star-garden 2019-04-30 15:35
I love this art style! It reminds me of older classic games like battletoads and TMNT: Turtles in Time. Your title screen is amazing!
Foon → Ludum Dare Explorer → LD44 → Guardian Sphere
By pixel-boy
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 106 | 3.94 | 79 | |
| Fun | 187 | 3.70 | 79 | |
| Innovation | 618 | 3.03 | 79 | |
| Theme | 345 | 3.61 | 79 | |
| Graphics | 14 | 4.69 | 81 | |
| Audio | 316 | 3.44 | 78 | |
| Mood | 254 | 3.67 | 77 |
I love this art style! It reminds me of older classic games like battletoads and TMNT: Turtles in Time. Your title screen is amazing!
WOW, I love this game, this graphics and style are sooo good. If you fix jittering assets and add some sound effects it could become much better.
I am in love with the colour palette and the art in general. Incredibly polished looking game. The controls are a bit awkward for single player though!
Amazing! I can't believe the amount of content you've managed to fit in here! Really gorgeous game and I like the balance of trade-offs between the upgrades, health and level.
Great game! I couldn't figure out how to use the bombs, turrets or time stop upgrades though. Were those things you didn't have time to complete?
only complaint: arrow keys + num pad 1 combo. Can skip mostly everything by staying on top of screen area. Really good job though, felt nice and polished. The spheres were sexy.
The music and the graphics definitely take me back to my SNES days. Sad that you didn't add any sound effects to the game as it would have added a whole new level to an already great game. I initially thought the control scheme was a bit odd but then I remembered this was a co-op on the same keyboard game and it made more sense. You needed to find keys that didn't interfere with one another. Hands down the square guy is my favorite. I got to level 11, with 55/55 orbs. My Price reduction was so low I was barely spending anything on upgrades. I have huge projectiles and lots of them and my damage was off the charts! I was so OP I could not be killed. I could easily take out the end boss in one volley. Never understood how the turrets worked and I didn't bother with the bombs, credits, shield, or slow bullets. Thank you for making this game as it was the highlight of my day! Congrats on finishing the Jam!
Amazing job with the graphics! Nice music and gameplay.
A very nice looking shmup, really impressed with the character designs and the colour scheme used. The music was nice and simple but its a shame there is a lack of SFX. The game also does feel a tad slow as well. Great work though.
A nice small shoot ‘em up with great art style! I only wish the character could move a little bit faster .. or, i'm just to slow :D
Waw. your game is awesome. I really like the graphism and the mecanic involving you life to buy improvement is really fun.
You can probably add more info on how the level up impact you play.
But really cool entry
Fantastic colors! Love the game! Had some problems with determining projectiles since a lot of stuff is green. And ofcource would like some sweet SFX to go with the music. Awesome job!
Capture d’écran 2019-05-01 à 12.00.28.png
I stopped at level 9 , i felt so powerfull at the end haha.
As usual with you the art is perfect and i really dig the music too, my favourite game so far.
I had a hard time to figure out what was happening. Might have been due to the missing audio. Really amazing concept and art though!
You've done a great job =) It's really fun to play and explore different stuff in the shops. Balance feels just right, and amount of content is incredible. I do miss the sounds, and sometimes the arrow keys stuck, which costed me couple of lives. Other than that - I was super happy to play it!
Spot on for the theme, but In the browser I was not able to shoot. Nice game and I really like the graphics.
I really like the color palette and character design. The sort of 3d perspective is also interesting. Gameplay is also fun but I if you are in a bad position early in the game then it is quite hard to recover.I also found the control scheme to be quite hard to get used to. In my first playthrough I missed a lot of the shops because they blended with the background too easily. The shops should also be more spread out or only at the end of the stage.
The boss hp should be toned down, The first battle takes too long if you have low damage.
Overall, I think you did a great job. Maybe rework the controls a bit and add more stages to improve it further.
I like the character designs for the game especially the afro samurai dude. I felt the game as a bit hard to play. It seemed like I couldn't kill many of the enemies before they got to the bottom of the screen. It's an interesting game and I can't wait to see the post jam version.
Neat
At first I thought this was too hard. But then figured out on subsequent plays that keeping your level up is the key. Very nice game, even in it's unfinished state! I had the same idea, though executed in an R Type side-scroll style, mostly because it's what I'm used to and easiest for one person to develop. Makes me think I should get a team for the next one! Great job!
Please finish this, the art is so good!
Super cool pixel art, so sad you didn't had time for sound effects !
The art style and sound design is phenomenal and is an illustration of love for this era of games.
I love the isometric tileset and pixel art! I made it to level 5, then became too powerful and bored. Really great genre fit to the theme.
This game is utterly amazing, the amount of content and polish is mind-blowing. I really want to buy the full version of this, specially if you guys release it for mobile devices. (Please do!)
