FoonLudum Dare ExplorerUsers → the_noffs

the_noffs

Games

YearLDThemeGameDivisionRankOvFuInThGrAuHuMo
201841Combine 2 Incompatible GenresDungeon Typistjam5953.443.303.683.973.511.852.453.23

Performance over time

overall score (left axis) percentile (right axis)

Scatterplots

Fun vs Overall

Innovation vs Overall

Theme vs Overall

Graphics vs Overall

Audio vs Overall

Humor vs Overall

Mood vs Overall

Comments by the_noffs

LD41 — Combine 2 Incompatible Genres

Alice Unlimited by ARuculaDoMal 2018-04-26T23:59:50Z

Wow! This is really visually attractive, has a nice background tune, and good sound effects & particle effects. I found the concept fairly easy to understand, but.. damn. This is *hard* game. I found myself struggling with juggling what direction was which, which card mapped to what direction, what number that was, figuring out what my orientation was to the map, and timing the whole thing. Haha I didn't manage to defeat even one scientist. I also spent a lot of time trying to figure out how to move (an unfounded assumption that I could). Overall: a really cool and well polished (visual/audio) game that struggles, I think, with communicating itself to the player. Hope y'all decide to go post-jam with this and keep developing it out! Really impressive!

Ballermann III: The Expendabuilds by xoidberg 2018-04-30T21:44:22Z

A challenging game! It took me a couple of tries to understand how the game worked. Once I started playing the blocks would cover up the instructions along the bottom. An interesting take on tetris and mixing it up into a new style of play. Audio didn't play on my machine. Nicely scoped and polished game.

FAST CRASH by tweedle 2018-04-28T01:01:47Z

Wow, such polish! The art, the music, the sounds, and the overall *feel* is super consistent and really solid. Like, compelling: after playing I feel like I want to know more about what the universe this takes place in is like. Why do they watch bizarre game shows like this? Why do they suffer crystal infestations on the city highways? Just really great theming and mood.

Jeff From Accounting by Almax 2018-04-30T20:54:28Z

Nice idea; well executed. The game ran almost unplayably slow on my laptop (I think the motion blur was a big contributor), so I found the timing aspects a little difficult. Very polished artwork and great sound.

Jumper Cables by Elemental Zeal Game Studios 2018-05-12T18:59:59Z

Ha I had so much fun playing this! Made me think of [Elasto Mania](https://en.wikipedia.org/wiki/Elasto_Mania) in a very good way. I loved how weird physics glitches would happen that could help or hinder you, like your wheels getting stuck on the wrong side of your car, or one time when I got locked inside of another car's bounding box and it kept jumping off of me until we were thousands of feet into the sky before we detached. Really fun and full of emergent behaviours!

CONFESSIONAL by Rodrigo Denúbila 2018-05-03T16:24:05Z

Tried multiple times to play this, but gamejolt keeps showing me a '403 Forbidden' nginx error when I try to play it. Do you have a self-hosted web version somewhere? Looks like a very well polished game!

CONFESSIONAL by Rodrigo Denúbila 2018-05-03T18:17:54Z

@Rodrigo-Denubila no, it's still ongoing for me. :( I'm on linux and don't see a downloadable version for it.

Match Strike by chainedlupine 2018-04-26T23:26:30Z

@chainedlupine Woah was this cool! I liked how involved the controls were, and the first-person cockpit view. The delightfulness of the pun-name was not lost on me. :) This felt like a creative and polished take on combining Match-3 and flight simulation: solid controls, good audio, simple visuals, and clear instructions. The flight sim component feels much more polished than the Match-3 part. Maybe it's my fledgling skills as a pilot, but I spent most of my mental energy just driving the plane, and found myself firing pretty blindly at the stack of blocks, since the gun's range was so short and your firing window so brief. Seems like a great idea though with a lot of post-jam potential.

Memory (local multi-player) by Papaver 2018-04-25T23:14:54Z

Ha this is super cute and pretty fun! I only played it solo (the cat didn't want to play), but I can definitely see how it'd be enjoyable & frantic head-to-head, especially with the element of being able to push each other. Catchy music, good sfx, and wow nice polish in having a controls config screen AND a rules page! Really well polished and well executed little game. :D

Brickris Tetout by fluffy 2018-04-27T00:05:50Z

@fluffy @bamboy @sdavidfortner @jamgrrl Cool idea! I'm not very good at tetris, but I really dig breakout: so I approached the game with a mindset of continuously trying to use my pieces to trap the ball in tight spaces so it would clear out lots of the screen. Really great visual and audio polish, good gamefeel, and very complete-feeling execution. Good work y'all!

