prymidion 2015-12-14 10:36
I can't run this game, unfortunately, I just wanted to comment that you missed a golden opportunity to title this game "Bicepha-snake," which just rolls of the tongue a little better.
Wish I could play! Looks fun!
Foon → Ludum Dare Explorer → LD34 → Bicephalisnake
By tphx
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Coolness | 3 | 50 | ||
| Humor | 519 | 2.31 | ||
| Audio | 628 | 2.21 | ||
| Innovation | 745 | 2.67 | ||
| Theme | 776 | 3.30 | ||
| Mood | 832 | 2.22 | ||
| Graphics | 874 | 2.05 | ||
| Fun | 877 | 2.41 | ||
| Overall | 927 | 2.52 |
I can't run this game, unfortunately, I just wanted to comment that you missed a golden opportunity to title this game "Bicepha-snake," which just rolls of the tongue a little better.
Wish I could play! Looks fun!
Can't run too... :/
It crashes shortly after starting the application.
Really interesting idea, it took a while to get to grips with at first but once I figured it out things became a lot easier and less frustrating. Room wrap is definitely a good design choice, I didn't know you could do it for a while but then I hit a wall and learnt ;)
It gets really hard really fast, which is something to think about if you keep working on it. Because you need to think a lot more than regular snake, the length + speed increases take you from 'Ahh it's a little bit slow' to 'OMG MY ASS IS IN MY FACE' real fast!
I like the concept, but the game became difficult quickly. I would have the snake go increase speed more slowly. Good job nonetheless!
Dissociating your mind from what the keys mean vs what you have on the screen is difficult, challenging. Very good. Plus, I like a fellow MonoGame developer :). Well done!
I'm very happy to hear the game is working for people. I was starting to get worried. Thanks for the feedback so far. The speed is definitely something I have to work on. I couldn't find a happy medium with it. It used to be much slower but I thought it was too slow. Probably just a case of playing the game a million times during testing and getting used to it. I figured people would only be playing the game for a few minutes anyway so faster would be better since increasing difficulty is really the only end game. When I get around to putting some more work into it I will be experimenting with slower speed increases and/or a stronger yellow speed reduction powerup.
interesting idea)
Simple idea, executed well (all things considered) and challenging in its use of 2-in-1 directional controls.
Awesome ! This game drives me crazy and i just love it !
Bravo