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donfabio

Games

YearLDThemeGameDivisionRankOvFuInThGrAuHuMoCo
201430Connected WorldsHero of Elementsjam4343.152.972.092.503.522.003.212.9661
20132710 Seconds10 Seconds to Apocalypsejam1003.543.492.753.653.863.003.333.3961

Performance over time

overall score (left axis) percentile (right axis)

Scatterplots

Fun vs Overall

Innovation vs Overall

Theme vs Overall

Graphics vs Overall

Audio vs Overall

Humor vs Overall

Mood vs Overall

Comments by donfabio

LD27 — 10 Seconds

CUTIE ADVENTURE WORLD X by Overkill 2013-08-29T14:23:00

I'm getting an "APPCRASH" error. No message box, nothing in the console... :/
I'm on Window 8 Professional 64 Bit. My graphics card supports OpenGL 4.3. I also have the Visual C++ 2012 runtime installed.

10 Seconds to Apocalypse by donfabio 2013-08-27T10:24:00

Is there any error message or files like stderr.log in the game directory?
Unfortunately this is compiled with Visual C++ Express 2010. So you need the Visual C++ 2010 runtime package (x86): http://www.microsoft.com/de-de/download/details.aspx?id=5555
Hope that helps. :/

10 Seconds to Apocalypse by donfabio 2013-08-27T12:15:00

Thanks everyone. Especially for testing on OS X. :) (But I think it works on 10.8 only...)
For everyone who thinks it's too hard to control: We forgot to mention there's gamepad support :D

The Lonely Sentry by namrog84 2013-08-29T10:29:00

This game was really fun. Played it through and liked the ending. :)
Also nice particles effects but the collision detection is rather unforgiving. ;)

Fragment by lesterpig 2013-08-28T10:06:00

Very nice game.
Just one technical issue: The Java 6 Mac version exits instantly when launched. Launching via Terminal with the command "java -jar fragment6.jar" worked for me though.
Hope that helps people with the same issue. :)

LD30 — Connected Worlds

MultiWorlds by Joemag 2014-08-27T14:16:00

Very nice and minimalistic. Great idea for the tutorial and statistics at the end.

TransmissionForce by Binary Gambit 2014-09-08T19:05:00

Fun game. Also had a chance to play it at the Frankfurt Indie meet up. :) Now tried it at home on a laptop trackpad it's kinda hectic... So it's actually meant to be played on a multitouch device. Any plans on releasing it on the Play/App store?

>>> "Everything went smoothly, but due to having to work on the last day I couldn't spend any time making it LOOK like you were routing inter-dimensional commuters."
Since you already had sprites of space people for the intro why didn't you simply replace the blocks with those sprites? :P

Hero of Elements by donfabio 2014-08-26T19:55:00

Polona are you using Safari? You might have to enable WebGL from the Developer menu or use a recent version of Firefox or Chrome. As for the native build I have no idea why it doesn't work. We tested on Johannes' (also 10.9.4) and my Mac (10.10 beta 2) and it worked...

Hero of Elements by donfabio 2014-08-27T13:48:00

Thanks everyone. :) We really appreciate your feedback.

Jaloko: Where did you get stuck? This is because some spikes have the damage property set to 0 and 0 is the default value... I know it's stupid.

Star Turtle 64 by chikun Dev Team 2014-08-28T08:25:00

Nice idea but i think too many enemies

Dark Pixels by Banderi 2014-08-27T14:57:00

Beautiful art assets. Really like the blend of pixel art and low poly 3D. Could turn into a nice RPG. Sadly I encountered collision bugs and fell trough the level. Not sure if I've seen everything. I think the text box of the crystel thing was empty.