dezarius 2019-04-29 21:09
It's okay. Controls are a bit tricky. How did you do the music? It's interesting. Sounds a bit like random generated
Foon → Ludum Dare Explorer → LD44 → Robooto
By wassim
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 471 | 2.73 | 32 | |
| Fun | 429 | 2.66 | 32 | |
| Innovation | 415 | 2.63 | 32 | |
| Theme | 399 | 2.86 | 32 | |
| Graphics | 463 | 2.43 | 32 | |
| Audio | 214 | 3.08 | 32 | |
| Humor | 239 | 2.67 | 28 | |
| Mood | 441 | 2.43 | 31 |
It's okay. Controls are a bit tricky. How did you do the music? It's interesting. Sounds a bit like random generated
@dezarius Thanks for your feedback, The music have been recorded real time and exported as there was not much time to tweak it a lot that's why some parts sounds random xD
I like the inverted gravity and the dab make you character almost alive :)
@chrisdugne Thanks for playing and giving feedback, I really appreciate it!
I got stuck on level 4 (I think it was) where I was stood by the door to the exit, but couldn't open it :(
not sure 'Dab' /needed/ its own key, but you do you, lol
@mrnyarlathotep Thanks for playing, Level 4's door is to the right you just turn gravity up and jump in reverse and space to open door.. Concept of the dab was created to make the game have a bit funny as it was a random idea in development where you had to dab to go to the next level!
Great job! I liked what you did with the theme, the gameplay worked well, and I definitely enjoyed the robot dabbing :)
@dan-thompson Thanks for your feedback and support Dan Glade you like it!
I had fun. Dabbing was a cute touch
Thanks @cheesepencil :smile: !
What you can improve: * add more rooms
@rancoud Thanks for your feedback :smile:
48 hours, I like it had varity in levels, take out the dabbing... because it's 2019 and 10/10 with no dabs
@kylazaur Thanks for the feedback and gameplay! :smile:
A key does not work when moving left in the windows build. Got bit of edgy feel with the dabbing. Music is nice and fitting! Graphics could do with a bit of consistency - the yellow rounded dabber didn't really fit the the black, white, rectangular level design. On the other hand mechanics were great, I liked the magnet feature.
@mrtnldm Thanks for your honest feedback and gameplay :smiley: Movment would go best with the arrow keys as I replaced A with Q key while coding appearntly but the arrows are workign fine!
my A key didnt work but the arrow keys did so I was still able to play the game. Thanks for making it. I enjoyed.
@krapht Thanks for the gameplay and feedback! :smile:
C'est sympa :-) Le dab marche pas à la fin du 3ème niveau mais j'imagine que c'est fait exprès La musique est sympa - t'as utilisé quoi pour la composer? Et ouais sinn je te conseille de mettre un lien vers Jana Games :-) Vivement lundi! Bisous :-D
@strangeryann Merci pour ton avis, le Dabbing functionez pas sur le 3ème niveau peut être un bug, J'ai utilisé FL Studio pour composer la musique mais j'ai utilisé un clavier pascue je n'avais pas le temps. Voici le lien du Jana Games Studios: https://www.janagamesstudios.com/
Nice mechanic. :robot:
Nice! The controls are a bit weird and require getting used to. But I like it! Especially the win animation :laughing:
@pusheeneiro @chuckeles Thanks for your feedback and gameplay, Much appreciated! :smile:
This one was fun once I got used to the controls! I loved the dabbing to finish the level :D :D I enjoyed also how he kind of wasn't in control of his body. Great entry!
Thanks for your gameplay and feedback @tamail ! Glad you liked it :smiley:
Had a good laugh :)
Dab. Dab dab dab.!
The stickman is awesome. Dab!
You got me with that level where the goal was just above me instead of to the right. Spent all my energy reaching it and died on my way back :/ I should've known better :stuck_out_tongue:
Keep up the good work!
@kaisean-games Thanks for the amazing feedback and support, Really appreciate it! :smiley: Awesome job on Lifeless one of the best entries I seen this ludum dare so far :clap:
Le dab est super sympa :) le jeu aussi x)
@miu Merci! :smile:
一个屏幕内的信息量过少。玩家需要靠不断尝试来通关,而不是靠思考。
The amount of information in one screen is too small. Players need to constantly try to clear customs, not by thinking.
The character that the player controls is very interesting.
Nice BGM。 dadadada…… haha
@pengda Thanks for the feedback & gameplay! :smile: