An Amoeba's Awesome Adventure. by zakchaos 2012-08-28T00:06:00
It felt like a feeding frenzy game with a twist, very cool. I would love to see a bigger game with that concept.
Foon → Ludum Dare Explorer → Users → fantasywiz54
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | Co | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2019 | 44 | Your life is currency | 👥 | Corruption | jam | 3.00 | 3.00 | 3.00 | 2.00 | 3.50 | |||||
| 2018 | 42 | Running out of space | 👥 | Colony Collapse | jam | 1038 | 2.95 | 2.71 | 2.72 | 3.82 | 3.07 | 2.72 | 2.38 | 2.81 | |
| 2014 | 31 | Entire Game on One Screen | Isolated Valley | jam | 870 | 2.74 | 2.19 | 3.26 | 3.35 | 2.61 | 3.26 | 2.63 | 46 | ||
| 2013 | 28 | You Only Get One | Robot Rescue | jam | 410 | 2.74 | 2.48 | 2.74 | 2.09 | 2.43 | 2.60 | 45 | |||
| 2013 | 27 | 10 Seconds | The Alchemist's Workshop | jam | 547 | 2.50 | 1.81 | 2.89 | 2.03 | 2.86 | 2.34 | 1.37 | 2.35 | 48 | |
| 2012 | 24 | Evolution | Penelope Panther | jam | 242 | 2.33 | 2.19 | 1.70 | 1.53 | 2.76 | 1.19 | 2.11 | 26 |
It felt like a feeding frenzy game with a twist, very cool. I would love to see a bigger game with that concept.
Besides the collision detection bug it was fun to play, the collect dna sound got a little annoying but it wasn't too bad.
Amazing I really loved it.
Sorry about the web player, it's been upload to kongregate now. Thanks everyone for the reviews, we're going to continue working on the game and add much more to it and upgrade it. We'll make sure to pay attention to everything you say about it.
I really enjoyed the gameplay, art, sounds, and music. My favorite part was the character, it's so adorable!
You have 10 seconds to complete a step.
I liked the game. I only got to floor 12 because as soon as I climbed the ladder I got hit and knocked out of the level. Other than that, it was fun. The roguelike style was done well and the items were nice to use and collect.
This is a great game. I love the dice rolling animation and the inventory management. The art looks really nice as well.
Thank you for the comments. It seems I forgot to add some information to the game.
It's an interesting idea making a VR game for Ludum Dare. I think you guys did a good job overall on it. I'd prefer the teleporting to work off tilting the thumbstick instead of clicking it, and a controls page would be nice.
I'd like some indication where the ball is coming from each level or have the level reset take less time. I think clicking on an area where a planet already is shouldn't try to make another planet and then make you start the level over. The physics worked really well and the game was fun to play. Great Job!
The graphics and audio were nice. I had a problem with the loot falling out of the weapon rack and the backpack all the time. There was also no way to tell how much weight was too much. And, why can you only sell 25% of the loot?
The tile collision is too small to hit them reliably.