Dark Health by GeroX 2019-05-10T16:31:53Z ♥ 0
even in full screen Camera is "broken", I can see the character on screen 2, and click on no door :s
Foon → Ludum Dare Explorer → Users → chrisdugne
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Mo | ||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2019 | 44 | Your life is currency | 1024 | compo | 311 | 3.23 | 3.44 | 3.02 | 2.41 | 2.65 | 2.36 | ||
| 2016 | 36 | Ancient Technology | Cerise Music Ride | jam |
chrisdugne leaves an average of 17.0 feedback comments each event.
even in full screen Camera is "broken", I can see the character on screen 2, and click on no door :s
great retro game! the different AI are quite interesting, and give the gameplay the good twist
gorgeous! love the HUD and "tutorial"
love this 2 worlds concept! the mood is really, really good
I missed the "shift key" to run I captured like 30 souls before to see the bridge down the map and then I bought like 15 each and got back to fight the boss: the pattern was quite easy to go up and down and kill him with no difficulty :)
Wonderful! the arts are gorgeous, the mechanic is not easy to understand, and requires gamer skills somehow, but once managed, it's absolutely powerful.
There is great potential on level design
Perhaps even easier startup, with inline tutorial graphics like "little big planet" to help new comers get the trick jumping a simple large gap ?
whatever, keep this on you have a good startup here!
<3 what a mood! perfectly handled
great graphics, the computer is nice :D music is beautiful too
so beautiful! the center area is a very good idea, I love the boat trail as well, any hint how it is done ?
I didn't even imagine you could do such relief with pixel art; great lesson, well done 👏
when I started the game I didn't expect to... finish the game! perfect snowball, the theme is greatly used here, you deserve your ratings GG
love the music and sounds! the moves from left to right are a bit slow, and the stun a bit too long :) nicely done 👏
Now what a collaborative game idea! 👏 looking at the video the game seems a bit slow, but I guess coordinating the 4 players requires time to communicate and enough fun.
Other than walking maybe combo moves between 2 players can be added, like grabing with 2 legs, climbing, throwing, jumping...well you get me and I'm sure you're full of ideas yourself ^^ keep it going!
I loved playing this game! the screen shaking, and feeling when you "shoot" is really good. The vampire idea is perfect with the theme, and the texts are damn funny.
huge music! I was in immediately! storyline and fleeing at night made me try to go farther, and even the fact that you never die and start straight from checkpoint help continuing. The "steps" are quickly difficult thought, the platforms are soon short, and the character moves fast, maybe a smoother levelling up? I wasn't annoyed by move bugs, but I noticed sometimes I could stand on pikes without 'dying'
great entry, 👏
great idea! I died at 28 the 3rd time, didnt see my happiness down...it could be nice to save state not to start over from scratch.
the energy filling is an excellent idea, great work!
nice voice effects :D you had me, I got to level up to lvl 10 👏 (the legs are upside down in your shop ?)
great graphics, great sound effects; I didn't find the controls easy enough to enjoy the gameplay entirely
amusing to gather the chickens and look for the story on the map! sometimes with too much chicken the dialog is repeating a bit too much :)
the bullets aim the biggest coin or I feel unlucky ;) nice mood, and too difficult with a trackpad
nice idea, and well done for your ludum dare entry! I wish I could redo level 2 without starting over level 1 :) the camera moving as "menu" is a good idea for the tutorial, but you want to quickly replay when you missed a level I guess.
quite difficult to understand, I had to come back read here to understand the different parts of the playground;
then I found it slow at start, (not possible to accelerate the first mine ?) but after unlocking the mines I found it too quick :D
Mind you, my comments are not unkind: the game is surprisingly addictive, well done! 90 sec it a bit quick, even after playing many times and grasping the keys, maybe 120sec for a first level, then shorten the time for difficulty. 👏
excellent idea !
this small rule changes the casual simple game to make a smart and interesting game.
reminds me of pentago, the board game.
About the design: the tokens are quite cool, but I would improve/remove the leaves : )
Nice gameplay, maybe a bit too difficult, beautiful helicopter, I really like the overall idea.
How about adding gravity to the blocks, so they may fall into the empty room the blocks under them are broken ?
I was about to give up, and read the comments here.
knowing it was actually possible, I found out a way to ruuun ! the 3rd level is not that hard so, but the overall game is definitely a cool game for hard gamers :D
I actually did hit and run : that's the basis of a good RTS isn't it : )
Very good realisation, well done. The selection is very nice.
For next steps we do want to build stuffs !
And maybe select many workers at the same time ?
Scrolling the scene with the mouse on the edge of the screen ?
great ideas for the different mini games !
nice scenes, I like the way the tips are put on elements of the rooms.
feeling a bit lonely, I got the elevator riddle quickly without expecting it, and couldnt understand the jars numbers ?!
I agree with @JK5000, the music is not the best part of this demo.
A riding sorceress, you too : )
A fun and relaxed theme, well done.
I like the dodging, it was definitely easier in 'fly mode'.
The shooting is not quite balanced maybe, we spend to much time dodging, it doesn't sound useful to try to shoot, may be the enemies goes by to quickly ?
Dealing with a population is very appealing,
- I didn't get how were linked the house with the people exactly, seemed like the closest changed profession ?
- Difficult to see the fights actually, there is to much to look at at the same time : )
48h to build this, you must have so many ideas coming up to add to the gameplay, sweet ! Good job.
I had fun looking for recipes ! But then it takes too much time to reproduce them.
I didn't understand how to scroll immediately, so I couldn't see how to cook Vaducata again.
Clicking many times on 'Buy' could be improved by a slider maybe.
Same thing when I want to sell 14g of Vaducata to Joe, it's 42 clicks !
great design !
you should try to add a small screenshaking when hitting enemies
what a good idea :D I *did* start programming with a TI-89 myself
ah a good old shootem up !
nice weapon evolution, it's a bit difficult though. Then I had a game with no 'floor enemy' for 5 or 6 waves and could grow up and go further : )
well, impressive compo nitroix !
Really like the idea even if it's not the kind of game I like to spend time with, but I know people who do, I'll share the link.
Discovering brainfuck thanks to you : ) madness !
beautiful design and effects. All constellations were easy to find but the lizard ?! I couldnt make it.
solid work ! level design, nice story, lots of sprites.. it would be easier with a pad I guess.
The map seems huge for 4 players, but I imagine an epic 20 online players on your game, quite appealing, keep on developing !
what a context ! the curved screen is awesome. I had difficulties climbing up the walls then. Love the character switching, I just finished Trine BTW :) You could dig into the gameplay, the idea is really good fun.
I had fun with the levelling up, and the citizen talking, very nice. Then I got +9 armor and decided to run straight.
I could run through the Boss and rescue the princess without the last epic fighting : )
LD46 — Keep it alive (1)
up in the sky by stuffed wombat 2020-05-06T21:17:04Z ♥ 1
nice idea!