Foon → Ludum Dare Explorer → Users → PeteGrammarman
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | Co | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2016 | 35 | Shapeshift | Starship Shenanigans | jam | |||||||||||
| 2015 | 33 | You are the Monster | Baby Cakes | jam | 481 | 3.26 | 2.91 | 3.29 | 3.41 | 3.58 | 3.13 | 3.72 | 3.18 | 65 | |
| 2014 | 30 | Connected Worlds | Boat/Mouth | jam | 248 | 3.41 | 3.39 | 3.68 | 3.47 | 3.97 | 2.00 | 3.48 | 3.17 | 65 |
Holy jeez was that good. Really polished and pretty and even had awesome music. Really good work! Just needs to convey what the objective is upfront and it is good to go.
The objective wasn't clear and it seemed pretty simple. But everything else was pretty solid and could definitely be expanded in a fun way.
Very clever idea with excellent execution!
This was a ton of fun, even though I was terrible at it! Loved the little people falling off the boat effect/animation, made this game quite entertaining.
I played this on my Samsung Tab2 and it works great. Really fun to play and I really love the premise. Literal Connected Worlds wrecking up the galaxy! This is something I will probably continue to play for fun in the future so thanks for that!
Very fun, looks good, good music, and uses the them well. Plus the controls were finely tuned. Good job!
I couldn't get it to run.
Wow, 4 playable characters in a ludum dare game?! UNHEARD OF! Very polished and very fun.
You got a pretty good game going so far! I think if you worked a mechanic into the fact that the two characters can feel each other's presence it would be a solid little puzzle platformer.
I couldn't figure out what to do at all. I click left mouse and a character walks around on the book and I can't figure out what to do next. The concept looks neat though!
You're right, I DO deserve a nap! Fun little game, hurt my fingers though.
Great graphics and UI. It seems a lot more polished then one would expect from a 72hour game too!
Really pretty and had a great mood.
Cool little space shooter. I didn't really see any of the screenshot art in the game though? Maybe I wasn't skilled enough. Mouse sensitivity could be turned up a bit too.
Being a interstellar social network was pretty neat! I kinda just stumbled my way through and won fairly easily though, but I'm sure you're aware of that and would fix it given more time. Loved the concept and presentation, that was some good UI work right there.
Liked the graphics, the little animations on the main character were great (fall damage at three tile heights though, that is harsh). The main mechanic is also very innovative, being able to pickup a special teleportation node can be expanded into a lot of puzzle I would think. Anyway, great job, especially for your first one!
I made $4900! I think you did well for your 2nd time, and you definitely have an idea of what you need to add to this, so just keep up the good work!
Since when are balloons a bad thing!? I LOVE BALLOONS. Anyway, the game was hard to control due to the lack of friction/stopping, but I could see that as part of the challenge. Also the fact that you can lose one of the characters as the camera follows the other is a problem. I did love the art and concept though.
Really solid and it looks good!
Liked the concept (as it is pretty similar to the one I used, but I'm not biased or anything), although you seemed to have done it in a better way.
I loved the colors and graphics. The game was simple, but it told a complete and compelling story, and then made me sad. Great job!
Pretty funny, good use something to increase interactivity though.
This looks a lot more complex than I bargained for. With a little more polish and a tutorial this could be an interesting design (but you knew that). But I can sense a good amount of design went into this and acknowledge that in my rating. Looking forward to a newer version!
Wow, just like being a real SysAdmin! Great art and brilliant use of both the console stuff and Ethernet cabling. I would play a full game of this most definitely.
It was fairly complete and would make a good little dexterity based app game. Keep up the good work!
Really did like the graphics, those are some pretty squares. The game itself is very simple yet still challenging enough to keep my interest. Good work!
The whole guestbook and MMO type elements were really cool! I got lost in a cave that was so massive I couldn't find my way out. Lots of dead ends!
Cool graphics, not really sure what I was supposed to do though. Took a shower and burned the place down.
Cool graphics and setup. Driving controls definitely need refinement, and maybe a little better map system. If this was a little more tightened up control-wise, it could be a real blast to play. Keep up the good work!
Shooting naked men into the sky under moonlight makes for a very good game apparently.
Loved it! The concept is hilarious and your Cronenbergs were gross. Keep it up!
