predominant 2016-08-29 12:07
Art looks great, but couldn't get the game to load in the browser. Maybe the assets are too big?
Foon → Ludum Dare Explorer → LD36 → There is no instructions!?
By nitroix
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Art looks great, but couldn't get the game to load in the browser. Maybe the assets are too big?
Dont know why, but it gives an error about 20% of the time you launch it
Looks nice, though you could have used textures for many things instead of meshes (for performance)
Wow, we had similar ideas, though your game looks a lot better. I also suffered from problems with the game being too hard to figure out.
@Move127 haha, yours is great too, but it would be supreme if you had wouldn't used the default GUI from unity, and also add some (visual)noise to the planet, and the bottom bar, still digg your style bruh
I got the elephant, but couldn't quite figure out what to do for the antilope. I guess the arrows do not make sense yet. I figured they should be chosen in the order that is shown, but with the glyphs replaced like the elephant room says. A bit like a safe, but had no indication whether I was doing that right. I guess it was the wrong way to go about things.
Still though had a good time trying different things to progress. Also tried to walk on the rooftops, but couldn't make it :P
@FrozenCow same thing happend to alot of my friends. To prove that the game could be solved i said to all my friends that i will buy the first person who solves it subway... Their still trying XD
interesting idea, I got completely lost though haha.
Got pretty far into the game, only failed to open the last 2 doors, deer and man with pig. I tried to force the final doors open, but dial no. 8 made a duplicate of itself and bugged out. Interesting game, would play for 3 hours again.
The framerate was kinda bad for me, unfortunately =/.
The idea is nice but some instructions would have been nice, also a way to edit the volume.
Day 142... I'm not willing to say how many days I've been here.
...Has he been there for 142 days?
Neat concepts, very much got a FEZ-like vibe going on. Unfortunately had some pretty bad frame hitching which made it hard to move around and play.
Really impressive music and artwork to do from scratch in only 48 hours too! Great job.
wtf. I wanted to test this game because it looked interesting and not to play it for 2 hours straight... haha was fun to play but I wasn't able to solve the laying thing and the man with the pig nor was I able to find out what these arrows mean lol
Really cool idea, maybe a bit too complicated but I liked the challange (but after 30min of no real gain I surrendered). I like how you used the theme (and the name and fact idea to let the player figure it out). The music must have been good as well as it didn't annoy me after 2h haha. Most likely the most time I spent on a entry :D
After playing a bit more I was finally able to open the last 2 doors! Not sure what these monkeys are doing here tho' :D
I would have wished for a ending for getting everything done (or did I miss something?)
@Pusty there is more, look inside the coridors in the walls
Hi, nice game and congratulations ! We're realizing a video with several games of the Ludum Dare #36. We made the same thing at the previous jam.
Can you add your game on indiexpo.net ? (it's free)
So we can include also your game in the video ;)
p.s. write #LDJAM in the game's description.
@steph88 Ofc
@steph88 Send me link, plz (to the video)
@steph88 http://www.indiexpo.net/en/games/there-is-no-instructions Who are 'we'?
I'm in the same boat as justinooncx, got up to the last two doors and couldn't solve them. I think the problem was with the crossbow/w hieroglyph, since the solution I'd figured out (and which had worked in all the other cases) didn't actually solve its own room.
Apart from the puzzle issues, I had performance issues whenever I interacted with the trees. cfm gives one solution there, but my solution (from a unity noob, so take with a grain of salt) would be using a single capsule collider for the tree trunk, and leave the leaves uncollidable. I'm just guessing you were using mesh colliders there?
Great job with the music, by the way!
tried to make the house witht the bird to have the same sybols as the flag on the temple didn“t worked. would be intressting sorry
@RockhopperGames I tought the same (with the trees), but i did the trees last, and therefor didnt sacrifice the time
well, impressive compo nitroix !
Really like the idea even if it's not the kind of game I like to spend time with, but I know people who do, I'll share the link.
Man, this looks great!
I thought I understood what the idea was, but apperently not, nothing happened :(
I would love to know how to actually finish this though, will you release a solution video eventually?
@thegunmaster mby
Cool game! wasn't able to open any doors though apart from the elephant one ^^'
This game looks fun - reminds me of Myst and other environment escape games of its ilk - but I had real trouble controlling the camera. It wasn't capturing the mouse, so I could only turn so far left or right, and the motion was quite jerky. I didn't feel like I could be very precise with the controls, and the motion felt inconsistent.
The game does seem very inviting and I did want to explore this little world. The symbology and the mystery were inviting, and I would have liked to have been able to delve deeper into it. You clearly put a lot of work into the environment and the puzzles, and it looks like it would be a fun game to play if I could navigate it.