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Irrational Volumes
Irrational Volumes
By s1lv3r-dr4g0n-games
View on ldjam.com
| Category | Rank | Score | Count |
|
|---|
| Overall | 839 | 2.71 | 25 | |
| Fun | 759 | 2.76 | 25 | |
| Innovation | 756 | 2.63 | 25 | |
| Theme | 889 | 2.04 | 25 | |
| Graphics | 801 | 2.60 | 25 | |
| Audio | 678 | 2.28 | 25 | |
| Humor | 599 | 1.92 | 23 | |
| Mood | 793 | 2.47 | 24 | |
Comments
mahalis
2021-04-26 16:40
First time I’ve seen a bullet-hell game with accessibility settings, therefore the first bullet-hell game I’ve been able to play for any length of time without losing. :slight_smile: I’m a little unclear on what causes the game-over: a few times I’ve gotten to the end-game screen while I still had several lives left. Maybe a bug?
It's a very nice idea to add accessibility settings in a jam game!
However, toggle fire doesn't seem to work. The game over closing the game is a bit brutal too.
Other than that, it's a nice little entry. Well done.
metadept
2021-04-26 17:35
It's a pretty good bullet hell for a game jam, but also spending time adding accessibility settings is extremely cool. As another commenter said, there seemed to be a weird game over condition? I really enjoyed it though; great job!
I'm not clear what this had to do with the theme? The game kept ending abruptly with "not yet, I haven't cleaned up", which I don't think was due to anything I did.
morphine
2021-04-26 17:49
We need more entries promoting accessibility settings - well done! This was unfinished and it seemed like certain things didn't work as expected, but I had fun anyways!
@metadept @mahalis The screen with the heart on it is the end of the level, I ran out of time heh. Ditto for running out of lives closing the program, couldn't come up with something more creative.
@bastienre4 Yep, I didn't notice before I had to kick this out the door. Was a one number change too, my bad.
@john-gabriel It was going to be about a house that was (pick your pop culture reference here) bigger on the inside and you explored into the basement etc. There was going to be a mechanic about being closer to the top of the play field (ie deeper) rather than the bottom. I overscoped and also had to relearn everything after a hiatus.
maratg2
2021-04-30 15:59
Ahaha, I was stunned when I saw touhou-like UI (I do love touhou). That was very good entry, as others mentioned, settings are cool, and the game just works, it's vital. Thank you for the game!
kripakov
2021-05-01 15:24
Good entry! Yes, the settings in the game are quite interesting, you can experiment with different game modes yourself. True, the shooting did not work for me initially, and it turned out to be turned on only after I ran my hand over the keyboard by pressing all the keys =) Some small description would not hurt. And so very cool, thanks for playing!
Quite happy to see someone there taking time to add accessibility settings to customize the experience, especially for a bullet hell, wanted to point this out :o
You reached a complete game loop, so Bravo for this nice entry o/
Nice game. Awesome idea to add accessibility settings.
fueelin
2021-05-04 07:37
I didn't really understand if I won or lost at the end, but I enjoyed playing it! The bullet patterns were challenging but fair, and they made some nice-looking patterns.
Agree with everyone else that the accessibility options are a really nice touch!
Really nice job!
I'm not sure why I exited the game after I lost but other than that, it was a cool game. I liked the art.
frnknstn
2021-05-06 14:07
Great bones here for a full bullet hell experience!
Confused a bit by the heart... I see from the notes that it was the level end. I have to say, respect for getting the menu / accessibility controls in first and running out of time on the levels rather than the other way round!
txanevk
2021-05-07 17:57
@s1lv3r-dr4g0n-games I think this is your twentieth rating too! Good job, it has a polished gameplay. I love bullet hell games, this has potential.
Good job with this! Would have loved to see where you could go with more time.