Foon → Ludum Dare Explorer → Users → _benhumphries
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | Co | ||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2022 | 51 | Every 10 seconds | Tiler | compo | 2.33 | 1.67 | 2.67 | 2.00 | 1.33 | 1.50 | 1.33 | |||||
| 2021 | 48 | Deeper and deeper | Scuba Diver | compo | 2.75 | 2.50 | 3.00 | 3.25 | 3.00 | 1.75 | 1.75 | |||||
| 2020 | 46 | Keep it alive | Keep It Burning | compo | 739 | 3.21 | 3.21 | 3.05 | 3.95 | 3.03 | 2.45 | 3.11 | 2.67 | |||
| 2019 | 44 | Your life is currency | Cash Smash | compo | ||||||||||||
| 2018 | 41 | Combine 2 Incompatible Genres | Rhythm Jump | compo | 220 | 3.58 | 3.55 | 2.86 | 3.37 | 3.00 | 3.95 | 3.03 | ||||
| 2017 | 40 | The more you have, the worse it is | Ethereal | compo | 215 | 3.61 | 3.57 | 3.70 | 3.87 | 3.09 | 3.17 | 2.83 | 3.89 | |||
| 2016 | 37 | One room | Through The Window | compo | ||||||||||||
| 2015 | 34 | Two Button Controls / Growing | Pyromaniac 3 -- 2 | compo | 767 | 2.89 | 3.07 | 3.23 | 3.32 | 3.00 | 2.49 | 2.62 | 2.73 | 85 |
| Year | MiniLD | Theme | Game | Rank | ||
|---|---|---|---|---|---|---|
| 2015 | 63 | Fusion | Vroom! |
_benhumphries leaves an average of 24.8 feedback comments each event.
Nice job! I love the small but impactful text animations. It really adds a lot to the experience.
Nice job! I like the art and the fire effect very much. Definitely feels more homey and deep than other similar games I've played. There were some clipping issues with the trees and player, and the light wouldn't always look right, but overall was nice.
The main criticism is just that it gets a little boring after a while, but great job!
I like it! Very similar to some other keep the fire alive ideas, but the beavers are a nice touch!
I like the little detail of the separate camera to always see the fire. If you don't know already, when you die and restart, the player can't move.
Get's a little boring after a while but it's a nice concept and looks good!
Nice job! I think this game could use some UI cause it was hard to tell when I was about to die. Nice and simple though!
This was a nice, simple little concept that was oddly addicting. Could use some polish but was definitely a lot of fun!
This is a pretty good game! I think the bread should definitely give the family more nourishment and the mouse targeting is buggy but other than that I really enjoyed it! So fun balancing doing everything at once. Art was great too.
The feet on the keep absolutely crack me up. This is actually a really fun concept! Enjoyed it thoroughly although I think the controls could be more intuitive.
The art and sound effects are really nice. Got nervous when I saw all those enemies but button mashing pretty much does the job. Maybe instead of a cooldown there could be some kind of small skill requirement minigame to get your ability back? (Like Undertale)
Not sure what the processor looking tile is for, but I liked the music and sounds a lot! Super satisfying to pick up all of the apples on the LD46 screen.
This is really cool! I think I got down 5 or 6 levels. Is this procedural generation? Also, it may seem kinda shallow, but the typing animation is top notch! I'm not sure how easy or hard it was to do that, but it looks amazing!
I really enjoy the mechanic of having to pick up fish after you've shot them. With different fish travelling at different speed, there's some opportunity for strategy which you don't see a lot in these kinds of games (other than just dodging the enemies). Good job!
Looks like your link is private -- when you get it fixed, @ message me and I'll come back and give the game a try!
I really liked how both sides, the astronaut and the spaceship could collect powerups/hearts to help each other. I played the game by myself and found it fun, but the astronaut's movement could definitely use some improvement -- it felt very slippery to me (but I understand, I've tried and failed to make good 2d character controllers in Unity). Great job!
This is super fun! I think my favorite part about the game may be the art -- it's nostalgic and it fits very well. Great use of the theme!
This very impressive for a compo game! I love the art style, but I feel like the lighting hinders the voxel look at a distance. Great job!
You guys earned the 5 stars. This is the best game I've seen yet for this jam. I'm completely jealous that I didn't think of your idea.
P.S. the graphics are great!
