FoonLudum Dare ExplorerUsers → Funnboi

Funnboi

Games

YearLDThemeGameDivisionRankOvFuInThGrMo
201740The more you have, the worse it isPickupcompo2513.523.663.553.412.913.00

Performance over time

overall score (left axis) percentile (right axis)

Scatterplots

Fun vs Overall

Innovation vs Overall

Theme vs Overall

Graphics vs Overall

Mood vs Overall

Comments by Funnboi

LD40 — The more you have, the worse it is

Permanence by stevenjmiller 2017-12-04T05:36:07Z

It was so good I had to play to the end! There were a couple levels that seemed to have a bit more stuff than necessary to solve the puzzle, and there were also a couple spots where executing the solution to the puzzle is a bit too tedious. That atmosphere was amazing though. I was fully enveloped in the game from start to finish. Nice interpretation of the theme too!

Robot Santa by madalaski 2017-12-22T05:29:54Z

Pretty fun to control, and fly around, though catching presents is at times a bit too tight. If it had different drop patterns and some sort of failure state, it would definitely be something I'd be giving quite a few attempts to get good at. Also, the graphics are nice and the plot is great :D

Snowmans Dilemma by JCMonkey 2017-12-04T04:10:01Z

This game was fun! I like your interpretation of the theme, and I thought the frames as the snowman melted were a nice touch.

Health Hazard by PeculiarCarrot 2017-12-04T06:02:40Z

Wow, this is great! I really like the squash and stretch in the player's jump animation. I think that the difficulty might scale better if it changed the duration of each wave as opposed to the number of balls. There were a few times that it seemed like there wasn't really any possible way to avoid anything, so maybe after some number of balls spawn there could be a delay between each next one? Anyway, it was very fun, definitely one of my favorites that I've played so far.

128 coins by shared 2017-12-04T04:21:08Z

Nice! I really enjoyed exploring around, as well as the effects on the enemies!

Sharks on a Train by moocowsgomoo 2017-12-04T04:44:18Z

My favorite part was when punching one shark caused it to explode into many more sharks. It was pretty laggy for me when there was more than one shark though.

Birden by Logan 2017-12-07T04:42:59Z

I really like this game! It's a really interesting idea about accruing more and more bird slaves, though as their numbers increased the levels started to get a tad annoying (primarily talking about the level full of health ups) and at some points it felt more like I was waiting for the birds to play the game than playing it myself, especially with target areas that were so large. I'm especially fond of the visuals though, those sprites are so cute and fun! And the cutscene where you get more birds is a great touch.

A Week of Chicken by _tiJy 2017-12-04T07:42:52Z

I really like the models (especially the chickens, those pointy legs are so fun :P)

Dense Revolve by fiaKaiera 2017-12-04T05:47:10Z

The game looks very nice, and the sound design is pretty good. Though, the scaling for the slowdown with your ammo seems to be way off to me. It feels like if you have any more than one bullet you can barely move, and if you have one or zero then the controls are too slippery. It feels kind of silly when 5 of your shots basically have to be wasted to comfortably make it up to the boss. The animations are also very cool, I like the aesthetic of this game (and those splash screens are also pretty dope :D)

Pickup by Funnboi 2017-12-07T03:30:39Z

Thanks for all the awesome feedback guys, I'm glad you've been enjoying my game! (and the forgiving checkpoints, that's always something I appreciate myself as well as a good precaution when trying to rapidly develop levels)

@diptoman I get what you mean by floaty. If I had a lot of time on my hands I would probably try to tighten up the height/speed of the player in the air, but I feel like what I have works pretty well. Also, I'm surprised the camera movement feels like a lot, I felt like I may have made it too subtle, but that's definitely a suggestion I'll look into!

@fiakaiera Thanks for all the feedback you left! It is intended that you can dash multiple times in the air; the dash ability only really needs to be limited by a cooldown, I felt that adding in a limit per jump may be a bit unnecessary. As for minimalism, when making this game I was mostly comparing it in my head to 140. I really like that game's platforming focus, and think that the style works well there. I plan on maintaining both of these in the future of this game. And yeah, I gotta add sound at this point :P Also, in that gif you shared, you can jump off the ceiling while in antigrav. To be fair, that's something I should probably find some way to make more clear, so thanks for making me consider that!

@nikchernyakov I'm glad you liked it! That block you pictured was supposed to be a timing challenge, like you had to walk/dash into it so you didn't go too far and hit the hazards on either side of that fall, but it ended up not working out super well. Nevertheless, I'm glad I gave it a shot!

Herding Cats on Rollerskates by Tezza48 2017-12-04T03:58:38Z

The difficulty curve was a tad steep, but I enjoyed the two and a half levels I could get through. Good work! :)