Our World by SelfTitled 2020-04-24T17:15:50Z
The game is relaxing and entertaining, but not much of a challenge at all. Good job though!
Foon → Ludum Dare Explorer → Users → JonasPK
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2020 | 46 | Keep it alive | PULSE | compo | 888 | 2.97 | 3.02 | 3.22 | 3.81 | 3.43 | 2.66 | 3.21 | 3.04 |
The game is relaxing and entertaining, but not much of a challenge at all. Good job though!
The game is interesting, a little dull, but out of principle I am a fan. Great work!
Reasonably fun. It is a really interesting take on the theme, but suits it really well. I will certainly keep an eye out for the post-compo release. Is AI of the game at all complex? It gave the impression that there was some complex thinking in the audience, but it was hard to tell. Good entry in all!
Wow, that was something... Really interesting control scheme I'm not sure I've seen before, and the entire game was super polished. The story was really unique too, and I loved the style of writing. Amazing work here! If the game was longer, I would play it all!
Wow, really fun time. I am a big fan of these kinds of puzzles, and my only real complain is that the game is too short. I was already familiar first order logic statements, but I feel like I better understand them after playing this game. It only really vaguely fits the theme, but it is fun enough to make up for that. Also, why can't I give you 5 stars for humor? The writing was really funny. Great entry!
Wow, my game is called Pulse too; What are the odds? I really liked your game though, especially the mood. I found myself clicking at random a bit, and not thinking much about the puzzle aspect, but that is a problem with level design with which I can empathize. If you add more levels after the voting, I'd love to play them. Overall though, it was innovated, the sound design was excellent and I love the mood. Great game!
Wow, very visually impressive game. The game play was a little minimal, but it was satisfying to reconstruct the beautiful ship interior. The game also had a good atmosphere and feel, and the lighting was better than any I've seen in the jam thus far. I was a little confused at first, particularly about the controls; I went half the game pushing the objects into place without realizing I could pick them up. Still, a very good entry!
Pretty fun to play. It is basically Pong, but Pong is a lot of fun and the little graphical tweaks make it interesting. I really like how the ball becomes sparkly if you last long enough. Overall a very good entry, and I am happy to turn the game's 19 ratings into 20!
Wow, very sophisticated and impressive for only 48 hours. The art is gorgeous, and the game play is minimal like you said, but it is really enjoyable interacting with the game's world. Very good work!
Very interesting entry. I am always happy to use these unique ones. And I am a big fan of procedural art toys like this, excellent work!
I am a big fan of procedural tools like this, and a big fan of my wonky Lindsay Lindsay.png
I didn't complete the game, but I am very impressed. Without a doubt the most ambitious game I've seen so far, at probably the most complex. I am a huge fan of the audio too, especially the music. Amazing work!
Wow, very fun game. Very polished and well rounded, and a literal but unique and very well done take on the theme. And while the art is nothing spectacular on its own, it all comes together for a very attractive game. The music is very good too, and the sound effects add a lot to the player experience. My only real complaint, is that the game is a bit random. There were times where my sidekick is being chased by purple at the same time as falling into a taxi, it felt unwinnable at times. Still, that is an easy mistake to make and a difficult one to fix, and it didn't stop me from enjoying the game. Great entry, and I'm glad I could give you your 20 ratings!
Looks interesting, I'll for sure check it out once it has been continued.
The game is pretty fun. The art is attractive, and I don't mind the static animation. I like the sound effects, but the biggest problem with the game I think is the lack of juice, it is hard to tell if you are even hitting enemies sometimes. The formula is tried and true and always fun. Good job!
Very challenging game, but one of the few in the Jam I've taken the time to beat (3 Attempts). It was really interesting, and a game where you don't mind loosing just so you can see what happens. I also love the internal logic. The only real complaint I could make is that the game is too short. Overall, very fun experience!
Pretty good game. The art is fantastic and the audio, and the whole feel of the game is really good and creepy and sad but also kinda optimistic. The game play is a little sluggish, and very very short, but definitely worth completing. In all, pretty impressive for the time taken.
Overall, a pretty good game and a very good entry. Everything is polished and clean, which is something impressive for a jam game. The game play is a little slow and easy, but finding the different between similar colors is an interesting and unique challenge. Very impressive work overall, great job!