This game was a lot of fun! I really enjoyed the music, but I had difficulty catching on in the beginning. Once I got in rhythm (see what I did there), I thoroughly enjoyed it.
This is awesome! I wish I had thought of this for my game!
It also took some time for me to figure out what was going on, put I picked it up quick and really enjoyed it! I love the subtle humor in some of the cards!
Great game! I think with a little balancing it could go a long way. Holding space seems pretty easy, but on the other hand, the tentacles are kinda ridiculous at some points. I think if you added some indicator so there was more skill in avoiding them it would work a lot better. Good job!
I love the custom font and I love the concept! Unfortunately, as you noted, the WebGL build was pretty laggy. I think if you find a way to optimize the massive amount of coins on the screen it would probably work a lot better. Great job!
I love the puzzles, I can tell a lot of work has gone into this! Good job!
This game is hilarious! Great job!
This is great! I love the use of the plot point from the Rick and Morty episode and the art is great! It's very hard, for me at least! Good job!
The art here is great! I wandered around for a while and had fun talking to all of the different people, I love the subtle humor in your responses. Unfortunately, though, I can't for the life of me figure out how to collect wood.
This game has great replay-ability! I can definitely see myself spending a ton of time improving my high score (I'll probably come back later when I don't have work to do). Great job!
This game is awesome! I thoroughly enjoyed it and played all the way through! I'm going to give you my favorite piece of feedback I've ever received: I wish it was longer!
I really like the idea and the graphics look very nice as well.
This is such a great idea! Executed very nicely as well! Amazing job!
This was a lot of fun! I really like the upgrade system. The controls screen was a bit confusing, but I figured it out pretty quickly. I discovered that if you upgrade all of the stats and sit still, holding down Z, you can go pretty far. Great job!
Great job! I really like that art and the theme works well!
I read a similar idea to this on reddit and wished I had thought of it! I had a lot of fun with it, great job! Great audio as well!
This is awesome! great job! and awesome use of the theme!
This is great for 8 hours! I like the minimalist style but think that the character movement could use a little work. It's a little frustrating not to be able to get in front of a pellet before you reach it at the slowest speed.
This is a very interesting idea, but I think it needs a little more work. As Kieran said above, the theme here is a little lacking, and after the first level I seemed to be stuck? Or maybe I missed something? I'm not sure if you were supposed to be able to resize the window, but that also made it a lot easier. Good job though!
Great idea! definitely has a QWOP-like feel. I think I get how you're supposed to move forward, but it seemed a little sensitive to me. Couldn't really get going anywhere for very long.
Yep, had the same problem, Itch.io link isn't working. After downloading through Google Drive, this game is actually a ton of fun! The graphics are deceptive. You should definitely advertise the "fruit menu" a little more, it helped me understand the game after a minute of purposefully running into the fruit trying to collect it. If I had some criticism to give, it would be to introduce the player to the game step by step. I, unfortunately, am a bad example of how you can't trust the player to read the description every time. Great job!
Great job! I really like the idea of using light as the thing that makes the game easier (along the lines of what my game does as well). The graphics and the gameplay are both amazing, but what really shines here is the concept. The game is great because of the idea.
The graphics look good and I enjoyed the game but at times I felt the movement was getting in the way of the fun. The 2.5D look is really cool but it's pretty hard to play with, especially because of weird acceleration and movement glitches. I'm not sure about the Windows build, I only played on WebGL.
Great job!
This is a neat little game! I really really enjoy the way the sword swings. If there's one thing to come out of this game, it's that. To me, the looting didn't really seem to influence much. I always died before I could notice a difference in movement due to the weight. Great execution for a great idea, just needs some touching up!
P.S. Your death screen says the same thing as mine does! "You have perished"
This is definitely a weird one! It took me a while to figure out what to do (and I'm still not sure I completely understand) but good job!
P.S. Great name!
This is a quaint little game! I really like the artwork and the sound (although it was so loud when I started it up that I almost screamed). I think the most obvious thing that needs work here is the balancing of coins vs. powerups. I played for a little while and only ever could save up enough coins to buy the cheapest one. With a little tweaking this would be awesome!
