Double Bubble by jonathan-turner 2021-04-28T16:25:26Z
Haha, last section is truly difficult! Quite fun and pretty game out there! Great work
Foon → Ludum Dare Explorer → Users → MaratG2
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2022 | 50 | Delay the inevitable | 👥 | Desert Defense | jam | 394 | 3.75 | 4.05 | 2.50 | 3.72 | 3.13 | 3.05 | 3.41 | |
| 2021 | 48 | Deeper and deeper | 👥 | Happy submarine | jam | 929 | 3.50 | 3.30 | 2.98 | 4.03 | 3.55 | 3.71 | 2.31 | 4.00 |
Haha, last section is truly difficult! Quite fun and pretty game out there! Great work
Ahaha, I was stunned when I saw touhou-like UI (I do love touhou). That was very good entry, as others mentioned, settings are cool, and the game just works, it's vital. Thank you for the game!
Wow, somewhat we have a bit similiar games xd. Quality of all game features is outstanding. Though I wish there were something more than just mining. Great job, thank you for the game!
I don't know why, maybe it's only when I was playing - FOV and sensitivity were intimidating, to the level of headache. Though solving riddles is an interesting idea, and graphics itself is fine. Thank you for the game!
@lex-randea Huge! Thank you!
It has some interesting game design ideas. I don't know exactly why, but I think that it could be an outstanding game when it's extended and refined, so great work on it!
Wow. The quality of game isn't jam-like. It's just on a different level. Unexpected. I think I don't need to write much about how good it is, you probably understand it well (though I was surprised by the character controller - it had high level features like early jump detection, late jump, adjustable jump height). Thank you for the game, it was fun!
There are some bugs I've encountered, but the job is spectacular for this jam! Thank you for the game!
Yay, I got 1629m! Graphics are excellent, and the game feels just right. The thing I can underline is that you can just fall by left or right side, so, in my opinion, the meaning of the game decreases. It's not an easy game design problem, to come up with the solution. Great take, thank you!
Wow, that is the best entry I found so far. Got really involved and even beat the game in the third run. It's simple, but within 20 minutes of playing it is just fine, in all aspects. It was fun, thank you!
This game is fantastic. Game with an outstanding scale and scalability during this 3 days jam. Good work, thank you for the game!
Don't know why, but for me it lags much. Though I see the concept and can acknowledge it as innovative within this theme. Great game, thank you!
That is a really nice game! Even unpatched version works well, gameplay is simple, but fun, and you managed to think of interesting levels. Game looks finished, and I guess it was really tough to do it on time. Thank you!
Fun game. Been playing 10 minutes till got flashlight and got lost within depth xd. The game works well. Thank you for the entry!
It was interesting and fun to play. Music fits graphics, creating nice atmosphere. Personally I don't remember that sort of text quests with much UI, it also rises atmosphere. Thank you for the game!
I love the game idea. Hope you won't abandon this game and scale it further, have a good luck!
Omg I love this visual design. It's really stylish. This makes even simple game mechanics shine, makes the game more juicy. Thank you for the submission, breat job!
Waiting for your turn is a bit long and in first try I haven't got the idea of what enemies were doing. But it's an interesting game with solid style. I think it was a lot of work to make this game through the end, coding and balancing things. Thank you for your submission and have a good luck with new games!
Wow. That's the best game I've seen till now in LD50. It's just astonishing. I wish you have desire and energy to scale this game and release it in steam, it will be a top-notch indie game!
I think there is a lot of effort put in. Can't imagine handling this idea in such a short time. Great realisation of an idea - it's very catchy, casual style of a game. Would love to see the game getting bigger, have a good luck with this project or any other games, thank you for the submission!
Neat little game. Keep up a good work, it's great that you managed to do your game till the finish of this short game jam. Also you have my personal like for using construct 2 - I loved using it before. Thank you for the submission!
Man haha that is hard. I loved the idea and it's implementation in game. Very creative and well-made, and the most importantly, fun! Thank you for the submission!
Great theme interpretation, love the background art. Game design, general art style and technical parts of game could be executed better, nevertheless it's a great game, thank you for submission
Really clean game! Well-balanced, well-coded, really great work despite being made in this short jam. It's a bit terrific for me to think about coding and polishing this in just 3 days.. xd. Thank you for the submission!
@digitaldude555 Thank you for the feedback! Well, it's up to players to decide all the criterias and I appreciate your take! The game doesn't have a visible game over timer, but despite doing anything you can to defend yourself, eventually you would die, so you try to delay the inevitable. Giving my thanks again to all people giving the game ratings and feedback. Much appreciated
Neat little game with cute graphics and music, creating great mood. I'm scared of the amount of work putted in it during 3 days given. Great submission, thank you!
Great design, though it's challenging controlling your character. Gravity surprised me, good mechanic. Overall, neat atmospheric game with solid mechanic and clear purpose to play
Very solid game. Loved the graphics, core gameloop is really interesting. I like managings resources, units, creatings strats, and your game gives the freedom to do so. Thank you for the submission
My HP stuck at 1% and the game couldn't end, so I haven't grasp the idea, but it seems challenging and game idea is well-thought. Thank you for the submission!
It surprised me with quality of work. It's a very polished little game. Reminded me of Nihilumbra. Maybe controls (jumping over platforms) feels a little cluncky (I can't jump on platform, but can dash on it. Though I completed the game). Don't know what to add, this game is a spot-on, wish you good luck with either new games or scaling this!
Great atmosphere because of neat graphics style, cozy lighting and good sfx. I liked the theme interpretation, it wasn't ordinary. Overall, cool, working as intended game. Thank you for the submission!
Good job going through this hard and short jam, thank you for the submission!
Great game! Loved the artstyle, theme interpretation and the idea itself. I can highlight that the game isn't that intuitive, so it's hard to grasp the gameflow. Thank you for the submission!
Loved the core gameplay! As for my point of view, really fresh and neat idea! Good luck with developing it further, thank you for the submission!
Absolutely clean graphics and audio design. The game itself is pretty simple, but it's polished. I have a suggestion of having multiple arrows (one per broken thing) instead of one, though this idea needs testing. Thank you for your submission and I hope it won't be your last!
The game is just beautiful. Though I can suggest you using a bit less post-processing, it was pretty solid game. Thank you for the submission!
Good job making this game in a so tiny amount of time given! Thank you for the submission
Wow, that was a great experience. It's well-balanced (great game design), polished, have cool audio desing, atmospheric. Haven't noticed any issues. I think this game can be scaled into something more, so I would like to see you develop this game further, if you would like. Thank you for the submission!
Great and polished game! I'm not a gamedesigner, but will try to give you a feedback as a player. For me it became quite repetative and boring fast, despite having jokes, unexpected blanks and changing requirements for approval. I have only short purpose as a player: to approve or decline a person. I don't see how many people will come, how much time I have till the day ends. No meta-mechanics like managing something in-between working days, etc. On the other hand, I understand that this is jam with really harsh limited time, so you probably just couldn't do it in time and have it polished. Also, probably I missed something cause I haven't played it through. Overall, I really don't critize you, I just share some ideas, if you haven't noticed them. Thank you for your submission!