bigtinygames 2020-04-20 16:37
I think plant growing doesn't work -> after watering for first time it grows once and then it wont do anything (tried both watering more and using trident on it)
Foon → Ludum Dare Explorer → LD46 → Farmgevity
By zalop
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 906 | 2.95 | 24 | |
| Fun | 811 | 2.90 | 24 | |
| Innovation | 718 | 3.04 | 24 | |
| Theme | 735 | 3.43 | 24 | |
| Graphics | 672 | 3.18 | 24 | |
| Humor | 590 | 2.59 | 23 | |
| Mood | 833 | 2.77 | 24 |
I think plant growing doesn't work -> after watering for first time it grows once and then it wont do anything (tried both watering more and using trident on it)
I think you almost have something here. To be honest it gets fairly tedious and buggy (many of the enemy pitchforks become detached from their bodies, and sometimes your pitchfork points the wrong direction). If there was a way to really feel your progression, like if you could hoe additional spots to plant crops in, that would help a ton.
I really liked this one! It's really satesfying and well paced! I didn't realize that the bar at the bottom was my health, so a heart beside it could signify health, I also think the mouse controls are a bit weird. The think you're carrying doesn't always look in the direction of your mouse. Otherwise: Very intuitive and fun game! Good job! :)
controls felt cluncky with too many keys but a fun game overall with nice art, well done.
I liked this! I liked juggling the multiple gameplay elements: growing, fighting, feeding, harvesting. I played it twice and on the second attempt I realized the enemies were chopping down my crops! I would have liked some audio, but it's hard to do it all in 48 hours. Thumbs up overall!
This is a great idea - all the different pieces that need to be juggled are there, and the design works well, I think. There were a few issues that made it hard to play - mainly that the player's aim did not seem to be correct, and also that if items got piled up on top of each other it became very hard to pick which one you wanted. A highlight on the one that the player's going to actually interact with might help with that, possibly combined with taking the player's facing and distance to the item into account.
This worked really well. It was face paced and I enjoyed it. Sound would've been the cherry on top, but I know that'd be hard especially with the compo time frame.
It's vary fun! I love it! I think plants grow slowly and bread burns easily.
At first I got frustrated due to my pitchfork not aiming correctly, but after I while I got around it, and managed to keep myself alive.
I played it for like 10 minutes, and I enjoyed it, I like games where I need to switch between tasks.
I think that **watering should have a longer effect** to make it a bit balanced, because currently it takes a lot of time to grow _only one_ wheat. (Because most of the time you can only water it between waves)
I don't know if I just didn't understand it, but **can I have more plots**? Because there were lots of seeds on the ground, and I was getting them a lot more frequently than I could even harvest one wheat.
**I think more plots, and wheats needing only like 1 or two watering would greatly improve the gameplay.**
Also some **sound effects** and **music**would make it much better. (and of course the bug fixes)
I think you should make a **better page** with more information and images, and at least a **Web build**. It would greatly improve the number of ratings you get.
I think you could further explore this idea in a post jam version. But most likely you won't, and I understand, because your main project deserves most of your time :smile:
Cheers! :slight_smile:
This game did't let me to try some crafting gameplay. All time I had to fight. If we will be less enemies, the game would be more enjoyable :)
Found out that the pitchwork rotation is centered at the center of the screen, not where the player is. So it was hard to target the enemy :cry: Otherwise, it was fun trying to keep the camp alive, growing the little plant and getting some wheat from the enemies. But one plot is not enough to keep such big family alive :cry: Well done!!
This is a pretty good game! I think the bread should definitely give the family more nourishment and the mouse targeting is buggy but other than that I really enjoyed it! So fun balancing doing everything at once. Art was great too.
A fun concept for sure, and a pretty frantic and challenging experience. My biggest complaint is the polish, the aiming was weird and the cause of some frustration, I was also unable to pick up items occasionally, and the angry farmer's pitchforks occasionally detached and so stabbed at thin air. Still, a lot of content for the time limit, and quite some fun when everything worked as it should; impressive work!
I liked the simple but efficient graphic style of your game !
The concept is quite fun, however there are some issues: - I didn't understand how to harvest some other points - The attack system is a bit slow, and imprecise - It is too bad that there are no sounds, it would have add some more flavours to your game
Apart from these issues, overall good job !