The game is really stylish and attractive! Difficult to play, though a pretty simple challenge. I noticed the timer (A little small) in the corner of the screen, and I assume that something would happen when the timer runs down, but I couldn't last that long. Overall a very beautiful and reasonably unique entry.
Wow, really nice and polished game; amazing how much you got done in the short time! The difficulty curve felt a little off: I filled up every counter with a turret by day 8 or so, and then lost all my lives on day 11. That kind of thing is tricky to find during a jam though, and it didn't stop me form having a good time. The music and sound was nice, the story was amusing, and the art was simple, but attractive. Great game!
A pretty fun game overall. I was a big fan of the art and the music. The platforming was a little unpolished, but the basic formula is always fun. I am gonna agree with @masaru that the game over sequence is very sudden, but I can understand those problems given the time limit. Pretty good game overall, and I am very happy to push you over 20 ratings!
Wow, very fun game, one of the few I've taken the time to beat. I love the writing, it is some of the funniest I've seen. I found it very challenging, but a totally beatable challenge. It was also very funny to kill the puppet and read "loss of life" as a side effect. The only complaint I could give, is that it felt a little random, especially during the final level. Like, there would be 2 seconds left and I would have to take the medicine and just hope it didn't kill it. Overall a very good entry, and game in its own right!
@emperor-eagle Thank you! Really glad you enjoyed it. A timer is definitely the feature I am beating myself up over, because it would have been so easy to add and added so much to the game. I also agree with that, because the game can be very random at times. Thank you, I agree, and thanks for all the feedback. I'm really happy you had a good time!
@joror Thank you. The game play being unclear is the biggest complaint I've heard so far for sure - pipes do stop bleeding at first, but will bleed after a few seconds, I do wish I had communicated that more clearly. That is another thing I've seen confusion over, I wish I had made that more clear too. Thanks for the feedback!
@japes Thank you for the feedback! I've noticed a lot of players have an initial "wtf" stage, so I am really glad you played past it and had a good time. Nothing special happens if you connect the inputs, except that there is less bleeding. And thank you, I did mean to add a scoring system but it slipped my mind during the last few hours; I'd like to make a post-LD version of the game with scores or levels and a tutorial to flatten out the curve a bit. Thanks a lot!
@winterbeak Wow, glad you took the time to figure out a strategy! It is definitely possible to last a very long time using that strategy. I think that in future versions of the game, I will make more L-shaped pieces in different sizes, to encourage more unique connections. Hope those 25 minutes and 52 seconds were fun, thanks for the strategy guide!
The game was really fun. Made me feel like a sneaky virus ninja, a good challenge too. Great job!
Very impressive for 22 hours, and a lot of fun in general. I like the art and am a big fan of the simple audio. Challenging, but very fun!
Wow, very fun. It was a little slow getting started, but very enjoyable and reasonably challenging once the complexity increased. The controls were surprisingly smooth for a game made in such short time and the graphics weren't amazing, but definitely suited the proposes well. My only real complain is that the entire game restarts when you die, I would have liked to see the end, but when I couldn't figure out how to make fire in time, it wasn't worth it to replay all the levels. Also the aspect ratio was a little weird, so I couldn't see the whole game in full-screen. Really impressive work though, definitely worth taking the game further.
Overall, a very fun concept. The balance and pacing was a bit off, a little too easy, to the point that I let the Vagazar's bar drain. I can certainly understand the difficulty problems under such time constraints though. And the game over sequence was beyond compare. I was a big fan of the art and the audio, very clean and crisp. And I have never seen a game with a cursor like you had here, great job on that. Excellent work in all.
The game was fairly fun, but I found it very difficult to catch any food. The art was really attractive, and the physical animation pretty sophisticated. The game play was the biggest problem, it was kinda sluggish and felt a bit random. Overall though, fit the game very well and very good looking. Great work!
A fun concept for sure, and a pretty frantic and challenging experience. My biggest complaint is the polish, the aiming was weird and the cause of some frustration, I was also unable to pick up items occasionally, and the angry farmer's pitchforks occasionally detached and so stabbed at thin air. Still, a lot of content for the time limit, and quite some fun when everything worked as it should; impressive work!