A lot of fun!. Only thing is that the further you get in, the more buttons you use, so it doesn't really stick to the theme. I'd be interested in knowing how you rendered your art in unity, it looks amazing! Good job!
cool idea. It reminds me of terraria, using the umbrella to avoid monsters and stuff. It's execution could have been better, but I found myself enjoying playing it. I noticed that sometimes the collisions didn't really work right, and I found it very frustrating to go into a dead end with no way of getting out. I would omit those completely and just have a more challenging, linear level. Good job!
I like it, but a lot of time you dont even get to see the forest grow because it is so hard. Maybe change the camera zoom or the way the car moves to make it a bit easier?
It's really fun and I like the idea. I appreciate the hard work on the little details like the sound effects and animated backgrounds. The only thing I can really complain about it is that it takes forever to pick up. The instructions are VERY long and hard to get through. I think that maybe the first fight should have been either a lot easier or it should have guided you through everything you can do (or both). Great job!
When I click the web link all I get is a black screen. :/ Looks from the comments like it's a problem with my computer but I'm not sure.
Such a great idea! Why program a loss condition when you can use Windows for it. The game itself is simple but it is very innovative.
Fun game. I don't think it was too dark at all, and I really liked the audio. I don't really get the purpose of using any block other than the big one, however.
The bouncing was really funny. Nice graphics as well. The gameplay itself wasn't that fun in my opinion, but great job! I think because of the restriction of two button controls the gameplay suffered, but I think it would be great if you built upon it by adding more buttons/controls.
I dont really like the jump controls, but I get why they are the way they are. I liked the graphics and audio, and the gameplay, but it got old pretty quickly for me. Good job!
The controls and mechanics are a little hard to grasp, I'm not really sure what to do. More guidance from the beginning would probably help with that. I thought the graphics were nice, but the game would run slowly sometimes (on my pretty beefy computer).
I had some weird issues with controls in the web browser, and I also didn't really get what to do. The soul graphics also looked kinda weird. Good job though!
Cool concept, but the gameplay itself is kind of dull. The movement is hard to control, but I like how the eyes follow you around and I like how you thought of the shaping idea with the outline.
This was one of the most polished games I've seen so far. I think it would have been better if you had more time to add some more animations, but other than that the game was great. I played the whole thing! The only thing I noticed that really needed fixing was that every once in a while there were two music loops playing at the same time. (Specifically in the last cutscene and main menu after finishing the game). Good job!
Cool game. I like the graphics. Overall I think it was a bit of a steep learning curve.
Cool game. The asteroid model was great but some of the other graphics didn't really match and created an uneven tone to the whole thing.
That was quite a humorous game. Good job! I liked the food mini gun.
Nice idea, but the game was frustrating to play. I think the first level should be a little easier to entice people to continue playing.
Nice job on the game. It looks great, but it's not really my type of game.
The art is really nice and I like the idea but unfortunately I feel like the game is kind of ruined because of the FOV. It seems more up to chance than skill when playing this game. Good job nonetheless!
Good job! It took a few minutes to figure out, but I got it. It was a lot of fun! My top score was 2694!
Cool idea! I got kind of disoriented because of how the plane rotated. I think that a still background and rotating plane would have been better. Good job!
Great game. It took me a while to figure out exactly what to do, but it was fun when I got it. In my opinion, the controls could be better as you need two hands on the keyboard to play and you can't access the mouse that way.
Great use of the two button controls theme!
Great game! Simple concept, but addicting. 8/10 IGN
Cool game. I sometimes glitched through the sides of the square, and I found it annoying to spawn into a level and immediately crash into mine. Good job nonetheless!
The game was confusing, but it was the kind of confusing that makes you want to figure out what's going on. Good job! I have wanted to make a game similar to this in the past, so I'm glad you uploaded your source. Thanks, and good job!
Awesome! This is one of the funniest games I've seen so far. Please make more like this in the future!
I like the idea, but it gets boring quickly. Someone in the comments suggested a port to mobile devices and I completely agree. This is the kind of thing that you could give out for free with ads in it and make a ton of money (like cookie clicker). Good job!
I liked your interpretation of the two-button theme. It was hard to remember how to do everything at some points (which is definitely unique for a two button game!) Good job! The graphics looked great!
Although, I did notice shadows on the sun, which, frankly, shouldn't happen. I'm pretty sure there is a way that you can disable shadows for one object in Unity. Sorry. I'm a nitpicker ;)
Good job!
I like the concept, but the game became difficult quickly. I would have the snake go increase speed more slowly. Good job nonetheless!
