Heart Of Stone by holgk 2017-12-05T03:40:24Z
A cool aesthetic, but the game was too easy and kind of slow at first. Nice take on a tower defense though!
Foon → Ludum Dare Explorer → Users → Michael Clavell
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2018 | 41 | Combine 2 Incompatible Genres | 👥 | VRn't | jam | 185 | 3.87 | 3.80 | 3.89 | 3.79 | 3.76 | 3.54 | 4.35 | 3.86 |
| 2017 | 40 | The more you have, the worse it is | 👥 | Sugarplum Summit | jam | 361 | 3.63 | 3.69 | 3.06 | 3.78 | 3.78 | 3.57 | 3.05 | 3.53 |
A cool aesthetic, but the game was too easy and kind of slow at first. Nice take on a tower defense though!
Game mechanic is pretty innovative! Tons of fun to play.
Great use of the theme! Liked how the difficulty came from how fast I could control the airports.
Work assignments increase too fast when fighting viruses in my opinion. Felt like managing the two was kind of useless. Nifty game though.
Really good pixel art! Pretty fun too
Good mood! The mechanic was pretty sweet too.
Fun game. The tempo of the attacks feels very nice. One thing I will say though is that the Love meter has to have more pronounced effects. It didn't really come into play with me as there were always people to slice around.
Aesthetic was really enjoyable. Game was relaxing.
Controls took some getting used too, but it ended up a cool, challenging game.
I love how the music changes shifts when different elements are in play. Really good design. I recommend editing some of the geometry so it is harder to get stuck on.
Fun game! Reminds me of Snipperclips a bit. I was able to drag the character around with only one arm so look into that. Cool otherwise.
Easy to play. Would be good if you could view the present information while you are holding it.
Spent the most time on this game out of all that I've rated so far. It is pretty fun! Graphics and audio are great. One issue I have is that it is hard to remove upgrades. Maybe right clicking on one will get rid of it instead of dragging it out of the ui?
Like everyone is saying, the lack of feedback during combat hurts. Interesting dungeon crawler otherwise.
Hilarious! Loved the sprites and all the little bunnies. Couldn't speed through levels like I usually do in platformers.
Controls took some getting used to, but it ended up being a fun little arena game.
Graphics are clean and well made. Had a problem with the HTML5 version where it wasn't letting me scroll down so I couldn't see part of the game.
Cool concept. I beat it first try the first couple of times, but now I just can't haha. Great polish!
Like everyone is saying it is pretty easy to escape outside the map. Fun too.
Art style is great, but the controls left me frustrated. Grabbing items from the water was weird. Great implementation of the theme though!
Really good art and audio. Was kind of confusing at first, but I guess that just comes with these types of games.
Unique puzzle game! Level design is on point and was surprised how well the idea worked
@tan-kwong-yee: Thank you!
@ random anonymous: Good feedback, I'll have to re-balance it a bit :)
@harark Thanks for the feedback! I'll pass that along to our artist and see what he thinks
@mads try shooting its eyes ;)
Thank you for the feedback everyone :)
@cameronjsamuels We have the game over screen bug fixed, but it is in version 1.1 which isn't available for rating. And I'll pass your sound effect suggestion onto our audio guy.
Really liked the audio and general mood. Friend and I had some fun with it.
Very good art! I would recommend increasing the contrast on the enemy bullets though. It is kind of hard to see them.
Ad mechanic was really unique. Don't know if it is a bug or not, but on web I couldn't close the boots ad and had to drag it off screen.
Good art style and good game. Was quite confusing at the start, and I had to come back to the this page a couple times to reread the description. A menu for descriptions would help.
Art is beautiful and I like the ending. Though I kept getting caught on geometry.
Amazing game! The game froze on me with 23/25 on level 4, but that may just be cause I was playing on web. One of my favorites this jam!
Gameplay is definitely interesting and fun. I would make the weapons hit with more impact. Good job!
Took some time to get how to beat the first wave. Additional polishing and balance would do it good.
Really liked how the levels changed while I was still "in" the same room.
Cute artwork and amazing polish!
Pretty funny and a great ideas! Though picking up an object near a hiding place can get buggy, and I kept getting caught on the geometry.
Artstyle is great. Like everyone else is saying, the AI seems unfair. It also took a bit to figure out what the circle cards did.
Music was nice and relaxing, but the clicks didn't seem to always line up with the song. Adding more feedback and you got a good mix of genres here.
A really cool use of the theme. Fun game, but kind of held back by the mouse sensitivity being too high for my taste. Audio was pretty good too.
It got really hectic at the end there. Well polished and a great aesthetic. Good job!
Fantastic use of the theme. It all meshes really well together. Great job!
@flukeshot Hey, I just used FL Studio to compose. The main soundfont I used was SGM 2.01, it has a lot of nice instruments in it. For the gameplay track I downloaded a Taiko Drum vst and told our artist to yell ninja sounds into a microphone.
The graphics are very aesthetic and the game played well. One thing that was weird for me were the controls. It was a little hard to control with the perspective.