FoonLudum Dare ExplorerLD37 → PEUVR - Punch Em Up VR (HTC Vive)

PEUVR - Punch Em Up VR (HTC Vive)

By ramonred

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Comments

nexus64 2016-12-13 18:01

The concept is promising, but it needs more polish.

Excluding all the thing that the game lacks obviously for the short development time, the biggest problem is the speed. Is too slow for a game which premise is to move around defeating enemies.

Also, some audio cues for the enemies will be good.

ThijsTak 2016-12-23 13:37

No VR. --WL

ramonred 2016-12-27 21:19

@Nexus,

Thank you for trying it out! Truth be told I didn't expect anyone to give it a go as I doubted someone with the equipment would see it, but thank you very much for your feedback and giving it a go :)

hitchh1k3r 2017-01-01 20:39

This was fun and frantic. It could really use some indicator to where the enemies are. A sound or arrow pointing to the enemy closest to the core would really help. Ultimately I settled into the strategy of frantically waving my arms around the core while holding some larger boxes. The entire level was a bit low to the ground... idk if you were going for the "gods eye view" or just didn't have the tech to tell how big things would be in VR. As it is the top of the core doesn't even come up to my waste, meaning I had to reach down to hit many of the enemies.

One bug I found: When you use the pull objects towards yourself, the cylinder is rendered only in the right eye for the right controller. And the left and right are are swapped for the left controller. Made telling where I was pointing them a bit challenging.

Good work, especially working relatively blindly. Thanks for putting this together.

questionablequality 2017-01-01 21:17

An interesting take! Definitely needs more polish on the graphics side, but I loved the little eggs in hats.

The pulling towards you was a bit jarring with the red and green lines, and stuff didn't seem to die even when struck making it quite hard though.

ramonred 2017-01-09 09:37

@Hitchh1k3r
nice to hear!
Yeah sound is definitely something I should be looking into. I was going for the gods eye view, but when I got the chance to try it out in VR myself I realized the constant looking down doesn't work very well, so I'll look into making the entire level a bit higher, or making them simply come at you from up higher.

@QuestionableQuality
Thanks c: hah yeah I agree, very happy you like the eggs though!
Yeah the physics is done rather hackily, will probably need to redo a lot if I actually want to continue with it. And the feedback for pulling towards you literally being debug lines is terrible xD but that does mean it is something I'll work on.

thank you for playing it :)