teenythanos 2021-04-27 06:33
Love the classic art style! Totally perfect for the game.
Foon → Ludum Dare Explorer → LD48 → Deeper into the dungeon
By paprikcho
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 1666 | 2.97 | 20 | |
| Fun | 1334 | 3.05 | 20 | |
| Innovation | 1884 | 2.11 | 19 | |
| Theme | 1687 | 2.83 | 20 | |
| Graphics | 1665 | 2.69 | 20 | |
| Audio | 1004 | 3.05 | 20 | |
| Humor | 2 | |||
| Mood | 2 |
Love the classic art style! Totally perfect for the game.
Nice work ! Simple and effective. The progression as you start new runs is very pleasant, but maybe a bit too slow. Good luck for your next project !
Simple and straight forward gameplay!The heal action seems take no effect because it always recover 1 HP, which mean enemy's hurt will always large or equal your healing. The music is exciting and addictive. Good job! I could never go deeper than floor 6.
I think the progression is too slow, after the first run you should be able to upgrade something. but it was good and simple. was this inspired by soda dungeon?
@reblys Thanks!
@justuspan I appreciate the feedback! My bad for the heal action not working, it was meant to scale with max health, but apparently it doesn't.
@daniel-seeberg very much so!
those turtle looking spiders man... (gg wp)
Nice job! The animations were good and really sold the idea of my characters jumping into battle to take their turn and attack.
However, I didn't see any indicator for whose turn it was. If I wasn't keeping track of my attacks, I wouldn't know which character I was about to command.
This was pretty fun! I wound up breaking the game a bit when one of my characters died at the same time as an enemy and the game didn't seem to know whose turn it was after that. Outside of that, I think I would have liked to have seen more incentive to use the block or heal actions. They didn't feel super useful, so I just always attacked. Either way this was a fun little clicker. Nice work!
A really nice one to play. I just wish there were some target/active battler indicators. That would've improved it a lot. But really fun to play overall. Nice!
I think it need some balancing (the spike monsters were mean), but all in all better than I expected in the beginning :)
1. Can't turn off music, even if move slider to the left or left+1 pixel - it still playing. Music is ok, but definitely not good. And this became an issue after 5 minutes of playing. 2. Balance need some polishing, game feel slow. Something major (new guy or item) happened only once per 3-4 runs, especially important on early stage of the game. 3. Bugs-1. Game does not recalculate HP for new run if I haven't visit shop, so my guy with armor does not have his +10 hp. 3. Bugs-2. Not sure how moving order is calculated. Probably it suppose to go like this: my guys, enemies, my guys, enemies. But when there are more than 3-4 actors pattern breaks and became chaotic. Sometime enemies are the ones who skip turns, other times - my guys. One mob killed my 12hp guy on level 8 because he moved 5 times in a row. 4. Would be nice to see money in game, not only in shop. This is not important, just some small thing. 5. I personally think game will better with auto-battles. It is not a FF with unique heroes/animations/tactics. But that is just my taste.
I enjoyed the flow of combat in this game. I got stuck once i got to the blue spiked enemy, maybe i just needed morepower to damage it, but i got to the point where i could not make any moves against him and had to quit out. couldnt attack and had no shield or heal ability either.
Cool concept to make a rogueish dungeon crawler :). It plays fine, if a bit slow - faster money-making would be nice.
There are some improvements that I could suggest: - Heal action is not worth it really. Takes a whole tun and heals only 1 point. The enemy will hit you for minimum that point anyway making the whole effort mute really. - Music slider in the options seems to do nothing. - Would be nice if there would be keyboard bindings for the actions. Better than clicking :)