Tree of Life by wolar 2019-05-01T15:31:09Z
Very well polished game :smile:
Foon → Ludum Dare Explorer → Users → Xankill3r
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2019 | 44 | Your life is currency | 👥 | 21 Years | jam | 745 | 3.25 | 3.04 | 2.25 | 3.58 | 3.41 | 3.35 | 2.71 | 3.00 |
Very well polished game :smile:
Interesting entry. I feel that you could have done a lot more with the life-increase mechanic. :smile:
PS : Rate other people's games so that your own gets shown to others to rate.
Exceptionally charming game. I'd be really interesting to see where you take it from here :)
Very interesting mood to the game. Needs to be easier perhaps but controls, graphics, audio are all nice.
Best game I've played so far. Almost perfect apart from a few complaints about performance and input. The ships goes in circles sometimes and performance degrades over time (GC?) I never thought a game with slavery at its core could be so fun. Great work!
Really liked the play on words in the title. The ability to kill enemies with their own balls was really interesting :smile:
Interesting gameplay mechanic - but the health potions are few and far between or are too tightly bunched up some times. You could perhaps check for potions clustering together and spread them around a bit. You managed to create a really good mood with the color palette and lighting, props for that :smile:
Really amazing idea :smile: I would definitely play a full version of this if you plan on releasing. Only problem right now is that there is no cheat-sheet in-game for checking the molecule breaking rules (or it's there but I didn't find it)
You've created a really amazing mood to the game :open_mouth: I'd definitely play a much longer version, especially with the other characters that are named at the end.
Decent entry. I think you need to make the rules clearer.
PS : Rate other entries so that your own gets more ratings. :smile:
Cool game idea, really well executed. Glad to see a feature complete game - played to the end. :smile:
Decent clicker game. I really liked the readability of the graphics, especially the icons. You were able to achieve the correct output in very few pixels :smile: Formatting the numerical values in monetary formats (comma-separated) would make them readable. Right now the really large numbers get difficult to read very quickly.
Very interesting mechanic :smile:
Interesting concept. Got to the final boss on my first playthrough but got stuck in a wall near the top-left.
Interesting concept but the controls felt clunky and unresponsive - primarily character turning. Good graphics and audio otherwise.
Very interesting game! I really liked how you twisted the motives of each NPC - very well writte :smile:
Very interesting take on the theme with "currency = mana". Needs tuning on the RNG front, but interesting concept otherwise.
Interesting entry. The fonts were a bit too small to be readable though. :smile:
Interesting implementation of the theme. Could really do with some long-term goal or scoring system.
Interesting game. The power-ups were not very obvious in what they did though. Maybe you should update the description to give a hint?