Deep Root by blackoptics8 2021-04-27T07:00:52Z
It was hard to know when i would lose (from too little water?). otherwise it was good, unique concept.
Foon → Ludum Dare Explorer → Users → Daniel Seeberg
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2021 | 49 | Unstable | Gun King (HTML) | compo | 3.57 | 3.35 | 4.14 | 4.42 | 3.42 | 3.57 | 3.25 | 3.33 | ||
| 2021 | 48 | Deeper and deeper | Downcave | jam | 886 | 3.52 | 3.76 | 2.79 | 3.64 |
It was hard to know when i would lose (from too little water?). otherwise it was good, unique concept.
This is great, i completed the whole game. 5/5 in fun I think the only place the game struggles is in the tutorial/first-impressions, maybe introduce the moves one by one? in a situation where they are useful to teach the player
Love it, top tier platformer, super clean. only thing that could be improved was additional sound effects and animation/intuition for the powerups (big slime and that brown block)
The falling section was way too hard, i beartly made it to stage 3, but i really like the way the light / pov changed with aiming direction
There seems to be a very annoying bug where i would collide and stop when there was nothing nearby, but the world generation and the visuals looked very nice
I think the progression is too slow, after the first run you should be able to upgrade something. but it was good and simple. was this inspired by soda dungeon?
Needs checkpoints, and the music didn't seem to fit the mood of the graphics at all, otherwise it was great! It also needed some sort of controll-popup somewhere but i also forgot that