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Temple attack
Temple attack
By Jake Paustian, bryyrt, Undergor and TroaX
View on ldjam.com
| Category | Rank | Score | Count |
|
|---|
| Overall | 877 | 3.08 | 26 | |
| Fun | 946 | 2.79 | 26 | |
| Innovation | 1092 | 2.30 | 25 | |
| Theme | 452 | 3.47 | 26 | |
| Graphics | 709 | 3.27 | 26 | |
| Audio | 589 | 2.81 | 26 | |
| Humor | 938 | 1.80 | 22 | |
| Mood | 857 | 2.91 | 25 | |
Comments
Great game! I love the artwork and graphics, and the gameplay is fun. However, I think it would be better if every heart from the enemy gave you 10 health, not 5. By the end of round 12 I only collected 200 to buy the first upgrade. Other than that, nice job!
mia-devs
2019-04-30 14:00
Some Issues In Your Game First Of All You Need To Add Sound Effects Second You Need to add low enemies they are many enemies that are just moving here and there and the 3rd thing that if i move left then player also faces left but your game does not do this i was going at the left and player face is on the right side
surreali
2019-04-30 14:08
Awesome game guys! I just got into round 14, pretty addictive! We did for the jam a game with a similar mechanic in 3D, but I think that you guys have passed the idea in a better way. Congrats!!
PS: If you guys are interested play our game Payblood, we would love to know what you guys think!
Nice little game! a bit slow at the begining. Earth should spawn more often and more enemies maybe? I like the pixels
jeremia
2019-04-30 14:09
Cool Game, I liked how you managed to put everything in one single screen!
I would suggest to increase player spawn over time, since you currently don't really need to buy the upgrades.
Fun game, congrats on completing it! Camera shake or impact would be fun I think :)
sbeif
2019-05-01 14:21
Well done, your take on the theme is solid (although fairly common from what I've seen so far) and I enjoyed it although I'm not a fan of survival games. FYI, the game crashed after a while.
r2d48
2019-05-01 14:27
I can't play your game maybe it's because of my screen resolution 1366x768.TempleAttack.PNG
meibo
2019-05-01 14:37
Cool game! A bit slow but I like the idea.
With different kind of enemies (giving different amount of health) it could have been much more fun (easy to say I know)!
By the way I tried to use the upper platforms but, it was a trap! Foes will stack up below you and they will not be able to touch you but, you can't shoot them either. Then when you leave the platform they will follow you and just destroy you!
It's a fun little game. However, I think it starts out too slow/easy in the beginning. But once I got to round 50 it became way more interesting. In my opinion it could even get harder after that with faster enemies or enemies that can take more than one hit. Also, the game crashed for me when I stood on the upper part of the right wall and an enemy hit me from below.
Nice game, first time it crashed, second time i got until round 50 which seems to be the limit. It only was challenging at round 50 tho, because they keep on coming, before that there is none who comes close. I also would have liked a death animation or some kind of interaction.
Theme: Cool game, although we avoided making a game with this concept due to the similarity to the entries of the previous Ludum Dare.
Bugs: The game had a bug that when sticking to the wall you couldn't jump. Also you can just wait on the top platforms for the enemies to accumulate there and they can't do nothing about it.
Upgrades: The life regen upgrade was a bit overpowered for the price. All the rest were good.
Design: The music was good, and the pixel art was on point. Maybe to spice up more the gameplay some camera shockwave when hit/ being hit would be a good addition.
Props for making this game and keep it up!
rancoud
2019-05-01 17:55
Good job
What you can improve: * use a real music loop, here I know when it will finish * vary environment and monster, I just see 2 types of enemys * make the upgrades useful with some balancing, even after buying upgrades I don't feel the rush to buy it
I reached round 18 and after game crashed
Good game but a couple things to improve. -Aiming at an incline instead of shooting just straight -The game scales to slowly, I stopped playing because it was too easy and repetitive around round 11.
Having to spend health on ammo and upgrades is a good idea. That said, the game gets really repetitive after a while. You need more ways to challenge to player that get introduced over time, whether that's new enemies, obstacles, mechanics, levels, etc. One of the important things about making a game is knowing how much content you have and how long it takes for the player to see everything your game has to offer. End it right when you reach that point instead of padding it past that point. As it stands, the game definitely outstays its welcome with how long it would realistically take to grind for all the upgrades. Hopefully this feedback is helpful. While there needs to be more meat added to the bones, this is definitely a solid start. Nice work!
unlocking the double arrow was satisfying. 360 degree shooting would be nice instead of just shooting left and right