somnolentpumpkin 2021-04-27 01:11
When there's a beer shortage, the alert pops up repeatedly which makes it hard to buy more brewers
But overall, a cool idle game! Don't see a lot of those in game jams. Art looks great, and UI is intuitive.
Foon → Ludum Dare Explorer → LD48 → Dwarf Inc.
By matthieu-riboulot and Khelian
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 380 | 3.84 | 31 | |
| Fun | 578 | 3.56 | 31 | |
| Innovation | 1055 | 3.10 | 31 | |
| Theme | 406 | 4.00 | 31 | |
| Graphics | 254 | 4.27 | 31 | |
| Audio | 181 | 4.00 | 31 | |
| Humor | 209 | 3.74 | 31 | |
| Mood | 584 | 3.73 | 30 |
When there's a beer shortage, the alert pops up repeatedly which makes it hard to buy more brewers
But overall, a cool idle game! Don't see a lot of those in game jams. Art looks great, and UI is intuitive.
I love such types of games, especially loved how UI is made with those Vikings words :D
I greatly enjoyed this game, the artwork is fantastic. The news screen and random events are a great adition to the simple gameplay.
That was a pretty cool game. I noticed there's a glitch when a balrog attacks where it says it's going to remove some miners but it never does. Also I was able to work out what did what, but it might be nice to have a little description of how the game works on the LD page.
My dwarves really love their beer. Cheers! Great game
Nice idea for a game. Would love to see this fully fleshed out. The music was really great too.
Really well done, I liked the news feed and salad jokes!
Best game I played so far. Very well made, with amazing graphics and content. You guys should definitely polish the game, make it endless and publish as a full game! Great idea.
I love the art and the music. I wasn't quite able to start the game properly (maybe because I'm on iOS, I 'played' the web version). A short tutorial would be greatly appreciated, as it looked really awesome!
Great entry. I love management games. Graphics are really really good! I think this project can lead to a full game.
Capture.JPG
I'm a simple man. I see the dwarf game, I play. Loved the numerous shoot-outs and log messages, everything was on point and goblins still stink. Gameplay was good enough, on the maximum speed it was a decent dvarfish frantic management simulator. Although events felt a bit interruptive at times.
Nice game! It's simple and very well produced. Art looks great and UI is very intuitive (I love these fonts :heart:)
Wow this game looks very polished. From graphics to Gameplay to Sound design. Very fun experience for a short micromanagement journey. Also dwarfs are f***ing cool :P
This is probably the LD game I've spent most time playing so far, great work! The art is beautiful, and the game is quite fun to play, at least until your numbers just start to go ham :slight_smile: The only thing I can mention is that honestly, while the shaft news are a nice little touch, they didn't add much for me personally. Furthermore, on max speed, the events would sometimes keep interrupting and I wouldn't even have time to slow it down again ^^
I ended up digging down 250k meters :smile: 2021-04-27T22_05_08.png
I couldn't get it to play fullscreen so part of the game was off-screen, sadly. But what I got was really good! The graphics are great, the text is great, it fits the theme and plays nicely. My only feedback, and this is not negative criticism, is that the instruments in the music could be a little more dynamic. The SFX sound nice. This is very near to be a finished product!
Haha don't tell me you actually sung the song in the title screen. Really good music and sounds. Incredibly amazing art in the game! Commercial quality for sure! However, the gameplay is what needs most love in any possible further development.
When pressing the fast forward buttons, I got endlessly stuck in a loop with low resources and the messages popped up faster than I could change the game speed back to normal. The game speed buttons have very little feedback on them which one is even active, which is a weird feeling compared to how polished the UI art otherwise is.
I wanted to love this game as it's an amazing "clicker" game, but it's unplayable with these random popups that basically bug the gameplay out of existence.
Also, I atleast didn't see any even if I moused over things, sorry if I missed it, TOOLTIPS would be nice to tell what each worker really does.
I'm sure everyone knows what a clicker game is, and the developer certainly most often knows what's going on in their game, but for a person who just jumps into a game it's very hard to get to know what amount of workers they can hire, so perhaps gradually opening the workers available would be better than just letting the player click all of them right away and get into financial or beer troubles.
If further developing this game, consider putting most work into: - the feedback and visuals of buttons - tooltips and other small information bits to help the player understand the game - a short tutorial - gradually unlocking different worker types - make the shaft news just be speechbubbles in the mine view on the right, and replace shaft news with tooltip information or other interesting statistics - change how the pop-ups work so that it doesn't interrupt gameplay or stop the user from using buttons
I really want to play this game, but in its jam state it became unplayable for me. :( Good work though! Solid base!
I'm sorry if these issues only arise in the browser version, because that's the version I only played.
Thanks everybody for your nice comments! And dwarves ftw! We'll keep all your remarks in mind if we get the occasion to develop the project further :blush:
Shout out to @laserhydra, when I saw 250km I couldn't believe it, really glad to see you enjoyed it to this point.
@mauriciomunky thanks for your comment. You're right for the music, unfortunately I had to produce it quite fast, literally in the breaks between art and sound design production ^^'
@roikku thanks for the feedback, the issues you brought up are mostly known to us and we couldn't fix them due to the time limit. The main difficulty, I reckon from what I've observed, mostly concerns people who dive right in and immediately start hiring away without groping around to get a good balance, especially if they put the game in a fast forward state early. We put some hints in the description of the game to try guiding the players a bit more.
Oh and yeah I actually sang the title screen song :stuck_out_tongue:
Nice one, managing dwarves, what else, music and graphics are really cool, nicely done.
Hey, great job on your game! Really impressed with the level of polish, especially art and music. Parts of the screen were cut off for me though (playing in chrome browser on ios), which made it impossible to see the depth counter, so I didn't play very far. Still an obviously very good game! Edit: I agree that mouse-over tooltips would go a long way to helping figure out what to do :)
This was a neat management game. Liked the theme, liked the curve balls that events often threw at you (damn brewers).
Really need the ability to pause after an event so you don't get stuck in a loop of clearing the event and it instantly repeating (i.e. running out of beer)
Great game folks ! One balrog means nothing against the invincible dwarf army.
Great art and sound, and very few UX issues given the time you had to do the game Big GG o/
This looks (and sounds) great! It's a simple idea but it's super polished. About the only thing I'd suggest changing is the options at the end: it's not really clear what either "Diggy diggy hole" or "Leave the mine" actually mean, which is a bit of a shame when it takes a while to reach that point.
This is a good game. Store level. But I missed more events, more background elements in the dungeon area. The economy is simple, there is no challenge in it.
A nice little management game! I like the runes and the general feel of the game. The music could be more epic, but hey what can I say we didn't even have a composer in our team :D Great entry guys, I kept playing until 40K
That was fun! Got confused at the very beginning by multiple notifications in a row. I think you could add hotkeys for every purchase and dialog options. And some '-N miners' could be replaced with '-N random dwarfs' to deal with 0 miners situation.
Here is my playtest:
https://youtu.be/OdyD5HM-wV4