Duality by freso 2018-04-27T00:27:23Z

I tried to play solo and whew! That's tough stuff. Too much for my monkeybrain. I liked what I saw though: a very clear interpretation of the theme, what looks like a fun 2-player mechanic (it looks like you can share/give powerups to each other? nice! I liked the split heart powerup idea too), and clear gfx and nice audio. Well made! I'll see if I can coax the cat into playing with me.

ClickerDefense by PhoenixofForce 2018-04-25T23:10:02Z

Ran great on 64-bit Linux.

Fun! I haven't played a tower defense in ages. I didn't really enjoy the "clicker" part of the game: the fact that you're encouraged to build up lumber mills and mines to produce resources automatically seems to, in my opinion, undermine the clicker element. Maybe if there were new elements to click on as you advanced? Or frantically clicking around on towers to repair them?

Criticisms aside, I spent like half an hour playing. :) The graphics were simple but very clear. Really well made and complete-feeling entry.

GolfZ by smiley 2018-04-25T22:29:53Z

Haha this was super fun and super creative! Lots of mood and atmosphere. You really combined the aspects of careful precision golfing with the panic of being chased after by zombies. Good clear art and sfx. Catching victory tune. My only balk was the collision boxes on the palm trees being larger than they seem. It evens ran without a hitch on Linux! Extremely well done.

🌸 Vernal 🌼 by kyyninen 2018-04-25T23:20:20Z

Bonus points for the game's nomadic development! Cool and relaxing. Artistic. Weird in a good way. I didn't have a touchscreen to play with, so I'm not sure if anything was lost in the process. Simple but appealing graphics, and fun mellow audio. Not so much connected with the theme as far as I could tell, but a nice break from all of the "game games" here. Thanks for creating this experience @kyyninen.

VRn't by Michael Clavell 2018-04-30T21:01:17Z

Hahaha, that was delightful. Poor bird. Great take on the theme, and oh so topical. Like @japes said this felt perfectly scoped for the compo; not an easy thing to pull off. Well done!

Into the hell by wallie 2018-04-26T23:40:54Z

@wallie This is super impressive for your first game! I really liked the music and audio, and the graphics were pretty clear and consistent. I didn't get the vibe of "card game" from playing until I saw it in the description -- it felt maybe more like a slower form roguelike game with a menu interaction system. I can see the potential though for a post-jam version with deeper card game integration, like having a stock of cards to play with various attacks, spells, etc. Really great game and congrats for making something that feels solid & complete!

Beat Boxer by jaredmercer 2018-04-27T00:23:11Z

Hey! Really good job on this. I love the idea of combining boxing with beats. This felt like a really good beginning: attractive & consistent art style, clear instructions and gameplay, and the gamefeel of the hit-the-arrows-in-the-box mechanism is spot on. While the beat-game elements are clear and spot on, I'd really really love to see more of the elements from the boxing genre have come through. Hope you consider a post-jam version!

Oh, and the boxing glove cursor was just \*kissy fingers\* :)

Dead man's hand by ItPlay 2018-05-01T04:54:42Z

Ha, this was great! Creepy atmosphere, creepy audio, and a fun integration of card mechanics. Felt really well balanced. I liked the exploration element a lot. It ran pretty slow on my laptop, and seemed to get slower over time until it fell below 1 FPS and I had to throw in the towel. Really fun and well polished!

Dungeon Exploder by wizard sino 2018-04-27T00:38:39Z

Hah! This game tickled me pink. I haven't been that amused for a while. :D Exceedingly well done! Nicely polished and cute music. I really appreciate how much this game knew what it was (or didn't, in the fairy's case). Voice acting was fantastic! Tell your nephew I loved their voxel art! Very excited to share this with friends. Agreed with others re slippery controls, but it was fine. Keep making awesome games. :)

Type n' Jump by Richard N Silva 2018-05-03T16:33:19Z

Ha, this was a fun theme interpretation! I was worried that it'd be tedious, but the typing part wasn't too bad. Things I appreciated:

- thoughtful level design - clever typing + timing puzzles (backing up for a running jump to give yourself more typing time) - simple but self-explanatory graphics & interface

Great game!

