victory condition * add different enemys * make some balance in difficulty because I never feel the need to take shield or speed * create random spawn patterns
What you can improve: * use a custom UI sprite * when you die, give invincibility frames to your player because enemies always shoot in the player spawn direction * balancing your difficulties, in easy I see only one type of enemy * save in scriptable object the high score, like that you can keep this during all the runs
Great work, very good atmosphere. But I bought all the stuff and I don't what to do after (I always die).
Very nice animations and graphics I was immerged in the mood
What you can improve: * add feedback when enemy touched you and dealed damages * better hitbox between my attack and enemy * launch the attack in direction of my click mouse * on the win screen add button to restart * add pause menu
Good work for this entry I win combats and I can't buy more upgrades, is it intentional? I don't understand how the dodge work, it feel like random.
Good work team! After some rework on balancing about IA with the big enemy and better hitboxes, it can become a good game to put on steam :)
What you can improve: * after death don't reuse the camera movement cinematic, just refocus on player * add levels
I spent 1 hour on it, I was immerged for sure
What you can improve: * sells items by pack, click 1000 times on rebellion memories was not fun * make a tutorial for each effect, in my first run I didn't understand the work memories mechanics * balancing grinding, for 30 minutes I just grind with a snake pattern around my start for having some memories to sell * victory condition is not clear, I had all upgrades and research, and I don't know what to do now * fix int32 bug when you sell knowledge memories, I had 1B then after sell -2B
(I didn't find the secret ending)
Interesting, stylished, audio works very well. Great job!
@solignis Your download link is incomplete, can't play.
I like the ambiant and style. Like I said on twitch, I'm left handed so using AZEQSD is not easy for me, but I really like your game mechanics. Like you said adding the possibility to use 789456 keys on keypad is a good idea :)
Good work! I want another level like that :)
Sound was good: money money money It was easy because I escaped without using "shops" Good work :)
What you can improve: * reduce waiting between falling animation and moving again * find a better transition between moving from 3d to 2d
Too bad there is only one patient, need more!
Congratulations, very good game, simple and efficient
It was a weird experience
What you can improve: * add feedback when player want to deposit limb hover altar
What you can improve: * more rooms, more interactions * add audio
I reached the level 17, really nice What you can improve: * rework regen item * show how much damage traps made * show the range of the traps attack
What you can improve: * use a progress bar for bots energy because at first I was thinking bots was control with a range distance * add more levels, it was short and I was immerged :)
What you can improve: * add a texture on the ball, like that we can see it rolling * add sounds * add checkpoints
Sometimes I lose life for nothing (I'm standing on a platform with no obstacle)
Good work! It is fun but the start is too fast, I die instantly at the begin. I find that last character is the only one to be useful because the distant enemy are not reachable. Add a new environment, because it's always the same (I manage to access only level 4 ^^)
Good work, interesting concept. I think you have to add a tutorial for explaining all the commands, because we had to need you on twitch for some tricks :)
I can't play because your windows link https://younglemon.itch.io/burning is broken: 404
What you can improve: * add sounds * add graphisms for differentiate clients and bounty hunter
Good work! Animations and super power are goods Little characters fitted well with the theme
What you can improve: * for player 1 use ctrl and space buttons * for player 2 use 0 from keypad * music loop too short * after select character 2 it will be good to launch game * after power up used, empty the bar, like that money is useful to collect during all the game * missing feedback on hit between characters * hit box too small for hit with normal attack * hit box too big for platforms, sometimes I can't reach because I'm block
You can make small change to be like a super smash version like exchange your life point with a weapon which popped on the ground and can make more damage
Also I think it's super cool when you are really 2 guys (I was alone when I played)
What you can improve: * add audio * remove auto HP regenerating * only vampires can regen your HP by "sucking" enemies * add enemies which can't be used by vampires for regenerate HP * add a wave counter somewhere on the screen * remove pause button
Concept are good Coop and choose upgrade is good idea
What you can improve: * vary environment, you have good 3d models but level is to basic * add custom sprite on UI instead of default Unity * better labels on button * have multiple material for character to differentiate you from other players * add feedbacks when you hit and get hit