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Of The Dark
Of The Dark
By cogcomp
View on ldjam.com
| Category | Rank | Score | Count |
|
|---|
| Overall | 550 | 3.40 | 27 | |
| Fun | 803 | 2.92 | 27 | |
| Innovation | 274 | 3.60 | 26 | |
| Theme | 1008 | 2.76 | 28 | |
| Graphics | 328 | 3.71 | 28 | |
| Audio | 313 | 3.38 | 27 | |
| Humor | 834 | 1.94 | 20 | |
| Mood | 79 | 3.96 | 27 | |
Comments
cogcomp
2020-04-19 20:21
Forgot... The game requires OpenAL which is included in the .zip if you for some unknown reason still haven't installed this awesome sound library.
Also, adding **double** as a command line argument when starting the game will double the window size for all you people with gigantic displays :-)
43sam
2020-04-20 17:10
Cool game with a very interesting atmosphere between the colors, retro style and great music!
It gave me a good DOOM vibe. The switching realm thing is a really good mechanic. Finding pathways with the G realm is really fun. The downside I believe is the music, it doesn't seem to match to well with the environment of the game, at least for my liking. Overall, nice job pulling this out including the engine in 48 hrs!
Well I'm impressed you achieved to reach this point from ground zero in 48h, great job :o
I LOVED the mood, the music, graphics and global feeling of your game matches very well! I found the game really hard, the only way for me to approch the end without dying was to speedrun to avoid being attacked by ennemies X) but, well I know that testing/tweaking in 48h is clearly not the priority.
Still the final result is really cool overall o/
Love the mood in this game. Great work!
Visuals are awesome, I liked the realm mechanics and the difficulty. Keep up the good work!
Trippy visuals! A lot of effort was put into the world building here, which is cool. The gameplay is deep enough to where I felt overwhelmed, but that's not inherently a bad thing; I'd just need to spend more time on it. Good atmosphere and applicable to the theme. Thumbs up.
Woah I am REALLY impressed you got this out, although the graphics are little disorienting for me, gives me a 90s RPG sort of vibe, and the game looks sick! Gameplay is hard as hell for me and the music is bit repetitive since it's the only sound in the game as far as I know. I think this should be continued and made into a fuller game though!
Nice work! Love the atmosphere and the surreal motion to everything.
Graphics are just stunning, it's like I'm back in 1990s! Amazing job
edearth
2020-04-20 19:36
Really love the look and sound of the game, but I didn't understand the objective too well. Also, the camera + controls kind of reminded me of Doom and I loved it!
Really liked the shifting between realms to progress in the game. The goal was a bit confusing, and the 3d scanning was a bit off, but I really liked the aesthetic of it. Gave me a real Hexen or Doom vibe.
Hmm, it looks like a lot of work put into it, the terrain animations are captivating. It was tough knowing where I was and how the realm jumping affected me. Perhaps more focus on the minimap would have fixed it.
The visuals are amazing! I was very confused for most of the time which is mostly my fault for not reading the instructions, but I got the hang of it after a while. With a bit of polishing this could be amazing
elmo
2020-04-22 10:40
i'm not big fan of spawners in general in all games. i din't figure out any way to regain health is there any?
Props for making so much in no so user friendly 2D engine.
Yo! Great stuff and in that short time frame? Awesome work! I actually liked the trippy visuals a lot. That was an experience :)
This is a hell of a lot of work in the compo time frame, awesome stuff. The game is certainly a bit rough around the edges to play, i found it quite difficult to figure out where to go or how to actually fight effectively, but the mood and effects make up for it for sure.
Really interesting and ambitious for COMPO game. Graphics are immersive and effect is cool. For your engine i don't find a way to put in fullscreen, i will appreciated to play in full screen. There is music but no sound effect, priorize SFX next time that increase the mood and you know when you hit correctly an ennemy for example (because the view and the animation not suffisant for that). This is a great work for a compo game, good job !