FoonLudum Dare ExplorerLD33 → Chicken Girl in Toyhouse!

Chicken Girl in Toyhouse!

By kyledaudio

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CategoryRankScoreCount
Audio264.05
Mood1473.56
Humor2103.29
Graphics2113.62
Overall3653.24
Innovation4023.10
Theme5133.33
Fun5142.95
Coolness184233

Comments

logan 2015-08-25 12:18

It seems like it could be a neat concept if it were better polished, but the collision is so buggy that it's really difficult to play. I had it freeze a few times such that I could only close it by killing its process.

But it's a promising start. The player graphics are cute and the way the music changes when you're a monster is a nice touch.

petegrammarman 2015-08-27 01:40

I loved the dynamic music! The art was adorable and polished. The code could still use some time, and I wasn't exactly sure how the red circles turned on/off. I guess you are scaring the green boxes? Either way, it looked great and the concept could be expanded upon. Great work!

frump 2015-08-27 02:37

Cool game. I enjoyed the Mega Drive style music and the track switching between modes. Cute character design too.

el_cabaro 2015-08-27 02:41

Cool idea but like others have said the collision is buggy. Eventually the game just hung after being stuck in a block and I had to end it with task manager. I love the genesis music! 5/5 in that regard.

kyledaudio 2015-08-27 03:03

Thanks so much everybody for your comments, feedback and criticism! I'm glad you enjoyed my music and my art!

I'm really sorry about the collision problems too! In retrospect, I don't think I really focused on the programming side of it as much as I should have done. I put in the collision/chasing coding and thought 'Eehh.... It functions, I suppose!' It seems like the collision results in freezes a lot more often than I anticipated it would too, which isn't great!

mach60kas 2015-08-28 15:26

I was quite fond of the graphics - they're very cute and well made! The main control method of the game (scare the boxes) was a little opaque at first, but I grapsed it quite quickly. The collision system is needing a lot of work I'm afraid, the game routinely crashed on me about 3 or 4 times before I could finish because I just got stuck on the boxes forever. I also managed to scare a box out of the level, which was pretty sweet I guess. Good work so far, keep it up!

ceosol 2015-08-29 16:24

I definitely think this has potential. I couldn't beat the stage where you ride the blue guy across the top. He just continued freaking out without end :)

Nice work

nihilaleph 2015-09-01 02:50

Very cute! And very nice artwork! Real problems with collisions though, and the 'people' really freak out when the see the monster xp It's hard to move then...
Still cool game and neat concept!

strike 2015-09-04 18:08

Nice concept. Sometimes the cubes go a bit too crazy and I get stuck inside of them. But it's really fun to play, I wish there were more levels. I especially like how the music changes smoothly when transforming.

catmoo 2015-09-14 17:30

Awesome little game, loved the character, the change in music when I transformed and the design of the puzzles, especially the last one! I only found the collision an issue once, which to be honest didn't matter as you added the reset function to work around it.

poptartftw 2015-09-14 19:15

Nice!

yuigoto 2015-09-14 19:59

It's a nice game, and you have a nice concept for it. But, as people have been saying: collision problems make the game unplayable sometimes and I had that problem where I had to open the Task Manager to close the runtime.

The graphics are pretty cute and, together with the soundtrack, it gives that feeling of an old Sega Genesis game.

With more work you could turn this into a nice tribute to 16-bit games. You already have some base plot that fits the style, so it's got potential. :D

Cheers! :)