RollingCoin by wizzardMaker 2019-05-04T14:11:07Z
fun game, not easy one thou. Also got the bug after many restarts W didn't push me forward almost at all.
Foon → Ludum Dare Explorer → Users → elmo
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2020 | 47 | Stuck in a loop | Street Violin | compo | 3.25 | 2.00 | 3.00 | 3.00 | 3.25 | 3.25 | 2.00 | 2.25 | ||
| 2020 | 46 | Keep it alive | Power plant | compo | 312 | 3.65 | 3.44 | 3.39 | 3.63 | 3.82 | 3.36 | 2.72 | 3.39 | |
| 2019 | 45 | Start with nothing | Carillon | compo | 1.50 | 1.25 | 1.50 | 1.50 | 2.25 | 1.25 | 1.50 | 1.25 | ||
| 2019 | 44 | Your life is currency | Pouche | compo | 276 | 3.30 | 3.35 | 3.36 | 3.69 | 3.50 | 2.91 | 3.10 | 3.10 |
fun game, not easy one thou. Also got the bug after many restarts W didn't push me forward almost at all.
Great game, i played it for an hour.
I liked the limitation of not being able to look up or down, it made for some interesting fights
cool puzzle game. I feel like the jumping sound is too loud compare to music
cool game, too bad i have no one to play with
cool game
Love the game idea. Can't figure out working strategy to win thou :D
@Nexusviper sorry for the motion blur i didn't realize it was on. the game is short but finished there is "you have won" on the final level. my guess is i didn't properly convey what you should do in the game. for further players: go where the arrow points and then chose door, then another door then boss and you are in next level and so on
The graphics is definitely 5, nice models and textures, Good sound effects. the rest of the game could use tutorial, it took me some time to figure out, you need to bring the dudes close to the weapons, the same thing is true for the pulling of the dudes, some visual or sound feedback when you pulling them would be nice. Also it would be nice if you could sacrifice your own life for money in some way not just dudes.
music could be better
Game was fun at first but over time it become repetitive no sure if there is win condition but if there is it was way to far into the game. i liked the models and environment. The camera was way too low and dollars probably shouldn't insta kill you.
Found minor bug. over 100 minutes bug.png
i liked the graphics, but 30 seconds of gameplay if i cut out waiting is kinda short. I did get kind of Stanley Parable vibe from this game thou.
I feel like the bullets were too fast or the character was too slow, this made dodging almost impossible without upgrades
It is impossible for me to finish the game, seams like the the removal of souls is bound to FPS but the movement speed is not, so anyone with high end PC can't finish. also the hammer thing is bound to FPS in same way. i would recommend using real time change (time delta) for your souls--; .I didn't give you any rating because of it
I like how it sucks you gently into the dynamic-blobs that's a nice touch. music is cool. Gameplay is a bit lacking, it kinda feels like it was art-piece forced into game.
I feel like all your points are valid, it was a little bit over ambitious idea at least for me, so I don't have too much time left to game test. the enemy color was ironically last hour change they use to be bright red and I didn't notice that they are hard to see in my last testing.
Buildings are basically towers so you build them close to paths.
Interesting idea, I kinda wish there were some pickup on higher platforms. There are performance slowdowns in random times.
Cool game and idea. Only thing i wish that you could rotate while holding orbs
i'm not big fan of spawners in general in all games. i din't figure out any way to regain health is there any?
Props for making so much in no so user friendly 2D engine.
cool game. just wish events wouldn't hide action menu.
it's lit af
Cool game, i'm impressed how much have you done in not so user friendly engine. Some nut sense (or arrow) for finding last few would be much appreciated.
While scoring i realized that it doesn't have much to do with the LD theme but i guess that is subjective.
@jonaspk the music was the most ridiculous part as i'm not musician and on guitar i can't play anything. i made it by plucking four notes on repeat and then switching it up, then i put it into audacity and speeded it up and removed all the bad sound. it came out much better then i expected i wanted to be something like dwarf fortress theme song. DF theme song is much better but want i made is at least similar.
@SplitPainter tutorial is just copy of map, with disabled tick event. then there is event that is called on action with enum and it continues if they are equal as current, terrible way to do it from performance point of view.
thanks for feedback.
@HuvaaKoodia it's SFX self extracting zip archive that is extracted to temp folder in "C:\Users\username\AppData\Local\Temp" to my understanding it is deleted after pc restart. i packed it in this to make it simpler for users that don't have rar/7z software.
there is definitely lots of UI changes that i din't make in time so it is sort of scuffed.
@rrrzzz Power poles have description: Priority is Hospital>Lamps>City. So if hospital require more than you are able to supply lamps and city gets nothing.
Some of the game nuances probably should have been in tutorial, but making tutorial is one of my least favorite task so i kinda give up after several steps :smile: .
Really feel that the movement ball(body) should not have collision with you(heart), and it should move more aggressively toward mouse. it makes the whole movement feel clunky just because these small problems. i liked the neon style.
The real boss is the window border. i think fullscreen would really help this game.
Audio is way too loud. sometimes fish literally ignores the clicks and death can't be avoided.
the movement felt unresponsive, because you have to wait for some bar to fill until you can enter next move. moment que would help in my opinion and/or make the delay shorter. also i have no idea what the wisps do, brief tutorial would help a lot. I like the atmosphere that it was trying to deliver and i like the scribble graphics.
nice graphics and sound effects... nom nom nom... :smile:
Graphics are amazing. i'm fan of cultist theme the music and look was spot on. the game-play was not the best, enemies should have had health bar you have it with the cultists but for some reason not on enemies, i really wish there were more then just clicking on enemies or at least that they would have been less bullet spongy.
Frostpunk spin off - the royal segway
I really like the growth animation.
cool game, really liked that you could add water to sprinklers.
me: "no, no don't do it... want did i tell you" :D
@tolmera no as i don't own mac and web build is no longer supported by Epic. Sorry