FoonLudum Dare ExplorerLD30 → 1 * 5

1 * 5

By eyeofbri

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CategoryRankScoreCount
Graphics2623.59
Theme5203.31
Mood5233.03
Innovation8552.77
Overall10102.70
Fun11332.10
Coolness2202

Comments

furtherform 2014-08-25 01:28

Loved those atmospheric realms, water one was my favourite. Will replay.

hellojed 2014-08-25 05:51

Very interesting, like walking through a heavy metal album cover.

incd021 2014-08-25 12:30

Very nice feel. :)

voidqk 2014-08-25 23:40

great graphics, very unique style

geckoo1337 2014-08-26 06:44

Oppressive mood and beautiful environment, but I didn't expect what I should do. Well done ++

rfmteam 2014-08-26 10:44

starting the game without reading the description and going from one bizarre world to the next was interesting, well done

hyoga-3d 2014-08-26 23:33

I liked the arenas, but it was very difficult to control the caracther.

muriel 2014-08-31 00:57

I love the graphics good joob :)

bentog 2014-08-31 01:21

The graphics are great, this is like entering a mathematician's trippy dream. Unfortunately the gameplay is confusing, and there is no audio :( Would really like to see this developed further. Is that skybox yours?

Oh, by the way, the default MouseLook script that comes with Unity is buggy and defauts to a really great speed, which makes the gameplay a lot worse. You should use a better script like this one http://forum.unity3d.com/threads/a-free-simple-smooth-mouselook.73117/ and make the speed adjustable. Anyway, I want to see more of this!

brassawiking 2014-08-31 11:33

Each world really had an unique feel to it, good job with that!

rd127p77 2014-08-31 11:33

The game-play is confusing a little bit, but other than that it is a great idea.

andrewshouldice 2014-08-31 13:46

It's a cool trip! An explanation would be nice, but it was also rewarding to discover the next world naturally. I think this would really benefit from some audio. Audacity is free and powerful (http://audacity.sourceforge.net/). Nice work!

skyfish 2014-08-31 14:32

I struggled playing this with my touchpad, but it worked. I like how the world is recursive, if you want to take the game further any time, the idea of an infinitely recursive world seems like something original and fresh. I heard no sound in the game, so I didn't feel much mood. I didn't know what do to, but it was enjoyable walking in a strange environment. I had no idea the worlds meant anything until I read the description. It was hard to get to the portals for each world, the button disappearing as the object moved or warped. The enter button could have had a bigger range. Good attempt, but add soundtrack/sound next time, it doubles the experience.

callumw 2014-08-31 18:28

I can see what you were trying to do and I quite like it. Going to different worlds based on the object/portal. Those worlds have their own dangers, like the lava.

Impressed how you managed to get it looking good with primitives and shapes.

Sometimes I had to fight to get the enter world option to appear. I would suggest is the collider for entering should be bigger than the object.

bytegrove 2014-08-31 20:00

Strange game, I like the environments. I couldn't really grasp what was happening in the water world. I think I drowned in the water(kept falling down), but I could swim upwards using F. I couldn't enter the green gem however, the "enter?" image kept flickering, but I was using the F button to swim.

jukimv1986 2014-08-31 22:52

Extremely atmospheric, well done for being your first person game ever. Adding audio would help with that too. Good job!

nooner-bear 2014-08-31 23:10

To be honest I had no idea what I was doing. There were no instructions, and I didn't know what keys I should be pressing, but the scenery was interesting.

lokarunith 2014-08-31 23:41

Well, I really like the aesthetics of the game and I like how the levels succed after one another. The things that I didn't like or that could have been done better were:
. The HP bar, because it's obsolete since the player can't die so it should be removed, (unless that was a feature that was incomplete because of the deadline;
. The red polygon in the grey world because of the same reason;
. The solid for the next level spawns too close to the player, if it spawned far away that would be very cool as it would motivate the player to explore the landscapes to find the solid that connects to the next world.
- Jumping sometimes sends the player high in the sky, for no reason, and the character doesn't fall smothly.

That's all, I hope I gave you some helpful feedback.

flannelvindicate 2014-09-01 16:00

You are in today's episode of Ludum Dare to Believe! Check it out! - https://www.youtube.com/watch?v=JejUnupw6aI

adharris 2014-09-02 02:40

Neat exploration experience. I think my favorite was the tetrahedron, namely how how the shapes and surface blended together without shadows/edges. Was neat to look at!

andrewkennedy 2014-09-02 05:11

Wasn't really sure what the goal was, but I traveled to all of the worlds. Good ideas for the environments, but some were hard to traverse.

stevesalmond 2014-09-02 07:35

Very nice! Would have loved a bit of ambient music or sound to go along with the cool visuals. I found the transitions between worlds a little tricky - possibly you'd need to increase the radius of your trigger/collider sphere a bit. Loved the overall look and impression the environments.

eyeofbri 2014-09-02 13:59

Everyone! Thank you all so much! >:D This is ridiculously awesome. Thank you all for playing, attempting to play, and commenting! There were a lot of similar answers so ill talk about those first.
***People who don’t know HOW to control the player should read the top? They aren’t shown in the game because I didn’t want to use my 48 hours writing up controls.
I’ve fixed that world portal entering problem, but sadly didn’t catch it before i’d updated my main game files beyond what I felt was fair putting up as a Fix. That is actually the source some of the player control problems as well. I didn’t want to use a script that I couldn’t write myself.
….I’ve also continued to develop this game…so here are some updates on it…There is now audio! Oh Glorious Audio. And More! Better AI. Cooler Weapons. Infinite worlds. Death and Respawning. Items. Also There are “quests”…and As you progress through the levels, they combine into harder levels at random. Some parts of combined levels will work With you accomplish tasks, some work against you!

@bentog : Thanks! and good look for the new MouseLook script. Skybox is 100% mine. I had to make my own repeating star pattern in PS so that it would look exactly right.
@ButtonMasherBros : Dang! thanks dudes!

eyeofbri 2014-09-02 14:05

wow that really messed up nearly all my punctuation.

DONT BOTHER ATTEMPTING TO READ THE ABOVE COMMENT,
Ive written the same at the page top!

robotfriend 2014-09-02 20:56

Great graphics. Needs audio.