snakebite by mmemim 2020-04-23T20:09:50Z ♥ 2
The gameplay is simple and effective, but quickly repetitive and too easy, as other people said. Would have been really great to have some sort of challenge increasing over time, but 72h eh. Still it works very well thanks to the overall polish and mood!
Still, everything is really polished (love the game over effect) and visualy beautiful (that water shader :o). The music fits very well with everything else. I also really liked your take on the theme, really great idea to use the story of Orpheus!
Good job there!
LD48 — Deeper and deeper (27)
Krepkiy Oreshek by tangiblegames 2021-05-12T16:21:42Z ♥ 0
Heyhey!
Lovely game you have here, really fun overall
The only things that stands out negatively for me is the rocks artstyle which feel completely out of place: kinda realistic render while the character, enemies, and vfx are cute stylised (and very stylish 😎 ), and the fact that you have no health bars for the enemies.
But outside of this, always impressed to see games made with custom game engine, especially when they are well made :) Really liked the vfx and the music 😌 And yes, I had a good time overall playing your game guys o/
Bravo to all of you !
Hope by krazune 2021-05-02T15:20:41Z ♥ 0
Cute narrative game!
Really engaging as other people said^^
The one thing I would add would be some feedback (even just a sound) when you compose a "good" telephone number, and when you compose an non-existant one; just to have a direct an explicit information that you did it correctly or not !
Great job on this ! Bravo to you^^
Let's Go Deeper by Deozaan 2021-05-02T15:05:27Z ♥ 1
Woa, long time since I saw an Breakout game in the Ludum !
Liked it, it's quite simple and "classical", but it's well done and works very well. You have a full gameplay loop, graphics, music and sounds so very nice work reaching this point in 72h overall. Big bravo to you guys !
Fishing the Deep by DDesignDude 2021-05-02T15:05:17Z ♥ 1
Really impressed, big DS feel you have there mate!
Maybe it lacks a little feedback on some actions (like sound effects when you catch a fish, or just in general), but honnestly it works well.
So sad I don't have my DS anymore to play on it :/ But big Bravo to you on this, really happy to see some original entries like this !
RK XK by NiKaDra 2021-05-02T14:29:10Z ♥ 1
**vv - Heartstrokes - vv**
- Solid base gameplay - Really polished overall - Really adictive gameplay. - Impressed that you achieved clean level generation, **and** the full experience with gameplay, graphs and sounds in 48h
**vv - Improvements - vv**
- Even though the mines are "understandable" from afar, but could be good to have some tutorialization to actually indicate that they exist
= =
So yeah, basically not more to say haha, that's a really solid entry, Bravo for this! I said it above, but even though you "only" have the base gameplay, you have a polished entry and a qualitative overall flow o/ GG
Blub blub Ottersub by Jordgubben 2021-05-02T14:09:38Z ♥ 3
**vv - Heartstrokes - vv**
- Cute graphs - Otter <3 - Follows well the theme both in the base gameplay and with the upgrades allowing you to basically, go deeper
**vv - Improvements - vv**
- Mainly the photo mechanic needs feedback, like you should have something to confirm you that you *do* correctly take the photo of a fish (and also when you just take a bad photo) - The music loop is reaaaaaaly short so it becomes quite agressive after a few minutes, but tbh it's also a good thing that you achieved to add a music, even really short. - Impossible to reach the nasty eel on the left, so we can't get the money to get the 3rd upgrade :'(
= =
That it! Despite those rough things, that are of course normal in a non-pro jam, I find the idea really chill and cute, and I want to point out that a really nice effort overall. You have a working base gameplay, graphs, music, and even if it's all rough, it's really... hmmm. " :3 " (I don't find the right word eh). Big Bravo to you for this effort ! Hope to see you continue a little the idea and polish it after the jam o/
all the king's men by otresnjak 2021-05-01T23:19:42Z ♥ 1
**vv - Heartstrokes - vv**
- Polished game - Simple but efficient - Awesome overall, everything works together - Awesome narrative design: gameplay, art and sound corresponding perfectly to your message / mood
**vv - Improvements - vv**
- Honnestly, nothing cross my mind except the lack of tutorialization for the first level. Maybe just moving your Sprint explanation directly to the start of the game would be great (or make it easier so we don't need the sprint) - <-Ok maybe just some "discrete" sfx could do the trick, at least when you lose and when you reaches the end of a level; but I do get it could create unnecessary noise to the mood so idk>
= =
Big bravo ! Honnestly you nailed it. I was very touched by the message, and every aspect of the game was corresponding perfectly and working together with it. And even if I put away the message, that's exactly the kind of game I expect from the compo, and here it's polished and "means" something.
