Brickris Tetout by fluffy 2018-04-23T23:47:02Z
@epicdude312 I'm still working on getting everything uploaded. The current version is also incomplete, of course (hopefully we'll have a better version done by the deadline).
Foon → Ludum Dare Explorer → Users → fluffy
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2018 | 41 | Combine 2 Incompatible Genres | 👥 | Brickris Tetout | jam | 376 | 3.63 | 3.52 | 3.56 | 4.02 | 3.89 | 3.75 | 2.75 | 3.42 |
@epicdude312 I'm still working on getting everything uploaded. The current version is also incomplete, of course (hopefully we'll have a better version done by the deadline).
@epicdude312 The game's all finished and uploaded :)
I liked the concept, and pretty good epic TD-style music. It seems way too easy to get into a situation where there's a tunnel under your blocks that the beasties can keep just going through though - like the thing that determines whether old tetrominos should fall stops working at some point. Or are we supposed to clear out lines so that we can start putting blocks on the bottom again?
@Elendow Oh, I understood what was supposed to be going on with the falling pieces, but what I was trying to say is that I kept on running into situations where old pieces wouldn't fall down as their underlying supports went away. Like if a piece fell that was supporting other pieces, the other pieces wouldn't fall. And so as a result there'd be a permanent tunnel underneath that I couldn't do anything about.