Shape Quest by Levi D. Smith 2016-04-25T20:30:00
The music and sound are very nice. Specially the music, it don't feel repetitive.
Foon → Ludum Dare Explorer → Users → Nexus64
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Mo | Co | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2016 | 37 | One room | Room Messers | jam | 573 | 3.16 | 2.90 | 3.58 | 4.05 | 2.89 | 3.33 | 3.06 | 42 | |
| 2016 | 36 | Ancient Technology | Ancient Starship | jam | ||||||||||
| 2016 | 35 | Shapeshift | Morph Escape | jam | 723 | 3.04 | 3.11 | 3.78 | 3.19 | 55 |
The music and sound are very nice. Specially the music, it don't feel repetitive.
The atmosphere is great. Also the idea of shapeshiting enviroment instead of player is genious.
The execution, however... Navigating in the always-changing maze without any reference point is tedious, and there is also the camera shake...
Good graphics and Ideas, but the control need polish.
Specially the bat, take forever to stop.
Very inteligent.
It had the potential of being a very good game.
Good mechanism, but the game feel very empty. Maybe some landmarks (like nebulae or planets) will help
Incredible for a ludum dare.
Great graphics, great music, interesting spin to the block and buttons puzzle.
Very cool concept and the art is beautiful.
It's a bit too hard, but i think that it's only the original control scheme.
Great game but, please, don't force us to start over every time. At least it should allow to start from the last "member"
The control scheme is awkward and the enemies can attack you whe you are talking.
Also my computer crashed the first time I try to play, but I don't think that it was because the game.
The music and graphics are pretty good.
The problem is the really basic gamplay. Also... What is the point of the human form?, is slower than the deer and can't scare like the bear.
Awesome game. It's incredible the it have been made in three days.
My only sugestion is the posibility of manually rotate the ship.
Really good, with a very good twist.
Maybe it will be a good idea to add levels, and diferent ending depending of how "monstruous" you become.
Very good in both graphics and gameplay.
Good job
Good concept. I will probably play it again until I discober the murderer.
The music is a little bit repetitive.
Nice concept, but it needs more work.
Larger map, more places to hide corposes...
Keep working on it!
Very funny game. It's almost a complete game. Congratulations
Also thanks to hpearson2, I didn't see the secret meaning of the name
Nice graphics, nice music. It need a little more of "shapeshifting".
I think it need polish, like abilities for the transformations.
Very good. A think that probably will improve this game is that the shapes come at the rhythm of the music.
Good concept and interesting level design.
It's a little too fast. Also it will be nice if the look of the characters reflect their powers (cape or wing for the blue, biger size for green...)
Very good game.
The main problem it have is the camera. It show very little of what come next. The "small tunnel" level (third?) and the last one are simply unfair because that.
Excellent game. In fact, so good that my browser almost crash with it (the windows version run fine).
Interesting, but short. The puzzle is very straightforward (except for the teapot, I have no idea of what it is for) but it has merit for being developed for pico.
The concept is promising, but it needs more polish.
Excluding all the thing that the game lacks obviously for the short development time, the biggest problem is the speed. Is too slow for a game which premise is to move around defeating enemies.
Also, some audio cues for the enemies will be good.
Sorry, but I can't play this game.
Once the game start, it gets stuck in a white room.
The problems is probably that I don't have any VR controller.
Sorry, but your game didn't work.
First, you have put the executable (executables because there are two of them) inside the "data" folder and that didn't work.
But, once the game star, is just a "connect to the server" room that doesn't let you connect to anything.
Please, solve that problems. Thanks
Good game.
I like the style and animations a lot.
I think that the biggest problem is the "killer walls". Normally, in this kind of shoot 'em up the walls are only limits, no insta-death. It can be very confusing.
Also, improve a little the lighting, it will make the style look even better.
This game has a big problem: is incredibly easy for the mouse player to win, you only need to click the very slow character. You don't even have to change the weapon.
As an advice, add some kind of "safe zone" around the player to prevent this.
On the other side, the voxel graphics are good, especially the characters.
Cool game and a good base to build upon.
Maybe you should play more with the time travel concept. For example, if you move something in the past, it change in the future, but not the other way around
A really good game. The music and artwork are amazing, the gameplay mechanic of the ghost is intelligent and can lead to interesting puzzles and the story is intriguing.
The only problems are caused by the small working time (minor control glitches and a painfully slow character)
The graphics look very good, but the gameplay feels a little clunky.
The character is slow, the fire spread too fast and is hard to know when the flames are really extinguished. Anyway, these are just balancing issues, the core game is well thought.
Buen juego, seguid así
It's interesting and looks like it has very well designed mechanics, but is hard to understand what is going on.
Try to invest in a better tutorials
The gameplay looks like the typical farming game with a more polemic theme over it. Not very innovative, but it has its merits to be made in only a weekend
The problem is the control scheme. It is not only confusing but also but also don't work with all the keyboards (The Spanish keyboard don't have [ ] keys)
It's very funny and original, but it feels a little repetitive after a while.
Maybe you should add more obstacles as you keep surviving
Very challenging. It's not much different from a "Brain Training" minigame, but a much funnier.
You should try to make more "Bomb Scape Game", but with different puzzles
Funny and with a very solid and original base.
The controls, specially the jumps, suffer a little bit, but they isn't a big deal.
It's an interesting concept, have potential.
As a suggestion, maybe you should add some feedback to the "fights", like sound effects after every hit and a time bar between attack
It's very good.
I want to play the full release.
What improvements have you planned for the full version?
It is simply beautiful. You have done a great job.
But this game can be improved. Here some suggestions:
First, I think that the movement of the small fireballs need some feedback, like some blinks.
And talking of the fireballs, sometimes they go out of the room.