Probably my biggest heartstroke of the jam so far, bravo again 😎
Abyss by xotraz 2021-05-01T22:53:06Z ♥ 1
**vv - Heartstrokes - vv** - Damn a level generator in 48h, I'm amazed every time I see someone doing this in a compo, great job here - The vertical corridors using velocity are rough, but that's a really good proto-idea
**vv - Improvements - vv** - Obviously it misses a lot of mechanics but 48h and you know it right haha - Imo you should speed up all movements, both vertical corridor and base move speed, because it really feels heavy - Took me some time to understand that I needed inertia to move through the vertical corridors. Not sure how you could do this, but if you find a way to sign visually how it works to the player, it would be awesome
= =
So yeah, that's a very rough, but good basis for a roguelike or a procedural content-based game. Really quite the prototype as it is now, but a cute one, and I want again to say Bravo for being able to make a level-generator in such a short time o/
We have to dig deeper by Lisichka 2021-05-01T22:02:21Z ♥ 1
Hey hey, I guess I'll repeat what people already told, but yeah it's really hard to understand what's going on for the combat, like when enemies attack, when you can attack, when you take damage etc... would be great to have more feedback on our actions.
Overall I also find the movement and attack animation quite slow, while you usualy want to have more "fast" actions and movements with this type on "action based" gameplay, so you might want to speed up the things.
But, despite this, I find the game cute and I really liked your graphics, I was like "Waa, it's smooth, works well together, and there a lot of graphic content for a 48h jam" so big 👍 there.
Anyway yeah overall that's a cute game and Bravo to you for doing this in 48h, really hope you'll try to push the game a little further with a post jam version o/
What's in the Bottom? by Lex 2021-05-01T21:48:00Z ♥ 1
Really smooth game! Cute art, and cute mood overall.
Design-wise, I liked a lot the fact that you have more and more ""obstacles"" as you catch the different fishes (as you want to avoid those you already have, and thus they become obstacles)
One QoL improvement that could be good would be to speed up the "line launch" sequence, because I think it's quite long to wait when you're casting it at full power.
But anyway, good entry overall, and impressing whistling o/ Bravo to you !
Highly Successful Research Submarine by James Macgill 2021-05-01T21:24:23Z ♥ 2
I'm impressed on what you've been able to produce in 72h eh.
I agree with people above about needing some more money so we can express our creativity directly at the start (even tho not having too much is kinda motivating for playing more). I also thing it could be great if you can have some kind of indicator of the value of what you have on your camera **while** you are taking photo, so you have directly the "sparkle of joy" when you see big catches on your camera, instead of having to go check on your mission status their value.
But anyway, solid entry, great job to reaching this degree of completion with a 3D game, I really liked your little game o/ Big bravo to you guys !
The Internet by LukeyDev 2021-05-01T20:57:21Z ♥ 1
That's exactly the kind of game I except from the compo^^ Simple but lovely.
I loved the simple but cool mechanics (the fact that you come back from the top when falling) and level design ideas. Again it's simple, it's of course very rough and lacks a little feedback on things you do (small sounds, or you know, effects when hit / take a hit; probably hitbars on enemies to know that you did hurt them) but you did a coherent thing with some cute ideas around the internet idea so I liked it despite this.
Bravo to you for your cute entry o/
Mayhem of the Moles by Ramperkash 2021-05-01T20:44:31Z ♥ 0
Damn, I swear these moles are coming from the depths of hell 😰
To be honnest the game lacks a lot of feedback when you perform action (or get harassed by devil's moles), but I want to point out that I'm quite impressed you achieved a working and not-broken level generation in 48h while having the basic gameplay loop working, so big Bravo for this !
(so sad we can't rate you on graphics I wanted to reward those beautiful moles :'( )
Ponzimulator by AlexisMartineau 2021-05-01T20:25:58Z ♥ 2
I will rename your game: Fever Dream Simulator
Guys I really loved your game, I mean it haha. Honnestly my biggest giggle of the whole jam here, max score humor without any doubt X)
The frenzy of clicking everywhere with the MONEY and people pouting everywhere PLUS this devil saxophone in the background really made me laugh, and honnestly was really fun. It's rough, it's complete hell, but it's damn fun.
Big Bravo to you there, clearly a heart stroke among the dozen of other games I tested so far ! GG pour l'entourloupe o/
Beneath by Rewzu 2021-05-01T20:11:03Z ♥ 1
Simple and efficient, that's exactly the kind of game I except for the compo !
Found it really adictive to be honnest, the "fast paced" of having just one life then quick restart works really well, and I sticked to it for a little while (until I finally achieve to gain diamond :D )
Anyway, very fun entry for me, and I liked the music o/ Bravo to you doing this in 48h !
