petegrammarman 2014-08-26 05:19
Cool little space shooter. I didn't really see any of the screenshot art in the game though? Maybe I wasn't skilled enough. Mouse sensitivity could be turned up a bit too.
Foon → Ludum Dare Explorer → LD30 → Gimbal Fighter
By kumoi
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Coolness | 3 | 60 | ||
| Fun | 330 | 3.12 | ||
| Graphics | 382 | 3.38 | ||
| Mood | 410 | 3.04 | ||
| Audio | 486 | 2.76 | ||
| Innovation | 512 | 2.80 | ||
| Overall | 515 | 3.02 | ||
| Humor | 559 | 1.86 | ||
| Theme | 710 | 2.06 |
Cool little space shooter. I didn't really see any of the screenshot art in the game though? Maybe I wasn't skilled enough. Mouse sensitivity could be turned up a bit too.
a linux build would be nice
Controls felt nice and the graphics were good. The combat felt redundant after awhile though. Nice controls for a space combat game, maybe you can add more post jam :)
Beautiful game, totally reminiscent of Descent, but with some really cool features.
Nice models - just missing some textures :).
i really had no idea what was going on. sorry if i sound dumb. just didnt get it
Pretty graphics, and fun to fly around :) Good work!
Very cool! I don't have an Oculus sadly (but I have developed for it) and I can imagine it working really well at the same time as making the player feel very motion sick! Nice entry!
This was pretty fun to fly around in. I'll definitely have to check it out on the Rift later :)
Great work! It was very immersive- the cockpit visuals were a nice touch. I didn't see any sort of win screen when I killed anything... perhaps I missed something?
The spinning control pod with right click is a cool idea, so you can shoot behind yourself as you fly along. Shooting down enemy ships (I am guessing the goal is destroying all the red guns) took a long time though, since the guns take so many hits, or one hit each with the slow gun.
I ran into some issue where if I switched out of the window and back, my mouse cursor appeared, and even going to fullscreen mode after that did not recapture the mouse cursor. As a result I could not play very well after that, since turning was too slow and/or the moue would escape.
I liked that chargable beam, felt really cool :) Model of the ship in main menu also looks cool. Other stuff lacks polish, I guess. Are there winning conditions? I think I destroyed all the enemy guns but nothing happened.
Favorite part of this is definitely the second weapon XD. That sound, and it bouncing off, ships, is great.
The concept is cool however I don't think it really benefits this gameplay, especially when in a cockpit view, I ended up not really understanding exactly how using the different controls really effected my movement-or rather it didn't feel necessary for what we were asked to do so it felt clunky. Also regrettably nothing felt satisfying because it was just kind of like 'okay well all those turrets on the ship are gone...An explosion or at least the ship being destroyed after the turrets were gone would have really helped with that.
Main suggestions would be additional enemies that made the unique movement method relevant, improving feedback when getting attacked/taking damage (the enemies bullets made it hard to tell when I was being hit short of seeing that ship icon on the left going red), and making victory over enemies more satisfying (e.g. explosion, etc).
Reminded me of Tie Fighter. Great mood.
Nice clean little shooter. Liked the enemy ships and good controls, hectic first impression among all the lasers though the combat got bit stale after a while. at first I thought my trail was actually left by some other enemy or ally moving around in the scene.
great entry, reminds me alot of starfox. you should work on getting that art in the game and repost so i can play it again!
cool game, really nicely crafted. My only critique is that I wish the UI of the ship took up less space so I could see more . Great work!
Couldn't find any warp gates but that lance weapon, man!
Wow -- a space fighter! Nice modeling!
Ah, this takes me back to the days of X-wing. Really great work! Art style works well too.
Wow, a 3D Unity shooter Entry. Ambitious!
Awesome immersive playability
It might be great with more textures work.
Love the second weapons and its sound!!!
Like your concept art :P
Nice movement handling, i like it. But is it open end?
VEry solid entry. I would have loved to get a better visual of the fighter in action (other than just sitting in the cockpit). It feels a bit unfinished, but with a little polish you could make this into a very nice space shooter! Also, what's the deal with the concept art? Did you make that too? It's pretty amazing :)
Fun the fly around in, good feel to it.
Definitely a cool little space fighter game. Could use better feedback - when were you hit? When did you hit the enemy? How close are you to blowing up? Where are the remaining enemies?
I like the feeling of scale flying next to the big ships can provide.
i play both versions, pretty cool the post compo, it shows where you want to go.
good work!
Great concept that only seems to lack a win condition. The graphics are pretty even without the shaders. The sound effects are very cool, specially the lance bean (it feels really powerful).
Drive this ship is good! I loved the rotate mode.
It's easy to destroy enemy's guns, but I didn't get what is the objective of this game.
good game
Fun concept though gameplay lacked feedback. Only way I could tell I was getting hit was after I died.
Decently fun to fly, shooting got old quickly :/
+Overall +Graphics +Fun
Really really liked this!
I think it would have been easier to control if you'd used both arrow keys as well as WASD controls, not unlike I tried in my LD28 and LD24 entries.
This really is the kind of game I was trying to make in LD28 and 24 actually :)
Super gorgeous. +Potential :)
A good Descent feeling. It's been a long time;)