adrien-dittrick 2021-04-26 20:10
Hey there, your itch link leads to a 404 page, you might want to go to the settings and check the "public" box!
Foon → Ludum Dare Explorer → LD48 → Deep Down 2
By wicked, biemorth, nyunesu and Brodux
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 31 | 4.31 | 34 | |
| Fun | 11 | 4.45 | 34 | |
| Innovation | 325 | 3.76 | 34 | |
| Theme | 1061 | 3.53 | 34 | |
| Graphics | 184 | 4.34 | 34 | |
| Audio | 272 | 3.88 | 33 |
Hey there, your itch link leads to a 404 page, you might want to go to the settings and check the "public" box!
Still no itch page set up. There is a publish button in the top left corner of the "edit page" screen. If you don't tick it only you will be able to see your page. Pls fix
don’t forget to add your cover image ;)
itch link leads to a 404 page still
hold on guys, we are uploading!!!
This game was a lot of fun. The mechanics are inventive and are painlessly taught to the player. I replayed the game a few times just to see how quickly I could make it through.
I'm not sure if the leaderboard at the end is working, or if I just don't understand what it is displaying, aside from that I had a great time with this. Great work!
Really fun game, Have always loved games that taught you the controls along the way, and the little glob character is super cute. Only issue I had was the first rock getting stuck in the wall as I was going down because I didn't know how to use it and I had to restart the game.
I could keep playing this for much much longer! Really fun game, well done!
Very well done and polished! The only thing I thought would make it feel better is something when you ground pound, and perhaps a functioning reason why to ground pound other than to bounce on the up blocks. Overall really good and fun!
Really fun game. You can expand and make it longer. I like the slime powers. reminds me of super meat boy a little.
I really liked it I love platformers!
Wow, I loved this one! Honestly one of my favorite entries in this jam so far. Graphics are very compelling, music and sounds fit well and the gameplay just feels so smooth. What I liked the most was the ability to absorb the cubes and place them on pre-defined spots in the air to progress. Getting larger and gaining double jump ability was great as well. Keep up the good work :)
Art, level and game feel are great ! realy good game, i love it :) Let's try hard to have a great score \o/ Maybe a visible timer could be a good feature
The learning process in this game was done flawlessly. I discovered each and every mechanic within 5 seconds of messing around and following intuition. The graphics suited the game very well and the audio that was in the game complimented it very well. The level design was developed and plentiful considering the timeframe. My only suggestion would be to make it a little more challenging. The levels were intuitive to the point where I could tell pretty quickly what needed to be done. Perhaps more complex puzzles. All in all a very well done game.
Love it, top tier platformer, super clean. only thing that could be improved was additional sound effects and animation/intuition for the powerups (big slime and that brown block)
This is a lot of fun - good level design and interesting ways to use the mechanics! I only wish there was more focus on speed. One way to do this could be to split the gameplay up into shorter levels (to cut down a lot of the time it takes to walk/fall from section to section) to make the game feel more fast paced. Other than that, awesome entry :)
Nice game with a cool theme and good mechanics. The player seems to get stuck when jumping too close to a wall, but other than that it's a very polished game, good job!
i really like this game! the art is awesome and it feels very polished while playing. also very easy to pick up and learn the controls. great job! :)
Wow. The quality of game isn't jam-like. It's just on a different level. Unexpected. I think I don't need to write much about how good it is, you probably understand it well (though I was surprised by the character controller - it had high level features like early jump detection, late jump, adjustable jump height). Thank you for the game, it was fun!
Fantastic design, as others have stated the way new mechanics are introduced is simply amazing. After finishing and I saw the highscores I immediately wanted to give my try at speedrunning it!
Really Nice Game, Graphics and Sprites were great as well as sound design, and the mechanics worked really good also. A bit of a tutorial or a sign with some for of instruction on how to use each mechanic when you first obtain it would have been nice though, a few times I found myself stuck on a part of the level because I wasn't aware of how to use the mechanic. Overall Great Game!
Cool game. Teaching the mechanics part was well thought. I'm guessing you guys know what you're doing. Very neat very nice game. Good job!
Really nice game, feels very polished and is nice to play. Platformers in LD often have controls which feel slightly off, but this was not the case at all, you managed to implement it very well. I also like the level design where you nicely introduce new mechanics where you have to use a new mechanic but there is no pressure. Well done!
@maratg2 thanks for noticing it! It was my main focus during the jam :P
@becher congrats on the score btw, you got the best non-dev time so far
omg realy ? :) ok now i'll beat your score ha ha
Loved the game so much! It's a really simple concept but executed really well! I really appreciate the level design and how it teaches the different mechanics you introduced. I also thought the slime crouch-walking animation was really cute!
I would love to see more movement tech options so I could go real fast (brain likes going brrr). Although the level does a good job of introducing each mechanic and explaining what it does, I felt that the form and function wasn't obvious from the "look" of the mechanic. I thought the big slime power-up was fun, unexpected, yet thematic, but I thought the rock & glass interaction wasn't really obvious on first glance.
awesome entry quite a lot of mechanics and polish for such a short development time. I had quite fun playing the different levels and understood the new mechanics intuitivaly, therer fore great level design. sadly i feel at the end of the game through? the level into the black and nothing changes. Maybe I quit too fast or there was a bug. Overall great entry :)
i got a time of 0:00
I got a time of 0:00 as well! Otherwise, amazing design, you teach all the new abilities so intuitively! Great job!
This game is fun) Graphics is beautiful and slime is really cute. Good job!
A well-polished, fun platformer! I enjoyed all the diffrent mechanics that were slowly introduced. The progression curve was fair and the level design was simple, but fun. The music loop didn't tire out too quickly. Looking forward to playing again and actually getting a score :D
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Very polished and all-round fun to play game! I loved the graphics, the mechanics and the pacing of the game! All the mechanics were properly introduced at they're respective times and always felt like great aditions. Kudos :D
This one really nails the concept of teaching mechanics through level design.
It anything this game could be a bit longer (but only if the general sense of level polish stays the same).
Loved it, wished it was longer!!
This is my first game jam but I knew Deep Down 1 from Itch and to see there's a sequel made me really enthusiasmated to play it because I loved the first one. And it did not disappoint! The level design is on point, the only part that I felt it was let intuitive than all the rest was the mechanic that makes you bigger but gives you a double jump, it took me longer to understand this compared to all the other mechanics. And about that: wow! what a great variety for the gameplay! This was a blast to play, really. Had a lot of fun! Keep up the good work, guys!
Really cool game, liked the mechanics, especially the one were you grew bigger and got a double jump! Really nice :)