Brinebeard's Folly by juxipolo 2021-05-01T20:06:01Z ♥ 0
Wouah a minesweeper !
Sweet idea there^^ Really cool take there, and I loved the art style. The global flow of the game is really smooth, and thus solid overall, you even had the time to add upgrades/progression in 48h so Bravo to you ! Really solid entry you have there
Under the Surface by Wolfrug 2021-05-01T18:24:06Z ♥ 5
Very nice point and click, I loved it :D
Very strong mood with art, ambiant sounds and narration, everything works well together and is coherent so great job on this :o
And all this is very well linked to the theme so big bravo to you, very well executed, you nailed this o/
Deep Cover by Liam 2021-05-01T17:48:39Z ♥ 1
Ha so happy to see a card game here! Really original entry and take on the theme, really refreshing one !
So sad I'm quite bad, but I'll give it a try again later to completely finish it :D
Bravo to you for doing this in 48h !
Patchwork by Herman Chau 2021-05-01T17:32:19Z ♥ 1
Impressed by the content you were able to produce in 72h. The whole game is smooth everything works well together.
The puzzles were sometime hard to understand imo, but most of the time they were pretty clever so great job for these!
Impressive entry for the jam anyway, bravo to you !
Irrational Volumes by s1lv3r Dr4g0n Games 2021-05-01T15:39:59Z ♥ 2
Quite happy to see someone there taking time to add accessibility settings to customize the experience, especially for a bullet hell, wanted to point this out :o
You reached a complete game loop, so Bravo for this nice entry o/
Type Fisher by breadstix 2021-05-01T00:09:07Z ♥ 1
Capture.JPG
Honnestly, you can be proud. Personnaly I really felt the love you put into making this game. Yes there are a lot of rough / quirky things, but well that's the point of the compo jam and that's perfectly fine: we're here to have fun.
I'm also quite happy to see a typing game here because that's clearly unusual and quite original, even if it's a "straightforward" gameplay.
And for the art, well yeah, its paint level but we understand it and it works.
Overall yeah, it's not the game of the year but it's a cute entry of the jam, and you have absolutely no reason to be ashamed of anything about it. Everything is rough, but the game works, you have a complete gameloop, which is already a great thing.
So yeah, Bravo for achieving this in 48h ! I hope to see you again doing even better paint art in a next jam o/
Divine Comedy by skoopidy 2021-04-30T23:37:49Z ♥ 2
Wouah really ambitious project ! That means quite impressive overall, but of course hard to polish everything (and that's normal!).
I liked the mood, and the intro cutscene was clearly a big big good point of your game :D Really hope you will continue working on this beacause i'm sure you can really polish these rough ideas.
(I'm still amazed you guys took the time to do voice acting for a game jam submission hahaha)
Anyway, Bravo to you guys for achieving this in 72h 💪 💪
MilCo. by MikoziQ 2021-04-30T23:12:50Z ♥ 1
So cute :o
The thing that bother me in the game is the fact that you can just buy more cows to gain more money without loosing anything in exchange. I mean you can just wait and do nothing else than buying cows, and you will eventually become RICH AS HELL and just connect every house without challenge. Maybe adding something like a time limit so we can't just wait CASH to overflow, or adding a negative effect if you have too many cows without linking houses could make the whole thing more balanced ? o/
meuh.JPG
Outside of this, I foudn the art cool and really cute ! I'm impressed that you created the cows with pro builder hahaha.
And the MOO sound effect is SS-tiers !
Anyway, Bravo for your cute submission !
The Red Crystal by Bastienre4 2021-04-30T22:17:51Z ♥ 1
Really great job here ! You understood and used the "codes" of the horror game genre very well, and the mood is completely there.
Your whole little game feels complete and smooth (I mean everything works well together) so really great job on achieving this result in 48h o/
Dwarf Inc. by Matthieu Riboulot 2021-04-30T12:19:28Z ♥ 2
Great game folks ! One balrog means nothing against the invincible dwarf army.
Great art and sound, and very few UX issues given the time you had to do the game Big GG o/
The Super Futuristic Shrinking Veterinarians by jogy34 2021-04-30T11:59:28Z ♥ 0
I like your take on the theme honnestly ! Not always clear on what was going on (like what I had to do, what was ennemies and what was not), but thanks to the sounds I eventually understood :D I think I m a s t e r e d the level2/bossfight haha
Great job on doing all this in 48h, loved the overall graphical mood
Dig Deeper by ursagames 2021-04-30T11:15:06Z ♥ 1
Loved running like a madman with 2 swords in my hands^^
So sad that you didn't have the time to implement the difficulty going up when you go deeper but really great job for being able to do this in 48h :p