Thanks for all the awesome feedback guys, I'm glad you've been enjoying my game! (and the forgiving checkpoints, that's always something I appreciate myself as well as a good precaution when trying to rapidly develop levels)
@diptoman I get what you mean by floaty. If I had a lot of time on my hands I would probably try to tighten up the height/speed of the player in the air, but I feel like what I have works pretty well. Also, I'm surprised the camera movement feels like a lot, I felt like I may have made it too subtle, but that's definitely a suggestion I'll look into!
@fiakaiera Thanks for all the feedback you left! It is intended that you can dash multiple times in the air; the dash ability only really needs to be limited by a cooldown, I felt that adding in a limit per jump may be a bit unnecessary. As for minimalism, when making this game I was mostly comparing it in my head to 140. I really like that game's platforming focus, and think that the style works well there. I plan on maintaining both of these in the future of this game. And yeah, I gotta add sound at this point :P Also, in that gif you shared, you can jump off the ceiling while in antigrav. To be fair, that's something I should probably find some way to make more clear, so thanks for making me consider that!
@nikchernyakov I'm glad you liked it! That block you pictured was supposed to be a timing challenge, like you had to walk/dash into it so you didn't go too far and hit the hazards on either side of that fall, but it ended up not working out super well. Nevertheless, I'm glad I gave it a shot!