2019-05-02 20:55
Interesting.
Foon → Ludum Dare Explorer → LD44 → Apothecary's Piggy Bank
By maychant
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 273 | 3.31 | 23 | |
| Fun | 281 | 3.11 | 23 | |
| Innovation | 133 | 3.45 | 23 | |
| Theme | 78 | 3.76 | 23 | |
| Graphics | 262 | 3.31 | 23 | |
| Audio | 341 | 2.50 | 22 | |
| Humor | 247 | 2.65 | 22 | |
| Mood | 397 | 2.67 | 22 |
Interesting.
Mom, dad, I'm finally the doctor you always wanted me to be! Fun game, could use some music and some more variation on the core gameplay loop but I liked it overall.
Loved the gameplay, really. It took me some runs to understand that healing infected costed me "money", but I really like the fact that you have to chose to take upgrades or just stack money to heal infected in subsequent levels.
GG to you anyway!
I liked the graphics and core gameplay. In later levels I found the only way to survive was to push one little guy into a corner and protect them until the end of the level. :)
Nice game. It was hard to find a good strategy to winning.
I really love your concept. Simple but fun and effective. I could play this for hours. It looks like it is supposed to be a mobile app. You should think about polishing the game and releasing for smart phones. I would play that.
@hypp In fact, when I was doing further testing I discovered that you should upgrade the value once in the very beginning, and then focus on aura and immunization. Especially immunization, since you'll need to buy it at least once before air transmission breaks out, which is the deadliest mutation by my experience (and kind of designed as such)
Really interesting setting and aesthetic! Your mechanic is an excellent balance of risk-reward in determining who you heal, who you immunize, and who you leave be. It turned out to be a lot more difficult to balance than I thought!
I did end up in a state with almost no savings and a lot of infected in the next area, meaning I couldn't avoid touching an infected (losing all my savings), so the best I could do was immunize one person, giving me back one savings for the next area. Any way to get around this (maybe upgrades I hadn't prioritized)?
Well done!
I like the mechanics of this game. It's different. The upgrades work really well.
I found that later in the game I can always keep one guy healthy every level. It might be good to prevent that, since it gets old really fast, and I won't just quit because I still want to win :)
A good entry.
Very cool unique concept. It's like a live-time Plague Inc. The upgrades seem pretty well-balanced, and the gameplay in general is engaging. There's some strategy of who to go for and how to cordon off areas and so forth.
Eventually there are just so many enemies compared to healthy patients it seems impossible so that's my only complaint.
@pincushion Thanks for the comment! Protecting one healthy person until the end is part of the experience, and I did plan to handle that scenario properly with a proper ending, but didn't have enough time for that.
@gentel Thanks for the detailed analysis :P There's a lot of random factors in this game, including mutations and spawning points of patients. So depending on the RNG the game might suffer from early game hell or become trivial after some point.
Really unique and fun game! The gameplay is addicting, and the art is really nice. It could use a bit more audio, but considering the time constraint, I wouldn't expect anything more. Great work, its really well done, and the effort you put into it shows.
Really liked the idea, I wish there was some sort of comback mechanic, i got bankrupted one level but had 2 guys survive, I was able to continue playing keep at most 4 guys a live so I would start the next round at 12 points but would always end at 0 and save a couple to go to the next round
Very good gameplay, combination of strategy and action;
Reasonable explanation of mechanism and story (range, treatment, touch);
Simple and effective art;
Good connection to the theme;
LD.png ld1.png
Pretty funny, played it a long time. At the beginning you had to think about the upgrades and the gameconcept, but it got really funny. Though, if you managed your upgrades right, from level 10 on it gets a bit too easy. Graphics fit good.
Simple yet enjoyable and polished
@pengda Thanks for the feedback! Yes there's this recurring bug that if the player keeps hitting the wall for a while there's a chance it can go through it... I'm looking into it.