Really good twist on the katamari mechanic. Division helps you cover more ground but leaves you vulnerable. I dunno if getting game over after losing a tiny piece was intentional, but I didn't like that aspect. Overall great idea!
Wow this game is beautiful! Looks like all you needed was some more time to add features.
I'm impressed that you were able to make an all boss fight game with a ton of original songs! Great concept too! The first boss was WAY too hard and the rest were slightly easier but overall I had fun. Thanks!
I really like this idea! Good work!
I loved that feeding the fish monster actually simulated feeding a pet goldfish, that is amazing. The bored screams were a funny touch as well.
Like just about everything about it. Like you said, if only there was more things to do. Great work though!
Worked for me. I'm a sucker for games that you can switch between two characters that have different abilities. This was really solid for your first game, just keep on doing this and you'll be making great work.
I loved the dynamic music! The art was adorable and polished. The code could still use some time, and I wasn't exactly sure how the red circles turned on/off. I guess you are scaring the green boxes? Either way, it looked great and the concept could be expanded upon. Great work!
Amazing presentation! I dunno why more games don't use this sort of look but you pulled it off perfectly. As a game, it could use a little tweaking, no real strategy can be applied to winning. The method of movement was very innovative and matched how the character would walk and that is always a great thing to have in a game.
I liked that the birth was a different game from the rest, but then it crashed when I got to the butt sign.
Loved the mystery of it all. The graphics were lovely and I was captivated from the start. Didn't get any sort of ending(and I tried!) but that's okay.
I really liked this! The idea of having all these little chicken minions and using them as an attack resource was really great. I also enjoyed the little story cards at the beginning, it was a nice touch. Great job!
I really liked this! The idea of having all these little chicken minions and using them as an attack resource was really great. I also enjoyed the little story cards at the beginning, it was a nice touch. Great job!
Man smashing boats into each other is fun! I liked that you labeled what the ships were carrying, a great way to add some humor. The map aesthetic was clever and looked cool. Add some screen shake and ship crashing sounds and it would be even more fun.
Nice little narrative game here! The text shaking was a nice touch and the writing itself was very well done and believable. Great job!
I liked it, just needs more time of course! I really enjoyed how consistent the art was.
I love the animation/movement of Gorgezilla, very hilarious.
If the tentacles could high-five each other this would have been THE perfect game.
I like the sound effects!
Great slap and death animations! Was legitimately feeling rage at the main character too!
I like the design of the monster. Also the main mechanic is very fun and it is satisfying to smash guys with their own mortars. If this was polished up and made a bit faster, with different modes or upgrades(I'm sure you've thought of this) it would work well on mobile. Keep up the good work!
Adorable, lovely art. And the sound at the beginning was cute too. As a game its pretty simple/easy, but maybe tweaking the motion and adding powerups could make it into a fuller idea.
Really great music and gameplay. I was confused on what was happening a lot, but the art is pretty charming. It works as a very difficult single player game!
Wow, the mechanic of having the trash pile at the bottom is what makes this game really great. Just plowing through the floor mashing L was very satisfying. Great job! Nice music too!
Very nice pixel work. The sound effects got kind of annoying after a while. The mixture of guys who shoot magic back at you and guys resistance to melee was a very good mixture of mechanics. Good work!
Didn't understand what the sounds were supposed to be or what they meant. The hand drawn art was very nice, and it's what pulled me into the game. The spacebar as a control is fine, but moving that slow, especially when nothing happens on the first screen, is very frustrating.
Wow, really good overall! I saw the ending coming (well most of it) but the story was still very compelling. I liked the color scheme and music as well. The main mechanic stayed around just long enough to keep from getting stale and it was surprising/innovative at the start. Great job!
Really like the design of the monster, he is adorable. Don't like the tank controls. Giving a more fluid control scheme and making it more clear I was actually eating people would make it a lot better. Keep up the good work!
It was funny enough, basically a pick-the-right-answer game. Do they ever start booing? That would have been good to have to break up all the cricket cheering I was getting.
Loved the art and idea! Your use of the theme was great and so was the music.
Wow that was really spooky for such a simple game. Good job! I wasn't entirely clear on what the guards could see or when they would move, but I guess that just made it more tense.
I liked the graphics and music! The overall mechanic of deciding when to use your special attack wasn't interesting to me until the last level, when it became challenging. Overall very nice polished game!