Great game! Love the aesthetic and the mechanics, really anime. Great work!
Unplayable on chrome, all the HUD graphics surrounding the game are there but the game itself is a grey rectangle. Works great in Firefox though!
It took me a while to figure out whether I was successfully dodging the bullets or not, a sound effect when I get hit would have made it much clearer. I like the sonic-rings approach, it allowed me to beat the Level 1 boss even though I'm terrible at this game by constantly re-grabbing my one remaining sphere. I didn't understand the link to the theme at all until I accidentally entered a lab; it wasn't obvious at all that I could enter those! The first time I saw its door open, a projectile coincidentally appeared through it at the same time, and so I thought these labs were invincible turrets or something. After that, it became a lot more clear how much I suck at this game because I always only have 2 or three spheres when I enter the lab and so the only thing I can afford is to switch my projectile to triangle. So the sonic-rings approach makes the game playable for me while still providing a clear challenge: get enough rings to buy stuff. I eventually managed to buy a few, but I never managed to increase my sphere capacity.
I'm looking forward to play the post-jam version!
Oh man I love the artwork on this... feels really fun to play, but I wasn't able to keep hold of enough spheres to buy any upgrades. :(
Not sure if no one else is playing coop but I couldn't actually play that, it just kept skipping levels after 1 sec into the level.
Holy guacamole, batman! This is literally one of the best bullet hell games I've ever played.
Normally, i get bored at bullet hell games because there's a very limited number of times that I can get bombarded by an un-dodge-able array of bullets before I get a game over and have to start over from level 1.
You're either geniuses or you've unwittingly solved that to make a bullet hell that's playable for longer than 10 minutes.
Not only that, but you've married it to several other simple but satisfying mechanics. Buying upgrades is always fun. Spending your HP/SPHERES/EXPERIENCE POINTS (since they're one in the same) is a perfect use of the theme, by the way. But you didn't stop there, you provided an organic way to get stronger based on how well you are performing in the level.
So many options to excel at gameplay and so many micro and macro choices to make as you take on an endless, but satisfyingly difficult barrage of alien invaders.
The cherry on top is the borrowing of one of the oldest and most beloved mechanics known to gamer-kind. The get hit-drop rings (or spheres in this case) mechanic from Sonic The Hedgehog has been perfectly married to this exceptionally crafted bullet hell, offering a chance at redemption whenever the odds are bad and the going gets tough.
This game keeps you engaged and gives you a goddamn fair shot at a generally tedious genre. I sincerely believe what you have here has immense potential and I literally cannot wait to see where you take it from here!
11/10 would play again, and again, and again!
@peachtreeoath Fixed, thanks for the feedback, I forgot to disable the debug tool x)
Awesome art! Game already feels very polished. Power-ups makes it quite replayable.
This game feels insanely polished! It plays so smoothly and looks so amazingly good, it's a blast to play! I'm actually a bit sad I don't have a second player right now to share the fun!
Loved the game! The art is fantastic (of course ^^) I particulary like the character that looks like Ruby from Steven universe haha
This is a very simple take to the theme but it works wonderfully because it gives strategy to a schmup and reason to kill enemies.
Everything is well done congratz !
Nice graphics, and well polyshed, except that there's a huge lack of sfx, it's a shmup without sfx and it's really waky ... you should enhance the UX with the feedbacks of your shoots, damage, and ambience ....
It got to the point where I'm holding Space to fast-forward the game while just shooting at the bottom of the screen.
uhhhh.gif
If I ever get hit, the sphere magnet along with all of the extra spheres dropped by enemies is enough to recover. I guess triangle shot is OP? The only thing that interrupts me is if I accidentally enter a shop. The bosses take A LONG time to kill though.
Since I'm on level 11 already, I'm assuming the game doesn't end...
Aside from that, obviously there are a lot of things that are sort of half-there or not working as intended, but I think my main critique is that the game speed in general just feels very slow for the amount of bullets. The game could easily run at 1.5 or even 2x the speed, right now everything just feels pretty sluggish. Using shared sprites for player + enemy bullets also gets a bit confusing at times.
Despite that, everything here is great! Keep at it :) I especially appreciated the lovely smoke cloud effect when enemies are defeated -- great work.
Lovely art style and interesting gameplay. Also with the LAB option to upgrade, very polished! Good work! :thumbsup:
This game looks and feels great, but it's in dire need of some punchy sound effects. Well done!
Normally not too big of a phan of shmups with this low firing rate, but it did feel strategic enough that it was still fun here!
Amazing graphics and music and general vibe of game.
No bullet or explosion sounds make things a bit more lifeless than they could be, and it doesn't quite get hectic enough for me to not lose interest after a while (though maybe I just didn't advance far enough?)