Inventorious by MatiErnst 2018-08-14T13:45:42Z
Really clever puzzles and humor as well as nice graphics!
Foon → Ludum Dare Explorer → Users → Constantin
| Year | LD | Theme | Game | Division | Category | Score | ||
|---|---|---|---|---|---|---|---|---|
| ๐ฅ | ๐ฅ | 2020 | 46 | Keep it alive | Desktop Garden | jam | Innovation | 4.77 |
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2020 | 47 | Stuck in a loop | STUCK? | jam | 3.83 | 3.00 | 4.00 | 4.33 | 3.83 | 3.83 | 3.25 | 4.33 | ||
| 2020 | 46 | Keep it alive | ๐ฅ | Desktop Garden | jam | 106 | 4.13 | 3.81 | 4.77 | 3.56 | 4.22 | 3.66 | 3.84 | |
| 2019 | 44 | Your life is currency | ๐ฅ | Seaway | jam | 36 | 4.15 | 3.84 | 3.59 | 3.42 | 4.76 | 4.33 | 2.60 | 4.30 |
| 2018 | 43 | Sacrifices must be made | ๐ฅ | Mayan Headache | jam | 68 | 4.04 | 3.75 | 3.44 | 3.94 | 4.61 | 3.97 | 3.67 | 3.94 |
| 2018 | 42 | Running out of space | ๐ฅ | MY SYSTEM IS GETTING HACKED | jam | 113 | 3.91 | 3.50 | 3.29 | 3.51 | 4.32 | 3.93 | 3.91 | |
| 2017 | 38 | A Small World | ๐ฅ | The Epic Quest For The Mighty Croissant | jam | 310 | 3.49 | 3.14 | 2.82 | 3.31 | 4.72 | 3.50 | 3.07 | 3.49 |
Really clever puzzles and humor as well as nice graphics!
Really enjoyed the sprite work, music and mood !
Pretty funny even tho the movements could be improved and enemies spawning on you isn't the best thing. Also I had a bug where an enemy's bullets where spawned horizontally. Untitled-1.jpg
Really cool concept and artstyle !
Great aesthetics!
Cool graphics, gameplay feels a bit stiff when you attack since it blocks your character and since the camera doesn't lerp to it it stops right away. I also feel like the bonuses from the crystal should be time depending as I could buy 5 or 10 blocks when starting and the terrain had only lost 2 or 3 blocks. Other than that it's a pretty cool game with nice aesthetics !
Really cool platforming, I especially liked the first world because its "special cubes" felt more responsive and going with the flow of the game while those in the second world kinda broke it for me (mostly those in the first parts where you have to wall jump, I found those on the ceiling and ground to be much more interesting). Art and audio are booth really good even though I found the music to be a bit too colorful and happy for the darker graphics.
Really incredible art! The gameplay is cool and relaxing even though I didn't really get how I made combos & stuff.
Overall fun and interesting mechanic, the sound effects are also out of this world!
However I thought that clicking on an object you were supposed to keep would be detrimental and since it was not I simply started clicking as fast as possible and got A+ every time. I think I would add negative scoring when clicking on the wrong objects and along that more precise controls over the rotation of the box.
@mike-inprinciple I stopped after level 3 iirc, I definitely think you should introduce those super powers earlier since other than that it gets pretty repetitive. Also I've got nothing against the casual nature but since this is your goal maybe you should also add more juice to the clicking (like screenshakes, a big counter that pops every time you hit multiple things very fast, etc) so that the players grasp your design intention more easily.
Cool pixel art, the humor was on point too ! Gameplay fits the theme and is interesting.
Simple and weird in a good way, really enjoyed the experience.
Really cool, I would love to see this with upgrades & stuff as said before!
Great improvement on sokoban ! The mood feels very nice and fresh too. I sometimes struggled with differentiating heights tho.
Great aesthetics ! It felt kinda weird to not be able to jump on platforms from under and the combat could use some extra feedback tho. Nice entry nonetheless.
Thanks for the feedback, should be fixed now.
Thank you guys, you need to buy the weapons first !
@grllle I'll try to make one shortly @marcmagus Seems like I got confused while zipping, trying to fix that asap
@mrtnldm I believe the music should fall under derivative work as it as been quite modified from the source material (cuts, speed, pitch, loop, ambient sounds, etc), thanks for the kind words !
@geckoo1337 The game was entirely made during this LD and we entered the GDWC a few days after the jam finished
Super cool pixel art, so sad you didn't had time for sound effects !
@king-cacti Yes this is the end, maybe you should write spoiler before your post just in case?
@peace-of-cake-games This only happens at the end of the game and is part of the narrative.