Great job! I found pretty much every aspect of the game great! The graphics stand out among other games, and I like the idea of the "inflatable baddies!"
Good job, but the game is very hard. I like the graphics and sound (I think it's cool that it's all your voice!) I would find myself getting frustrated because enemies would spawn right next to you and then kill you without having time to react. I'd suggest making the screen FOV higher.
I really like the idea of the game, but it seems a bit impractical in its current state. Some people have suggested things like gates and rails to make it easier, and I would agree with them. Good job!
The colors of the game are harsh on me sometimes, but otherwise I enjoyed the game!
I liked the core concept of the gameplay most when playing this game. Nice job!
That was great! I don't know why, but I kept playing over and over! I loved seeing all of the different things hatch out of the egg! My favorite was probably the pirate chicken. Nice job!
I liked the idea for the two button implementation, but it was a VERY hard game. Like, I couldn't even get past 600 or so. Despite this, I thought the art and sound were both great!
I liked the idea, but it was very difficult (especially in the web player). I think you totally should have had nine lives though! :P
Great job! I have probably enjoyed this game the most out of the 20 or so I have already played. I was looking forward to this game when I saw your post about it on Saturday.
Great game! The movement felt a little bit clunky, but I played it for a good 15 minutes despite that. I think this game has a great chance of being a winner! Nice job!
P.S.
The graphics were nice
I like the theme, but the gameplay gets boring quickly. The sounds were unbearable to me. Good job, though!
I like the theme :D It would be cool to know exactly how the game works. The numbers seemed to change randomly. I couldn't really figure out what was going on. Still fun!
Very fun! Big, download, however. Still, very impressive for 8 hours!
I like the game play feature of ramming into other ships! Good game overall!
Cool game. Honestly, it became tedious to listen using the space bar. I just wanted to try to get the rhythm without listening for fakes first.
The art and sound weren't the best, but despite this, I really enjoyed the gameplay. It's addicting! I like how you included different types of enemies; it allowed me to develop strategies for beating the game.
I liked the game! Despite not being that original, the graphics were great. The fluid controls also made the game a lot more fun. Good job!
Good job! I played this through the web player on this site. I liked your graphics and the changing buttons. Your audio was also good. Good luck!
Nice job! I found it hard to coordinate when to click. I was a little confused on how that worked, but I figured it out. I like the story you have behind the game, but the game itself wasn't that fun. To be honest, you play the game for the story (but I liked the story a lot!). Nice job!
My two favorite things about this game that stood out immediately were the art and the little intro sequence. In my opinion the funny little cutscene in the beginning adds a lot to the game overall (I'm going to have to start doing that). Nice job!
Great idea! The snake controls were fluid (and the first thing I noticed about the game). That made playing a lot more fun on its own. I liked the graphics, the concept, and the gameplay. To be honest I didn't like the sound, but the it doesn't take away from the fun. This really feels like a completed game! Kudos!
It's hard to collect the pollen. Small hitboxes I guess... Despite this it only took me a couple of seconds to figure out that you can kind of spam left mouse and hit them. I got to the night level, but I think I paid the price of my wrist! I really liked both the music and the game's idea, but because of the hitboxes it was hard to play.
Error 404. Would love to play but I don't even see it on your profile. (Did you forget to set the game to public?)
The graphics look good. I had difficulty shooting most of the time and quickly grew tired of trying to figure it out. Nice job, though!
I liked how you implemented the two-button theme. I liked trying all of the different characters. I played with myself on local (I can imagine how this could be fun with a friend). Nice job!
I liked the graphical effect when you die (I know it well at this point). I was a little confused when I started, so maybe in your next rendition include more tutorial. Also, I read that you love making extremely hard levels, and I can confirm that they are extremely hard: so much so that I couldn't get past the first one. Despite this I enjoyed the game. It feels like a game that could be popular on the App Store. Good work!
Nice game! I like the lighting effect. It makes the game feel a little bit scary. The only two bad things I found about this game were that sometimes I would die to an enemy when I seemingly didn't touch it, and that the music was a little loud and became repetitive quickly. Good job!
LD51 — Every 10 seconds (1)
Gun Dude by blaster391 2022-10-03T19:04:57Z ♥ 1
This game has some great visuals, animations, and feel to reinforce the gameplay. Great job. I wish I had a mouse, as it was tough to play with a trackpad, but it was nonetheless great