Intergalacticnet by divillysausages 2014-08-30T21:37:00
Great music, quite funny, graphics work, occasionally frustrating but solid as whole.
Foon → Ludum Dare Explorer → Users → FurtherForm
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Mo | Co | ||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2016 | 35 | Shapeshift | In Artery | compo | 378 | 3.31 | 2.94 | 3.81 | 3.00 | 4.13 | 3.69 | 3.33 | 20 | ||
| 2014 | 30 | Connected Worlds | Connected Worlds: Filllight | compo | 402 | 3.35 | 2.93 | 3.07 | 3.07 | 4.40 | 3.40 | 30 |
FurtherForm leaves an average of 7.5 feedback comments each event.
Great music, quite funny, graphics work, occasionally frustrating but solid as whole.
Decent solid game that got really hard towards the end. Felt like he moved too slow to be able to dodge well. Weapon boosts would've been nice. How big was the hit box- the whole shield area?
Nice character, love the idea and levels work. After getting stuck few times, found myself longing for ability to lay blocks while jumping.
One of the best so far. Great idea, smoothly completed, after a while I got the controls and the playing got fun, though could be snappier and more precise. Suprising depth in actually planning the routes beforehand so that next runs are easier (and then failing at it and getting in nicely panic-reactive mood. Would like to see a video of a good run on this game.
Nice clean little shooter. Liked the enemy ships and good controls, hectic first impression among all the lasers though the combat got bit stale after a while. at first I thought my trail was actually left by some other enemy or ally moving around in the scene.
Loved the atmosphere and being very suited to the theme. Other than exploration, actual gameplay felt missing any purpose. At first I thought the point was to collect and plant seeds from the dungeons. All in all one of the most impressive looking games so far, especially the tight and dark rooms were claustrophobic.
Nice idea, eventually conquered every node. Didn't really find out that much use from the research - is that the game end? Once got the screen to change to red, thought I lost then. Really liked the map, the feeling, units moving about, sounds worked well and it was addictive and interesting to keep my attention to very end. The counterhacks of the green team were nicely effective now and then :)
Liked the art, mood and the map, but the gameplay wasn't that clear, didnt figure out when it was good idea to aim, dodge or suppressive fire. Got through just repeating aimed shot at everything, seemed to work better than trying the other options at random. There is potential on the story and style, but the core gamemechanic would need more feedback to get fun.
Good job :)
Loved the bike, the feeling of hover and the airy architecture and atmosphere. Wanted to go long and fast. Got challenging with a nice curve and enemies felt fitting the setting though bit tropey.
LD35 — Shapeshift (4)
Abducktion by JohnnySix 2016-04-26T16:05:00
Great job. This was fun and challenging and love the muslc.
Image Shift by mazhem 2016-04-25T21:58:00
Great idea, this was fun. Something to develop further.
Cactus Ray by neontropics 2016-04-25T21:55:00
Great idea. Really like how puzzley it gets. 8-bit is not my cake, but it works nicely here.
Changelings by aeai 2016-04-25T21:13:00
Old good lemmings. Love the graphics, expect the font. Controls are hard, using laptop keyboard it takes a while to the button and then to the changelings. Do the buttons have keyboard shortcuts? Bit frustrating. But after you get it, it works but really have to be careful not to mess up.