Raucous Raccard by noumenus 2018-04-26T23:53:01Z

@noumenus Solid game. It's a really cool concept and I like the potential it has for a complex dynamic interaction mechanism of being able to stack actions. The art and sounds felt good. The learning curve was steep, but it felt fun & low-risk to experiment and get a feel for how each of the tickets worked. I didn't find the RABIES or JUMP cards too useful: I ended up discarding them immediately in favour of LEAP/DIVE/MOVE. It'd be cool to see a post-jam version where you could see in advance hints about where you'd end up after each card, to plan bigger move sets. Still feels a little clunky in UI and character movement, but really nice idea and very impressive execution given time constraints! Hope you consider expanding upon this idea post-jam!

Dungeon Typist by the_noffs 2018-04-24T20:37:49Z

@wallie thanks for trying it out! What do you think was making it hard? Aiming the letters to hit the target? Typing quickly? Something else?

Dungeon Typist by the_noffs 2018-04-25T00:05:52Z

@wallie yeah, open doors are still "solid" in the game, so they block letters :( Gotta fix that in the post-jam version!

Dungeon Typist by the_noffs 2018-04-25T23:41:00Z

@ARuculaDoMal Haha! That's so great. I love it when game systems leave stuff open enough for unexpected things to happen. :D

Dungeon Typist by the_noffs 2018-04-26T00:07:24Z

Thanks for your thoughts @jamgrrl! I feel you on your comments re floaty movement and clearer indicators. And yeah! I really want to keep building out the game. How fun would it be to type "super powerful skull smash" at a monster and get a big gratifying damage bonus? Thanks!

Dungeon Typist by the_noffs 2018-04-26T00:08:34Z

@MrBreadMan Thank you! Woah, I like your idea about typing out commands in a 'staging area' or something before using it. This could make the visuals a bit less noisy. Good thought!

Dungeon Typist by the_noffs 2018-04-26T00:37:27Z

@benhumphries I spent a lot of time getting the typing "feel" just right, so it warms my heart that you noticed. :) And yes, the levels are procedurally generated!

@Lakrits Woah, Firefox shoots arrow keys?! This is what I get for only testing on Chromium! I deployed an emergency fix if you'd like to try it out without this (crippling) bug. Sorry I messed that up! Glad you spoke up!

Dungeon Typist by the_noffs 2018-04-26T20:36:38Z

Thanks for the kind words @siuler-lm. I'm also jazzed about a post-jam version that explores the wide vocabulary possible!

Dungeon Typist by the_noffs 2018-04-28T00:50:19Z

@tweedle Thanks! You're also the SECOND person to interpret the mobs as dinosaurs or pokemon! Once was a coincidence, but it seems like there's a dual interpretation thing. Here's it is with tweaks, to be less ambiguous:

mob.png

Dungeon Typist by the_noffs 2018-04-30T02:44:32Z

@mashas Thank you! Thanks for trying the server again. Very useful feedback. I'm jazzed to keep on hacking on this too. :)

BTW, GolfZ is *so great*!

Dungeon Typist by the_noffs 2018-05-01T00:41:53Z

@paul-avallone Fixed! Server ran out of memory. Should be up now. :)

Dungeon Typist by the_noffs 2018-05-01T16:01:40Z

@legavroche Thanks for trying it out. The text is all made up of vectorized letters, so generating new letters and text produces noticable lag (bummer). As for the server: nope, it's just a static web server that's serving up the html and js. What browser did you use and how recent is your machine? Surprised you're having trouble as I'm using a pretty old $200 machine!

@vinterskog Thanks for the comments. Lots of stuff I can polish up for a post-jam version. :)

Dungeon Typist by the_noffs 2018-05-03T16:22:00Z

@paul-avallone Wow, great eye! You noticed a lot of the little things. Thank you for the feedback. I'm hacking on a post-jam version that's live-updated via another link by the downloads section. Thanks so much!

@papaver Thanks for playing & writing back!

@rodrigo-denubila Thanks for playing & writing back. Yeah I *really* wanted mouselook too, but mouselook works best with WASD controls, which are of course dedicated to the typing mechanic. I'm totally open to having mouselook though if you can think of a way to do it :)

@infinitycore Ha yeah a lot of people mentioned the enemies feeling tough. What I think happens is that the enemies "stack" on each other, so it looks like one enemy. The post-jam version is going to have collisions between mobs, so they don't pile up on each other. Thank you for playing!

Dungeon Typist by the_noffs 2018-05-04T16:48:14Z

@MufinMcFlufin Thank you for the very detailed comments. Your noting some of the points I've heard before further convinces me of the important bits to get right in the post-jam version.

Re going back and forth between arrow keys and typing: yeah, it's kind of awkward isn't it? I am oh so very open to suggestions here. It's a part I'll continue to ponder on; uniting the two input interfaces is the dream!